My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Giant Wizard Baby Dragon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Giant Inferno Dragon
Giant Snowball
Skeleton Barrel Baby Dragon Inferno Dragon
Zap
Skeleton Barrel Royal Giant Inferno Dragon
Barbarian Barrel
Skeleton Barrel Wizard Electro Wizard
The Log
Skeleton Barrel Royal Giant
Earthquake
Arrows
Skeleton Barrel
Royal Delivery
Skeleton Barrel Wizard Baby Dragon Electro Wizard Inferno Dragon
Fireball
Skeleton Barrel Wizard Baby Dragon Electro Wizard Inferno Dragon
Poison
Skeleton Barrel Wizard Electro Wizard
Lightning
Wizard Baby Dragon Electro Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Baby Dragon Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Fireball Baby Dragon Poison Electro Wizard Inferno Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Barrel Fireball Baby Dragon Poison

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Royal Giant Fireball Poison Inferno Dragon
Royal Giant
Skeleton Barrel Fireball Poison Wizard Baby Dragon Electro Wizard
Fireball
Skeleton Barrel Royal Giant Baby Dragon Electro Wizard
Wizard
Royal Giant
Baby Dragon
Royal Giant Fireball Poison Electro Wizard Inferno Dragon
Poison
Royal Giant Skeleton Barrel Baby Dragon
Electro Wizard
Royal Giant Fireball Baby Dragon
Inferno Dragon
Skeleton Barrel Baby Dragon

Defense Synergies 0 6

Skeleton Barrel
Fireball
Royal Giant
Fireball
Skeleton Barrel Electro Wizard
Wizard
Electro Wizard
Baby Dragon
Inferno Dragon
Poison
Electro Wizard
Electro Wizard
Fireball Wizard Poison Inferno Dragon
Inferno Dragon
Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball Wizard Baby Dragon Electro Wizard
Inferno Dragon Electro Wizard
Electro Wizard Inferno Dragon
Inferno Dragon Electro Wizard
Fireball Poison
Fireball Baby Dragon Electro Wizard
Electro Wizard Inferno Dragon Fireball Wizard Baby Dragon Poison
Skeleton Barrel Fireball Baby Dragon Poison Electro Wizard
Inferno Dragon
Electro Wizard
Poison Electro Wizard Fireball Wizard Baby Dragon
Inferno Dragon Fireball Wizard Baby Dragon Poison Electro Wizard
Fireball Wizard Electro Wizard
Fireball Wizard Baby Dragon Poison Electro Wizard
Inferno Dragon Electro Wizard
Fireball Electro Wizard Inferno Dragon
Wizard Fireball Poison Electro Wizard
Fireball Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon Poison Fireball Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Wizard Fireball Baby Dragon Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Electro Wizard
Fireball Poison Electro Wizard Skeleton Barrel Wizard Baby Dragon Inferno Dragon
Electro Wizard
Fireball Electro Wizard
Inferno Dragon
Fireball Wizard Poison Skeleton Barrel Baby Dragon Electro Wizard
Fireball Electro Wizard
Inferno Dragon
Electro Wizard Fireball Baby Dragon Poison Inferno Dragon
Inferno Dragon
Inferno Dragon
Fireball Poison Electro Wizard
Fireball Wizard
Wizard Fireball Baby Dragon
Electro Wizard Fireball Baby Dragon Poison Inferno Dragon
Poison Fireball Wizard Baby Dragon Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Poison Baby Dragon
Fireball Poison Skeleton Barrel Baby Dragon Electro Wizard
Skeleton Barrel Fireball Baby Dragon Poison
Skeleton Barrel Fireball Poison
Fireball Wizard Poison Baby Dragon
Fireball Wizard Poison Skeleton Barrel Baby Dragon
Wizard Baby Dragon Poison
Fireball Poison Skeleton Barrel Wizard Baby Dragon
Fireball Poison Skeleton Barrel Wizard
Fireball Poison Electro Wizard
Poison Skeleton Barrel Fireball Wizard Electro Wizard
Fireball Poison Wizard Baby Dragon
Poison Skeleton Barrel Fireball Baby Dragon
Skeleton Barrel Fireball Baby Dragon Poison
Skeleton Barrel Fireball Baby Dragon Poison
Skeleton Barrel Fireball Wizard Baby Dragon Poison
Skeleton Barrel Fireball Wizard Baby Dragon Poison
Fireball Poison
Skeleton Barrel Fireball Wizard Baby Dragon Poison Electro Wizard
Skeleton Barrel Fireball Wizard Baby Dragon Poison
Fireball Baby Dragon Poison
Fireball Wizard Poison
Skeleton Barrel Fireball Baby Dragon Poison
Poison Fireball Wizard Baby Dragon
Inferno Dragon
Fireball Poison Skeleton Barrel Wizard Baby Dragon Electro Wizard
Fireball Skeleton Barrel Wizard Baby Dragon Poison
Fireball Poison Skeleton Barrel Baby Dragon
Poison Fireball Wizard Baby Dragon Electro Wizard
Electro Wizard Skeleton Barrel Fireball Wizard Poison
Fireball
Poison Fireball Wizard
Fireball Poison Electro Wizard
Fireball Wizard Poison
Skeleton Barrel Electro Wizard Fireball
Fireball Poison Wizard Baby Dragon Electro Wizard
Fireball
Fireball Poison Wizard Baby Dragon Electro Wizard
Skeleton Barrel Fireball Wizard Baby Dragon Poison
Fireball Poison
Fireball Baby Dragon Poison Electro Wizard
Fireball Poison Electro Wizard
Poison Skeleton Barrel Fireball Baby Dragon Electro Wizard

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