My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Giant Valkyrie Hunter Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Giant Heal Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Giant Inferno Dragon
Giant Snowball
Skeleton Barrel Inferno Dragon
Zap
Skeleton Barrel Royal Giant Inferno Dragon
Barbarian Barrel
Skeleton Barrel Heal Spirit Valkyrie Hunter
The Log
Skeleton Barrel Royal Giant Heal Spirit Hunter
Earthquake
Arrows
Skeleton Barrel Heal Spirit
Royal Delivery
Skeleton Barrel Heal Spirit Valkyrie Hunter Inferno Dragon
Fireball
Skeleton Barrel Hunter Inferno Dragon
Poison
Skeleton Barrel Hunter
Lightning
Valkyrie Hunter Inferno Dragon
Rocket
Valkyrie Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Heal Spirit Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit The Log Skeleton Barrel Valkyrie Hunter Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Heal Spirit The Log Skeleton Barrel

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Royal Giant Heal Spirit Valkyrie Mirror Inferno Dragon
Royal Giant
Skeleton Barrel Heal Spirit Hunter Mirror The Log
Heal Spirit
Royal Giant Skeleton Barrel Valkyrie Hunter Inferno Dragon
Valkyrie
Skeleton Barrel Heal Spirit Hunter
Mirror
The Log Skeleton Barrel Royal Giant
Hunter
Royal Giant Heal Spirit Valkyrie
The Log
Mirror Royal Giant
Inferno Dragon
Skeleton Barrel Heal Spirit

Defense Synergies 0 8

Skeleton Barrel
Royal Giant
Heal Spirit
Valkyrie
Mirror Hunter The Log
Mirror
Valkyrie Hunter The Log Inferno Dragon
Hunter
Valkyrie Mirror The Log
The Log
Valkyrie Mirror Hunter Inferno Dragon
Inferno Dragon
Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie The Log
Hunter Inferno Dragon Valkyrie The Log
Hunter Valkyrie Inferno Dragon
Hunter Inferno Dragon Valkyrie
Valkyrie The Log
The Log Valkyrie Hunter
Hunter Inferno Dragon
Skeleton Barrel Valkyrie The Log
Hunter Inferno Dragon
Valkyrie Hunter
Valkyrie Hunter The Log
Hunter Inferno Dragon
Hunter Valkyrie The Log
Valkyrie Hunter The Log
Inferno Dragon Hunter
Hunter The Log Inferno Dragon
Valkyrie Hunter
Valkyrie Hunter The Log
Valkyrie Hunter The Log Inferno Dragon
Hunter Inferno Dragon
Valkyrie Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Skeleton Barrel Valkyrie Hunter The Log Inferno Dragon
Valkyrie Hunter The Log
Valkyrie Hunter The Log
Valkyrie Hunter Inferno Dragon
Skeleton Barrel Hunter
Valkyrie Hunter
Valkyrie Hunter Inferno Dragon
Valkyrie The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Hunter
Valkyrie The Log
Valkyrie Hunter
Valkyrie
Valkyrie Hunter The Log Inferno Dragon
Valkyrie Hunter The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Valkyrie The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel Valkyrie The Log
Valkyrie The Log
Skeleton Barrel Hunter
The Log
The Log Skeleton Barrel Hunter
The Log Skeleton Barrel
Skeleton Barrel Valkyrie The Log
Skeleton Barrel Hunter The Log
Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel Hunter The Log
Skeleton Barrel The Log
Skeleton Barrel Hunter The Log
Skeleton Barrel Valkyrie The Log
The Log
The Log
Skeleton Barrel The Log
The Log Valkyrie Hunter
Inferno Dragon
The Log Skeleton Barrel Hunter
Skeleton Barrel The Log
Skeleton Barrel The Log
Hunter
Skeleton Barrel
Hunter The Log
The Log
Skeleton Barrel
Hunter
The Log
Valkyrie Hunter
The Log Skeleton Barrel
The Log
Skeleton Barrel The Log

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