My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Goblin Hut Wizard Barbarian Hut Giant Skeleton Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Giant Skeleton Sparky
Giant Snowball
Skeleton Barrel Goblin Hut Clone
Zap
Skeleton Barrel Goblin Hut Clone Sparky
Barbarian Barrel
Skeleton Barrel Goblin Hut Wizard Barbarian Hut Clone Giant Skeleton Sparky
The Log
Skeleton Barrel Goblin Hut Barbarian Hut Clone Giant Skeleton Sparky
Earthquake
Goblin Hut Barbarian Hut Clone
Arrows
Skeleton Barrel Goblin Hut Clone
Royal Delivery
Skeleton Barrel Goblin Hut Wizard Clone Giant Skeleton Sparky
Fireball
Skeleton Barrel Goblin Hut Wizard Barbarian Hut Clone Sparky
Poison
Skeleton Barrel Goblin Hut Wizard Barbarian Hut Clone Sparky
Lightning
Goblin Hut Wizard Barbarian Hut Sparky
Rocket
Goblin Hut Wizard Barbarian Hut Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone Giant Skeleton Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Clone Goblin Hut Wizard Barbarian Hut Giant Skeleton Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Barrel Clone Goblin Hut Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Goblin Hut Clone Barbarian Hut Giant Skeleton Golem Sparky
Goblin Hut
Skeleton Barrel Barbarian Hut Giant Skeleton Golem
Wizard
Giant Skeleton Golem Sparky
Barbarian Hut
Skeleton Barrel Goblin Hut Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Golem Sparky
Giant Skeleton
Clone Skeleton Barrel Goblin Hut Wizard Barbarian Hut Sparky
Golem
Clone Skeleton Barrel Goblin Hut Wizard Sparky
Sparky
Skeleton Barrel Wizard Clone Giant Skeleton Golem

Defense Synergies 0 4

Skeleton Barrel
Goblin Hut
Wizard Barbarian Hut Giant Skeleton
Wizard
Goblin Hut Giant Skeleton
Barbarian Hut
Goblin Hut
Clone
Giant Skeleton
Goblin Hut Wizard
Golem
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Skeleton Barrel Goblin Hut Wizard Sparky
Barbarian Hut Sparky Goblin Hut
Goblin Hut Barbarian Hut Sparky Giant Skeleton
Goblin Hut Barbarian Hut Sparky
Giant Skeleton Sparky
Goblin Hut Wizard Barbarian Hut
Barbarian Hut Skeleton Barrel Giant Skeleton Sparky
Barbarian Hut Sparky Goblin Hut
Giant Skeleton Sparky
Goblin Hut Wizard Giant Skeleton
Goblin Hut Wizard Barbarian Hut
Goblin Hut Barbarian Hut Sparky Wizard Giant Skeleton
Wizard Barbarian Hut Sparky Goblin Hut
Barbarian Hut Sparky Goblin Hut
Barbarian Hut Goblin Hut Sparky
Wizard Barbarian Hut Sparky Goblin Hut
Goblin Hut Wizard Barbarian Hut
Wizard Goblin Hut Barbarian Hut Giant Skeleton
Barbarian Hut Sparky Goblin Hut
Wizard Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Goblin Hut Giant Skeleton Sparky
Skeleton Barrel Wizard
Giant Skeleton Goblin Hut Barbarian Hut Sparky
Giant Skeleton Barbarian Hut Sparky
Barbarian Hut Giant Skeleton Goblin Hut Sparky
Wizard Skeleton Barrel Goblin Hut
Sparky Goblin Hut Barbarian Hut Giant Skeleton
Giant Skeleton Barbarian Hut Sparky
Giant Skeleton Goblin Hut Barbarian Hut Sparky
Goblin Hut Barbarian Hut Sparky
Goblin Hut Giant Skeleton Sparky
Giant Skeleton
Giant Skeleton Wizard Barbarian Hut Sparky
Wizard Barbarian Hut Sparky
Goblin Hut Sparky Barbarian Hut Giant Skeleton
Goblin Hut Wizard Barbarian Hut Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Barbarian Hut Giant Skeleton Sparky
Skeleton Barrel
Skeleton Barrel Goblin Hut Barbarian Hut Giant Skeleton Sparky
Skeleton Barrel Barbarian Hut Giant Skeleton Sparky
Wizard Sparky
Wizard Skeleton Barrel
Wizard Sparky
Skeleton Barrel Wizard Barbarian Hut
Skeleton Barrel Wizard
Sparky
Skeleton Barrel Wizard Sparky
Wizard
Skeleton Barrel Goblin Hut Barbarian Hut Sparky
Skeleton Barrel
Skeleton Barrel Goblin Hut Barbarian Hut Sparky
Skeleton Barrel Goblin Hut Wizard Barbarian Hut Sparky
Skeleton Barrel Goblin Hut Wizard Barbarian Hut Sparky
Sparky
Sparky
Skeleton Barrel Wizard Sparky
Skeleton Barrel Wizard
Giant Skeleton Sparky
Wizard
Sparky
Skeleton Barrel Barbarian Hut
Wizard Sparky
Skeleton Barrel Wizard Sparky
Skeleton Barrel Wizard Sparky
Skeleton Barrel Sparky
Wizard Sparky
Skeleton Barrel Goblin Hut Wizard
Sparky
Wizard Sparky
Sparky
Giant Skeleton Sparky
Wizard Sparky
Skeleton Barrel Goblin Hut Barbarian Hut
Wizard
Wizard Sparky
Skeleton Barrel Wizard
Giant Skeleton Sparky
Sparky
Giant Skeleton Sparky
Skeleton Barrel Giant Skeleton Sparky

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