My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Tesla Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Skeleton Army
Giant Snowball
Bats Skeleton Barrel Skeleton Army
Zap
Bats Skeleton Barrel Skeleton Army
Barbarian Barrel
Skeleton Barrel Tesla Wizard Skeleton Army
The Log
Skeleton Barrel Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Bats Skeleton Barrel Skeleton Army
Royal Delivery
Bats Skeleton Barrel Wizard Skeleton Army P.E.K.K.A
Fireball
Skeleton Barrel Tesla Wizard Skeleton Army
Poison
Bats Skeleton Barrel Wizard Skeleton Army
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Skeleton Barrel Skeleton Army Tesla Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Skeleton Barrel

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Zap Rage P.E.K.K.A
Zap
P.E.K.K.A Bats Skeleton Barrel
Skeleton Barrel
Bats Zap
Tesla
Wizard
Rage P.E.K.K.A
Rage
Bats Wizard
Skeleton Army
P.E.K.K.A
Zap Bats Wizard

Defense Synergies 0 11

Bats
Zap Tesla P.E.K.K.A
Zap
Bats Skeleton Barrel Tesla Skeleton Army P.E.K.K.A
Skeleton Barrel
Zap
Tesla
Bats Zap Wizard Skeleton Army
Wizard
Tesla Skeleton Army P.E.K.K.A
Rage
Skeleton Army
Zap Tesla Wizard
P.E.K.K.A
Bats Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Tesla Wizard
Skeleton Army P.E.K.K.A Bats Zap Tesla
Tesla Skeleton Army P.E.K.K.A Bats
Tesla Skeleton Army P.E.K.K.A Bats
Skeleton Army P.E.K.K.A
Skeleton Army Bats Zap Tesla
Bats Tesla Zap Wizard
Zap Skeleton Barrel Tesla P.E.K.K.A
Tesla P.E.K.K.A Skeleton Army
Skeleton Army Tesla
Bats Skeleton Army Zap Tesla Wizard
Tesla Bats Zap Wizard
Tesla Skeleton Army P.E.K.K.A Bats Zap Wizard
Wizard Skeleton Army Bats Zap Tesla P.E.K.K.A
Skeleton Army P.E.K.K.A Tesla
Skeleton Army Zap Tesla P.E.K.K.A
Tesla Wizard Bats Skeleton Army P.E.K.K.A
Tesla Bats Zap Wizard Skeleton Army
Zap Wizard Bats Tesla
P.E.K.K.A Tesla
Wizard Skeleton Army Bats Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla P.E.K.K.A
Zap Skeleton Barrel Tesla Wizard
Skeleton Army P.E.K.K.A Bats Zap
Skeleton Army P.E.K.K.A Bats Zap Tesla
P.E.K.K.A Tesla Skeleton Army
Wizard Bats Zap Skeleton Barrel Tesla
Skeleton Army P.E.K.K.A Bats Tesla
P.E.K.K.A Tesla Skeleton Army
Zap P.E.K.K.A Bats Skeleton Army
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Bats Tesla
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Tesla Wizard
Wizard Tesla Skeleton Army
Tesla Skeleton Army Bats Zap P.E.K.K.A
Bats Zap Tesla Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Wizard Zap
Wizard Bats Zap Skeleton Barrel
Wizard
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Wizard
Bats
Zap Skeleton Barrel Wizard
Zap Wizard
Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel Wizard
Skeleton Barrel Wizard
Bats
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Wizard
Wizard
Zap Skeleton Barrel
Zap Wizard
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel
Bats Zap Wizard
Zap Bats Skeleton Barrel Wizard
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Skeleton Barrel Bats Skeleton Army
Zap Wizard
Wizard
Zap Skeleton Barrel Wizard
Zap
P.E.K.K.A
Zap Bats
Bats Zap
Zap Skeleton Barrel

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