My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Miner
Giant Snowball
Goblin Gang Skeleton Barrel Miner
Zap
Goblin Gang Skeleton Barrel Inferno Tower
Barbarian Barrel
Knight Goblin Gang Skeleton Barrel Inferno Tower Electro Wizard
The Log
Goblin Gang Skeleton Barrel
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang Skeleton Barrel
Royal Delivery
Knight Goblin Gang Skeleton Barrel Miner Electro Wizard
Fireball
Goblin Gang Skeleton Barrel Inferno Tower Electro Wizard
Poison
Goblin Gang Skeleton Barrel Inferno Tower Electro Wizard
Lightning
Knight Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Inferno Tower Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Skeleton Barrel Miner Poison Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Skeleton Barrel

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Electro Wizard Knight Skeleton Barrel Poison
Knight
Goblin Gang Skeleton Barrel Zap Poison Miner Electro Wizard
Goblin Gang
Knight Miner Skeleton Barrel
Skeleton Barrel
Knight Miner Zap Goblin Gang Poison
Inferno Tower
Poison
Miner Zap Knight Skeleton Barrel
Miner
Zap Goblin Gang Skeleton Barrel Poison Knight Electro Wizard
Electro Wizard
Zap Knight Miner

Defense Synergies 6 11

Zap
Electro Wizard Knight Goblin Gang Skeleton Barrel Inferno Tower Poison Miner
Knight
Goblin Gang Inferno Tower Electro Wizard Zap Poison
Goblin Gang
Knight Inferno Tower Zap Miner Electro Wizard
Skeleton Barrel
Zap
Inferno Tower
Knight Goblin Gang Electro Wizard Zap Poison
Poison
Zap Knight Inferno Tower Electro Wizard
Miner
Zap Goblin Gang
Electro Wizard
Zap Knight Inferno Tower Goblin Gang Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Skeleton Barrel Inferno Tower Electro Wizard
Inferno Tower Zap Knight Goblin Gang Electro Wizard
Goblin Gang Inferno Tower Knight Electro Wizard
Inferno Tower Knight Goblin Gang Electro Wizard
Poison
Goblin Gang Zap Electro Wizard
Inferno Tower Electro Wizard Zap Goblin Gang Poison
Zap Skeleton Barrel Inferno Tower Poison Electro Wizard
Inferno Tower Goblin Gang
Knight Goblin Gang Inferno Tower Miner Electro Wizard
Goblin Gang Poison Electro Wizard Zap Knight
Inferno Tower Zap Goblin Gang Poison Electro Wizard
Inferno Tower Zap Knight Goblin Gang Electro Wizard
Zap Goblin Gang Poison Electro Wizard
Inferno Tower Knight Goblin Gang Electro Wizard
Inferno Tower Zap Goblin Gang Electro Wizard
Knight Goblin Gang Inferno Tower Poison Electro Wizard
Zap Knight Goblin Gang Electro Wizard
Zap Poison Knight Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Knight Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Inferno Tower Electro Wizard
Poison Electro Wizard Zap Knight Goblin Gang Skeleton Barrel Miner
Goblin Gang Zap Knight Inferno Tower Electro Wizard
Goblin Gang Zap Knight Inferno Tower Electro Wizard
Inferno Tower Knight Goblin Gang
Poison Zap Goblin Gang Skeleton Barrel Electro Wizard
Goblin Gang Knight Inferno Tower Electro Wizard
Inferno Tower Knight
Zap Electro Wizard Knight Inferno Tower Poison
Inferno Tower Goblin Gang
Knight Inferno Tower
Zap Poison Electro Wizard
Knight Goblin Gang Inferno Tower
Goblin Gang Inferno Tower Electro Wizard Zap Knight Poison
Poison Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Knight
Poison Zap Skeleton Barrel Miner Electro Wizard
Skeleton Barrel Poison Miner
Knight Skeleton Barrel Poison
Poison Zap
Poison Zap Skeleton Barrel
Poison
Poison Zap Skeleton Barrel
Poison Miner Zap Skeleton Barrel
Goblin Gang Poison Electro Wizard
Poison Miner Zap Knight Skeleton Barrel Electro Wizard
Poison Zap
Poison Knight Skeleton Barrel Miner
Skeleton Barrel Poison
Zap Skeleton Barrel Poison
Zap Skeleton Barrel Poison
Skeleton Barrel Poison
Poison
Zap Skeleton Barrel Poison Electro Wizard
Zap Skeleton Barrel Poison Miner
Poison
Poison
Zap Skeleton Barrel Poison
Zap Poison
Poison Miner Zap Skeleton Barrel Electro Wizard
Zap Skeleton Barrel Poison Miner
Poison Miner Zap Skeleton Barrel
Poison Zap Electro Wizard
Zap Electro Wizard Skeleton Barrel Poison
Poison Zap Miner
Zap Poison Electro Wizard
Poison
Zap Skeleton Barrel Electro Wizard Goblin Gang
Poison Zap Electro Wizard
Poison Miner Knight Goblin Gang Electro Wizard
Zap Skeleton Barrel Poison
Zap Poison
Zap Goblin Gang Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Skeleton Barrel Miner Electro Wizard

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