My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Musketeer Giant Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Healer Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Giant Guards
Giant Snowball
Skeleton Barrel Musketeer Guards
Zap
Skeleton Barrel Guards
Barbarian Barrel
Skeleton Barrel Musketeer Guards Ice Wizard Electro Wizard
The Log
Skeleton Barrel Musketeer Guards
Earthquake
Guards
Arrows
Skeleton Barrel Guards
Royal Delivery
Skeleton Barrel Musketeer Battle Healer Guards Ice Wizard Electro Wizard
Fireball
Skeleton Barrel Musketeer Battle Healer Ice Wizard Electro Wizard
Poison
Skeleton Barrel Musketeer Battle Healer Guards Ice Wizard Electro Wizard
Lightning
Musketeer Battle Healer Ice Wizard Electro Wizard
Rocket
Musketeer Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Battle Healer Guards Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Guards Ice Wizard Musketeer Battle Healer Electro Wizard Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Guards Ice Wizard Musketeer

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Musketeer Battle Healer Giant Guards Lightning
Musketeer
Giant Skeleton Barrel Battle Healer
Battle Healer
Skeleton Barrel Musketeer Giant Ice Wizard Electro Wizard
Giant
Musketeer Lightning Skeleton Barrel Battle Healer Guards Ice Wizard Electro Wizard
Guards
Skeleton Barrel Giant
Lightning
Giant Skeleton Barrel
Ice Wizard
Battle Healer Giant
Electro Wizard
Battle Healer Giant

Defense Synergies 2 6

Skeleton Barrel
Musketeer
Musketeer
Battle Healer Guards Skeleton Barrel Electro Wizard
Battle Healer
Musketeer Ice Wizard Electro Wizard
Giant
Guards
Musketeer Ice Wizard Electro Wizard
Lightning
Ice Wizard
Battle Healer Guards
Electro Wizard
Musketeer Battle Healer Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Skeleton Barrel Musketeer Electro Wizard
Musketeer Battle Healer Ice Wizard Electro Wizard
Musketeer Lightning Ice Wizard Electro Wizard
Musketeer Guards Ice Wizard Electro Wizard
Lightning Battle Healer
Musketeer Guards Ice Wizard Electro Wizard
Musketeer Lightning Electro Wizard Ice Wizard
Lightning Skeleton Barrel Musketeer Battle Healer Electro Wizard
Musketeer Ice Wizard
Guards Musketeer Battle Healer Ice Wizard Electro Wizard
Guards Ice Wizard Electro Wizard Musketeer
Musketeer Ice Wizard Electro Wizard
Musketeer Battle Healer Guards Lightning Ice Wizard Electro Wizard
Guards Electro Wizard
Electro Wizard
Lightning Electro Wizard
Musketeer Electro Wizard
Musketeer Battle Healer Guards Ice Wizard Electro Wizard
Musketeer Battle Healer Guards Ice Wizard Electro Wizard
Musketeer Electro Wizard
Musketeer Battle Healer Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Battle Healer Electro Wizard
Electro Wizard Skeleton Barrel Musketeer Battle Healer Lightning
Guards Musketeer Battle Healer Lightning Electro Wizard
Guards Lightning Musketeer Battle Healer Electro Wizard
Musketeer Battle Healer Guards
Skeleton Barrel Musketeer Ice Wizard Electro Wizard
Guards Musketeer Battle Healer Lightning Ice Wizard Electro Wizard
Battle Healer
Lightning Electro Wizard
Musketeer Guards
Musketeer Guards
Lightning Guards Electro Wizard
Lightning Guards
Musketeer
Guards Electro Wizard Musketeer Battle Healer Lightning
Musketeer Battle Healer Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Musketeer Guards
Skeleton Barrel Musketeer Ice Wizard Electro Wizard
Lightning Skeleton Barrel
Lightning Skeleton Barrel Musketeer Guards
Skeleton Barrel Musketeer Ice Wizard
Musketeer
Skeleton Barrel Lightning Ice Wizard
Skeleton Barrel Lightning
Lightning Musketeer Guards Electro Wizard
Lightning Skeleton Barrel Musketeer Electro Wizard
Lightning Musketeer
Lightning Skeleton Barrel Musketeer
Lightning Skeleton Barrel Musketeer
Lightning Skeleton Barrel Musketeer
Lightning Skeleton Barrel Musketeer
Lightning Skeleton Barrel Musketeer
Lightning
Lightning
Lightning Skeleton Barrel Musketeer Electro Wizard
Lightning Skeleton Barrel
Lightning Musketeer
Lightning
Musketeer Lightning
Lightning Skeleton Barrel Musketeer
Ice Wizard
Skeleton Barrel Musketeer Lightning Ice Wizard Electro Wizard
Lightning Skeleton Barrel Musketeer
Lightning Skeleton Barrel Musketeer
Lightning Musketeer Ice Wizard Electro Wizard
Lightning Electro Wizard Skeleton Barrel Musketeer Guards
Lightning
Lightning Musketeer
Lightning Electro Wizard
Lightning
Skeleton Barrel Lightning Electro Wizard Musketeer Guards
Lightning Musketeer Ice Wizard Electro Wizard
Lightning Musketeer Electro Wizard
Skeleton Barrel Musketeer Lightning
Lightning
Musketeer
Musketeer Guards Lightning Electro Wizard
Musketeer Lightning Electro Wizard
Lightning Skeleton Barrel Musketeer Electro Wizard

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