My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Battle Ram Hunter Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Battle Ram Guards
Giant Snowball
Skeleton Barrel Battle Ram Guards
Zap
Skeleton Barrel Battle Ram Guards
Barbarian Barrel
Knight Skeleton Barrel Battle Ram Guards Hunter Executioner
The Log
Skeleton Barrel Battle Ram Guards Hunter
Earthquake
Guards
Arrows
Skeleton Barrel Guards
Royal Delivery
Knight Skeleton Barrel Battle Ram Guards Hunter Executioner
Fireball
Skeleton Barrel Battle Ram Hunter Executioner
Poison
Skeleton Barrel Guards Hunter Executioner
Lightning
Knight Battle Ram Hunter Executioner
Rocket
Hunter Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Poison Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Poison Hunter Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Battle Ram Rocket Guards Poison Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Barrel Guards Battle Ram Poison Hunter Executioner Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Skeleton Barrel Guards Battle Ram

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Barrel Battle Ram Executioner Poison Hunter
Skeleton Barrel
Knight Battle Ram Guards Poison
Battle Ram
Knight Poison Skeleton Barrel Hunter
Rocket
Guards
Skeleton Barrel
Poison
Battle Ram Knight Skeleton Barrel
Hunter
Knight Battle Ram
Executioner
Knight

Defense Synergies 3 3

Knight
Hunter Executioner Poison
Skeleton Barrel
Battle Ram
Rocket
Guards
Hunter Poison Executioner
Poison
Knight Guards
Hunter
Knight Guards
Executioner
Knight Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Skeleton Barrel Executioner
Hunter Knight Executioner
Rocket Hunter Knight Executioner
Hunter Knight Guards
Rocket Poison
Guards Hunter Executioner
Rocket Hunter Poison Executioner
Rocket Skeleton Barrel Poison
Hunter
Knight Guards Hunter
Guards Poison Executioner Knight Hunter
Hunter Executioner Poison
Hunter Knight Rocket Guards
Rocket Executioner Guards Poison Hunter
Knight Hunter
Rocket Hunter
Knight Poison Hunter Executioner
Knight Guards Hunter Executioner
Poison Hunter Executioner Knight Guards
Hunter
Knight Guards Poison Hunter Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Poison Knight Skeleton Barrel Rocket Hunter Executioner
Guards Knight Rocket Hunter
Rocket Guards Hunter Knight
Knight Guards Hunter Executioner
Rocket Poison Executioner Skeleton Barrel Hunter
Rocket Guards Knight Hunter
Knight Hunter
Rocket Knight Poison
Guards
Knight Guards Hunter
Rocket Guards Poison
Rocket Knight Guards Hunter Executioner
Executioner
Guards Knight Rocket Poison Hunter Executioner
Poison Executioner Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Knight Rocket Guards
Poison Skeleton Barrel Executioner
Rocket Skeleton Barrel Poison
Knight Skeleton Barrel Rocket Guards Poison
Rocket Poison Executioner
Poison Executioner Skeleton Barrel Rocket Hunter
Poison Executioner
Poison Skeleton Barrel Hunter Executioner
Poison Skeleton Barrel
Rocket Guards Poison
Rocket Poison Knight Skeleton Barrel
Poison Rocket Executioner
Rocket Poison Knight Skeleton Barrel Hunter Executioner
Skeleton Barrel Rocket Poison
Skeleton Barrel Poison
Rocket Skeleton Barrel Poison Hunter Executioner
Skeleton Barrel Rocket Poison Executioner
Rocket Poison
Rocket
Rocket Skeleton Barrel Poison Hunter Executioner
Rocket Skeleton Barrel Poison
Rocket Poison
Rocket Poison
Rocket
Rocket Skeleton Barrel Poison
Poison Hunter Executioner
Poison Skeleton Barrel Hunter Executioner
Skeleton Barrel Poison
Rocket Poison Skeleton Barrel
Poison Hunter Executioner
Rocket Skeleton Barrel Guards Poison
Poison Rocket Hunter
Rocket Poison
Rocket Poison
Skeleton Barrel Rocket Guards
Rocket Poison Hunter Executioner
Poison Knight Rocket Hunter Executioner
Skeleton Barrel Poison Executioner
Rocket Poison
Executioner
Rocket Guards Poison
Rocket Poison Executioner
Poison Skeleton Barrel Rocket Executioner

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