My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Executioner Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Hog Rider Guards
Giant Snowball
Skeleton Barrel Hog Rider Guards
Zap
Skeleton Barrel Guards
Barbarian Barrel
Skeleton Barrel Guards Executioner Electro Wizard Magic Archer
The Log
Skeleton Barrel Mini P.E.K.K.A Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Skeleton Barrel Guards
Royal Delivery
Skeleton Barrel Mini P.E.K.K.A Hog Rider Guards Executioner Electro Wizard Magic Archer
Fireball
Skeleton Barrel Hog Rider Executioner Electro Wizard Magic Archer
Poison
Skeleton Barrel Guards Executioner Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Executioner Electro Wizard Magic Archer
Rocket
Hog Rider Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Guards Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Guards Mini P.E.K.K.A Hog Rider Electro Wizard Magic Archer Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Barrel Guards Mini P.E.K.K.A Hog Rider

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Mini P.E.K.K.A Hog Rider Guards Magic Archer Mega Knight
Mini P.E.K.K.A
Skeleton Barrel Hog Rider Electro Wizard Magic Archer Mega Knight
Hog Rider
Skeleton Barrel Mini P.E.K.K.A Guards Executioner Electro Wizard Magic Archer Mega Knight
Guards
Skeleton Barrel Hog Rider
Executioner
Hog Rider Mega Knight
Electro Wizard
Mini P.E.K.K.A Hog Rider Magic Archer Mega Knight
Magic Archer
Skeleton Barrel Mini P.E.K.K.A Hog Rider Electro Wizard Mega Knight
Mega Knight
Skeleton Barrel Mini P.E.K.K.A Hog Rider Executioner Electro Wizard Magic Archer

Defense Synergies 1 11

Skeleton Barrel
Mega Knight
Mini P.E.K.K.A
Electro Wizard Guards Executioner Magic Archer
Hog Rider
Guards
Mini P.E.K.K.A Executioner Electro Wizard Magic Archer
Executioner
Mini P.E.K.K.A Guards Mega Knight
Electro Wizard
Mini P.E.K.K.A Guards Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A Guards Electro Wizard Mega Knight
Mega Knight
Skeleton Barrel Executioner Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Executioner Electro Wizard Magic Archer
Mini P.E.K.K.A Executioner Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Executioner Electro Wizard
Mini P.E.K.K.A Guards Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight
Guards Executioner Electro Wizard Magic Archer Mega Knight
Electro Wizard Executioner Magic Archer
Skeleton Barrel Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A
Guards Mini P.E.K.K.A Electro Wizard Mega Knight
Guards Executioner Electro Wizard Magic Archer Mega Knight
Executioner Electro Wizard Magic Archer
Mini P.E.K.K.A Mega Knight Guards Electro Wizard
Executioner Mega Knight Mini P.E.K.K.A Guards Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Executioner Electro Wizard
Mega Knight Guards Executioner Electro Wizard Magic Archer
Executioner Guards Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A Electro Wizard
Mega Knight Mini P.E.K.K.A Guards Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Electro Wizard
Electro Wizard Skeleton Barrel Mini P.E.K.K.A Executioner Magic Archer Mega Knight
Guards Mega Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Guards Mega Knight Electro Wizard
Mini P.E.K.K.A Guards Executioner Mega Knight
Executioner Skeleton Barrel Electro Wizard Magic Archer
Mini P.E.K.K.A Guards Electro Wizard
Mini P.E.K.K.A Mega Knight
Electro Wizard Mega Knight Mini P.E.K.K.A Magic Archer
Guards
Mega Knight Mini P.E.K.K.A Guards
Mega Knight Guards Electro Wizard
Mini P.E.K.K.A Mega Knight Guards Executioner
Executioner Magic Archer Mega Knight
Guards Electro Wizard Mini P.E.K.K.A Executioner Magic Archer
Executioner Mega Knight Mini P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Guards
Skeleton Barrel Executioner Electro Wizard Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Guards
Executioner Magic Archer Mega Knight
Executioner Skeleton Barrel Magic Archer
Executioner Magic Archer
Skeleton Barrel Executioner Magic Archer
Skeleton Barrel
Mini P.E.K.K.A Guards Electro Wizard
Skeleton Barrel Electro Wizard Magic Archer
Executioner Magic Archer
Skeleton Barrel Executioner Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Executioner Magic Archer
Magic Archer Skeleton Barrel Executioner Mega Knight
Mini P.E.K.K.A
Skeleton Barrel Mini P.E.K.K.A Executioner Electro Wizard Magic Archer Mega Knight
Skeleton Barrel Magic Archer Mega Knight
Magic Archer Mega Knight
Skeleton Barrel
Executioner Magic Archer Mega Knight
Skeleton Barrel Executioner Electro Wizard Magic Archer
Skeleton Barrel Magic Archer Mega Knight
Skeleton Barrel Magic Archer
Executioner Electro Wizard Magic Archer
Electro Wizard Skeleton Barrel Guards
Mini P.E.K.K.A
Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
Magic Archer
Skeleton Barrel Electro Wizard Guards Magic Archer
Executioner Electro Wizard Magic Archer
Mini P.E.K.K.A Executioner Electro Wizard Magic Archer Mega Knight
Skeleton Barrel Executioner Magic Archer
Executioner Mega Knight
Guards Electro Wizard Magic Archer
Executioner Electro Wizard Magic Archer
Skeleton Barrel Executioner Electro Wizard Magic Archer Mega Knight

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