My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

The Log Royal Ghost Bandit Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Rascals Musketeer Bandit Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Rascals Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards Bandit Fisherman
Giant Snowball
Skeleton Barrel Musketeer Guards Fisherman
Zap
Skeleton Barrel Guards Bandit Fisherman
Barbarian Barrel
Skeleton Barrel Rascals Musketeer Guards Bandit
The Log
Skeleton Barrel Rascals Musketeer Guards Bandit Fisherman
Earthquake
Guards
Arrows
Skeleton Barrel Rascals Guards
Royal Delivery
Skeleton Barrel Rascals Musketeer Guards Bandit Fisherman
Fireball
Skeleton Barrel Rascals Musketeer Bandit Fisherman
Poison
Skeleton Barrel Rascals Musketeer Guards Fisherman
Lightning
Musketeer Bandit Fisherman
Rocket
Rascals Musketeer

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rocket Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Barrel Guards Bandit Fisherman Musketeer Rascals Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Skeleton Barrel Guards Bandit

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Rascals Musketeer Guards Bandit Fisherman
Rascals
Skeleton Barrel Musketeer Bandit
Musketeer
Skeleton Barrel Rascals The Log Bandit Fisherman
Rocket
Guards
Skeleton Barrel The Log Bandit
The Log
Musketeer Guards Bandit Fisherman
Bandit
Skeleton Barrel Rascals Musketeer Guards The Log
Fisherman
Skeleton Barrel Musketeer The Log

Defense Synergies 3 10

Skeleton Barrel
Musketeer
Rascals
Musketeer The Log
Musketeer
Guards The Log Skeleton Barrel Rascals Bandit Fisherman
Rocket
The Log
Guards
Musketeer Fisherman The Log
The Log
Musketeer Rascals Rocket Guards Bandit Fisherman
Bandit
Musketeer The Log Fisherman
Fisherman
Guards Musketeer The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Barrel Musketeer The Log
Rascals Musketeer The Log Bandit Fisherman
Rocket Fisherman Rascals Musketeer Bandit
Rascals Musketeer Guards Bandit Fisherman
Rocket The Log
The Log Rascals Musketeer Guards Bandit
Musketeer Rocket Rascals
Rocket Skeleton Barrel Rascals Musketeer The Log Bandit
Rascals Musketeer Fisherman
Guards Rascals Musketeer Bandit Fisherman
Guards Rascals Musketeer The Log Bandit Fisherman
Musketeer Rascals
Rascals Musketeer Rocket Guards The Log Bandit
Rocket Rascals Guards The Log
Rascals Bandit
Rocket Rascals The Log Bandit Fisherman
Rascals Musketeer Fisherman
Rascals Musketeer Guards The Log Bandit Fisherman
The Log Rascals Musketeer Guards Bandit Fisherman
Musketeer Fisherman
Rascals Musketeer Guards The Log Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Bandit Fisherman
Bandit Skeleton Barrel Musketeer Rocket The Log Fisherman
Guards Bandit Rascals Musketeer Rocket The Log Fisherman
Rocket Guards Rascals Musketeer The Log Bandit Fisherman
Rascals Musketeer Guards Bandit Fisherman
Rocket Skeleton Barrel Rascals Musketeer
Rascals Rocket Guards Musketeer Bandit
Rascals Fisherman
Rocket The Log Bandit
Musketeer Guards
Rascals Musketeer Guards
Rocket Guards The Log
Rascals Rocket Guards Bandit
Rascals Musketeer
Rascals Guards Musketeer Rocket The Log Fisherman
Rascals Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Rascals Musketeer Rocket Guards The Log Bandit
Skeleton Barrel Musketeer The Log Bandit Fisherman
Rocket Skeleton Barrel The Log Bandit
Skeleton Barrel Rascals Musketeer Rocket Guards The Log
Rocket The Log
Skeleton Barrel Musketeer Rocket
Musketeer The Log
The Log Skeleton Barrel
The Log Skeleton Barrel Bandit Fisherman
Rocket Musketeer Guards Fisherman
Rocket Skeleton Barrel Musketeer The Log Bandit Fisherman
Musketeer Rocket
Rocket Skeleton Barrel Musketeer The Log Bandit Fisherman
Skeleton Barrel Musketeer Rocket Bandit Fisherman
Skeleton Barrel Musketeer The Log Fisherman
Rocket Skeleton Barrel Musketeer The Log Bandit
Skeleton Barrel Musketeer Rocket The Log Bandit
Rocket
Rocket Fisherman
Rocket Skeleton Barrel Musketeer The Log Bandit Fisherman
Rocket Skeleton Barrel The Log
Rocket Musketeer The Log
Rocket
Rocket Musketeer The Log Fisherman
Rocket Skeleton Barrel Musketeer The Log
The Log
Fisherman
The Log Skeleton Barrel Musketeer Bandit Fisherman
Skeleton Barrel Musketeer The Log Bandit Fisherman
Rocket Skeleton Barrel Musketeer The Log Bandit Fisherman
Musketeer
Rocket Skeleton Barrel Musketeer Guards
Musketeer Rocket The Log Bandit
Rocket
Rocket The Log
Skeleton Barrel Musketeer Rocket Guards Bandit
Rocket Musketeer
The Log
Rascals Musketeer Rocket
The Log Skeleton Barrel Musketeer
Rocket
Musketeer
Rascals Musketeer Rocket Guards The Log
Musketeer Rocket
Skeleton Barrel Musketeer Rocket The Log Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: