My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Valkyrie Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards
Giant Snowball
Skeleton Barrel Guards Witch
Zap
Skeleton Barrel Guards Witch
Barbarian Barrel
Skeleton Barrel Valkyrie Wizard Guards Witch Electro Wizard
The Log
Skeleton Barrel Guards Witch
Earthquake
Guards Witch
Arrows
Skeleton Barrel Guards Witch
Royal Delivery
Skeleton Barrel Valkyrie Battle Healer Wizard Guards Witch Electro Wizard
Fireball
Skeleton Barrel Battle Healer Wizard Witch Electro Wizard
Poison
Skeleton Barrel Battle Healer Wizard Guards Witch Electro Wizard
Lightning
Valkyrie Battle Healer Wizard Witch Electro Wizard
Rocket
Valkyrie Battle Healer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Battle Healer Rocket Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Guards Valkyrie Battle Healer Electro Wizard Wizard Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Barrel Guards Valkyrie Battle Healer

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Valkyrie Battle Healer Guards Witch
Valkyrie
Skeleton Barrel Battle Healer Wizard Witch Electro Wizard
Battle Healer
Skeleton Barrel Valkyrie Witch Electro Wizard
Wizard
Valkyrie
Rocket
Guards
Skeleton Barrel
Witch
Skeleton Barrel Valkyrie Battle Healer
Electro Wizard
Valkyrie Battle Healer

Defense Synergies 0 11

Skeleton Barrel
Valkyrie
Battle Healer Wizard Witch Electro Wizard
Battle Healer
Valkyrie Witch Electro Wizard
Wizard
Valkyrie Guards Electro Wizard
Rocket
Guards
Wizard Witch Electro Wizard
Witch
Valkyrie Battle Healer Guards Electro Wizard
Electro Wizard
Valkyrie Battle Healer Wizard Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Barrel Valkyrie Wizard Electro Wizard
Valkyrie Battle Healer Witch Electro Wizard
Rocket Witch Valkyrie Electro Wizard
Witch Valkyrie Guards Electro Wizard
Valkyrie Battle Healer Rocket
Valkyrie Guards Electro Wizard
Rocket Electro Wizard Wizard Witch
Rocket Skeleton Barrel Valkyrie Battle Healer Electro Wizard
Witch
Guards Valkyrie Battle Healer Electro Wizard
Valkyrie Guards Witch Electro Wizard Wizard
Wizard Witch Electro Wizard
Valkyrie Battle Healer Wizard Rocket Guards Witch Electro Wizard
Valkyrie Wizard Rocket Guards Witch Electro Wizard
Electro Wizard
Rocket Electro Wizard
Wizard Valkyrie Witch Electro Wizard
Valkyrie Battle Healer Wizard Guards Witch Electro Wizard
Valkyrie Wizard Witch Battle Healer Guards Electro Wizard
Electro Wizard
Valkyrie Wizard Battle Healer Guards Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Battle Healer Witch Electro Wizard
Electro Wizard Skeleton Barrel Valkyrie Battle Healer Wizard Rocket
Guards Valkyrie Battle Healer Rocket Witch Electro Wizard
Valkyrie Rocket Guards Battle Healer Electro Wizard
Valkyrie Battle Healer Guards Witch
Wizard Rocket Skeleton Barrel Witch Electro Wizard
Rocket Guards Valkyrie Battle Healer Witch Electro Wizard
Valkyrie Battle Healer
Rocket Electro Wizard Valkyrie Witch
Witch Guards
Valkyrie Guards Witch
Rocket Valkyrie Guards Electro Wizard
Rocket Valkyrie Wizard Guards Witch
Wizard Valkyrie Witch
Guards Witch Electro Wizard Valkyrie Battle Healer Rocket
Valkyrie Battle Healer Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Valkyrie Rocket Guards
Skeleton Barrel Electro Wizard
Rocket Skeleton Barrel
Skeleton Barrel Valkyrie Rocket Guards
Wizard Rocket Valkyrie
Wizard Skeleton Barrel Rocket Witch
Wizard Witch
Skeleton Barrel Wizard
Skeleton Barrel Wizard
Rocket Guards Electro Wizard
Rocket Skeleton Barrel Valkyrie Wizard Electro Wizard
Wizard Rocket
Rocket Skeleton Barrel
Skeleton Barrel Rocket
Skeleton Barrel
Rocket Skeleton Barrel Wizard Witch
Skeleton Barrel Wizard Rocket
Rocket
Rocket
Rocket Skeleton Barrel Wizard Electro Wizard
Rocket Skeleton Barrel Valkyrie Wizard Witch
Rocket
Rocket Wizard
Rocket
Rocket Skeleton Barrel
Valkyrie Wizard Witch
Witch
Skeleton Barrel Wizard Witch Electro Wizard
Skeleton Barrel Wizard Witch
Rocket Skeleton Barrel
Wizard Witch Electro Wizard
Rocket Electro Wizard Skeleton Barrel Wizard Guards Witch
Wizard Rocket
Rocket Electro Wizard
Rocket Wizard
Skeleton Barrel Electro Wizard Rocket Guards Witch
Rocket Wizard Witch Electro Wizard
Valkyrie Wizard Rocket Electro Wizard
Skeleton Barrel Wizard
Rocket
Rocket Guards Witch Electro Wizard
Rocket Witch Electro Wizard
Skeleton Barrel Rocket Witch Electro Wizard

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