My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Baby Dragon Dark Prince Giant Skeleton Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Baby Dragon Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Dark Prince Giant Skeleton Sparky
Giant Snowball
Skeleton Barrel Clone Baby Dragon
Zap
Skeleton Barrel Clone Dark Prince Sparky
Barbarian Barrel
Skeleton Barrel Clone Dark Prince Giant Skeleton Electro Wizard Sparky
The Log
Skeleton Barrel Clone Dark Prince Giant Skeleton Sparky
Earthquake
Clone
Arrows
Skeleton Barrel Clone
Royal Delivery
Skeleton Barrel Clone Baby Dragon Dark Prince Giant Skeleton Electro Wizard Sparky
Fireball
Skeleton Barrel Clone Baby Dragon Electro Wizard Sparky
Poison
Skeleton Barrel Clone Electro Wizard Sparky
Lightning
Baby Dragon Dark Prince Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone Tornado Baby Dragon Dark Prince Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Clone Tornado Baby Dragon Dark Prince Electro Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Clone Tornado Baby Dragon

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Clone Tornado Dark Prince Giant Skeleton Sparky
Clone
Skeleton Barrel Giant Skeleton Baby Dragon Electro Wizard Sparky
Tornado
Baby Dragon Sparky Skeleton Barrel Dark Prince Giant Skeleton
Baby Dragon
Tornado Clone Dark Prince Giant Skeleton Electro Wizard Sparky
Dark Prince
Skeleton Barrel Tornado Baby Dragon Electro Wizard Sparky
Giant Skeleton
Clone Skeleton Barrel Tornado Baby Dragon Electro Wizard Sparky
Electro Wizard
Clone Baby Dragon Dark Prince Giant Skeleton Sparky
Sparky
Tornado Skeleton Barrel Clone Baby Dragon Dark Prince Giant Skeleton Electro Wizard

Defense Synergies 1 9

Skeleton Barrel
Clone
Tornado
Sparky Baby Dragon Dark Prince Giant Skeleton Electro Wizard Sparky
Baby Dragon
Tornado Dark Prince Giant Skeleton
Dark Prince
Tornado Baby Dragon Electro Wizard
Giant Skeleton
Tornado Baby Dragon Electro Wizard
Electro Wizard
Tornado Dark Prince Giant Skeleton
Sparky
Tornado Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Baby Dragon Electro Wizard Sparky
Sparky Dark Prince Electro Wizard
Tornado Sparky Dark Prince Giant Skeleton Electro Wizard
Sparky Dark Prince Electro Wizard
Tornado Dark Prince Giant Skeleton Sparky
Tornado Baby Dragon Dark Prince Electro Wizard
Tornado Electro Wizard Baby Dragon
Skeleton Barrel Baby Dragon Giant Skeleton Electro Wizard Sparky
Sparky Tornado
Tornado Dark Prince Giant Skeleton Electro Wizard Sparky
Electro Wizard Tornado Baby Dragon Dark Prince Giant Skeleton
Tornado Baby Dragon Electro Wizard
Sparky Dark Prince Giant Skeleton Electro Wizard
Sparky Tornado Baby Dragon Dark Prince Electro Wizard
Sparky Electro Wizard
Tornado Electro Wizard Sparky
Sparky Tornado Dark Prince Electro Wizard
Tornado Baby Dragon Dark Prince Electro Wizard
Tornado Baby Dragon Dark Prince Giant Skeleton Electro Wizard
Sparky Tornado Electro Wizard
Dark Prince Baby Dragon Giant Skeleton Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Giant Skeleton Electro Wizard Sparky
Electro Wizard Skeleton Barrel Baby Dragon
Giant Skeleton Dark Prince Electro Wizard Sparky
Dark Prince Giant Skeleton Tornado Electro Wizard Sparky
Giant Skeleton Dark Prince Sparky
Skeleton Barrel Tornado Baby Dragon Electro Wizard
Dark Prince Sparky Giant Skeleton Electro Wizard
Giant Skeleton Dark Prince Sparky
Giant Skeleton Electro Wizard Tornado Baby Dragon Dark Prince Sparky
Sparky
Dark Prince Giant Skeleton Sparky
Tornado Dark Prince Giant Skeleton Electro Wizard
Dark Prince Giant Skeleton Sparky
Baby Dragon Sparky
Electro Wizard Sparky Tornado Baby Dragon Dark Prince Giant Skeleton
Baby Dragon Dark Prince Giant Skeleton Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Baby Dragon Giant Skeleton Sparky
Skeleton Barrel Tornado Baby Dragon Electro Wizard
Skeleton Barrel Baby Dragon Giant Skeleton Sparky
Skeleton Barrel Dark Prince Giant Skeleton Sparky
Baby Dragon Dark Prince Sparky
Skeleton Barrel Tornado Baby Dragon
Tornado Baby Dragon Sparky
Skeleton Barrel Tornado Baby Dragon
Skeleton Barrel Tornado
Tornado Electro Wizard Sparky
Skeleton Barrel Tornado Dark Prince Electro Wizard Sparky
Tornado Baby Dragon
Skeleton Barrel Baby Dragon Sparky
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon Sparky
Skeleton Barrel Baby Dragon Sparky
Skeleton Barrel Baby Dragon Sparky
Tornado Sparky
Sparky
Skeleton Barrel Baby Dragon Dark Prince Electro Wizard Sparky
Skeleton Barrel Tornado Baby Dragon
Baby Dragon Giant Skeleton Sparky
Tornado
Tornado Sparky
Skeleton Barrel Baby Dragon
Tornado Baby Dragon Dark Prince Sparky
Skeleton Barrel Tornado Baby Dragon Electro Wizard Sparky
Skeleton Barrel Tornado Baby Dragon Sparky
Skeleton Barrel Tornado Baby Dragon Sparky
Tornado Baby Dragon Electro Wizard Sparky
Electro Wizard Skeleton Barrel
Sparky
Sparky
Electro Wizard Sparky
Giant Skeleton Sparky
Sparky
Skeleton Barrel Electro Wizard Dark Prince
Tornado Baby Dragon Electro Wizard
Baby Dragon Dark Prince Electro Wizard Sparky
Skeleton Barrel Baby Dragon
Tornado Giant Skeleton Sparky
Dark Prince Sparky
Tornado Baby Dragon Giant Skeleton Electro Wizard Sparky
Tornado Electro Wizard
Skeleton Barrel Tornado Baby Dragon Dark Prince Giant Skeleton Electro Wizard Sparky

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