My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Valkyrie Wizard Dark Prince Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Valkyrie Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Dark Prince Balloon
Giant Snowball
Goblin Gang Skeleton Barrel Balloon
Zap
Goblin Gang Skeleton Barrel Dark Prince Balloon
Barbarian Barrel
Goblin Gang Skeleton Barrel Valkyrie Wizard Dark Prince
The Log
Goblin Gang Skeleton Barrel Dark Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Skeleton Barrel
Royal Delivery
Goblin Gang Skeleton Barrel Valkyrie Wizard Dark Prince Balloon
Fireball
Goblin Gang Skeleton Barrel Wizard Balloon
Poison
Goblin Gang Skeleton Barrel Wizard Balloon
Lightning
Valkyrie Wizard Dark Prince Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Rage Tornado Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Skeleton Barrel Tornado Valkyrie Dark Prince Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Skeleton Barrel Tornado

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Skeleton Barrel Valkyrie Dark Prince Balloon
Skeleton Barrel
Goblin Gang Valkyrie Tornado Dark Prince Balloon
Valkyrie
Balloon Goblin Gang Skeleton Barrel Wizard Tornado Dark Prince
Wizard
Tornado Valkyrie Rage Dark Prince Balloon
Rage
Balloon Wizard Dark Prince
Tornado
Wizard Skeleton Barrel Valkyrie Dark Prince Balloon
Dark Prince
Goblin Gang Skeleton Barrel Valkyrie Wizard Rage Tornado Balloon
Balloon
Valkyrie Rage Goblin Gang Skeleton Barrel Wizard Tornado Dark Prince

Defense Synergies 1 6

Goblin Gang
Valkyrie Dark Prince
Skeleton Barrel
Valkyrie
Goblin Gang Wizard Tornado
Wizard
Tornado Valkyrie Dark Prince
Rage
Tornado
Wizard Valkyrie Dark Prince
Dark Prince
Goblin Gang Wizard Tornado
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie Wizard
Goblin Gang Valkyrie Dark Prince
Goblin Gang Tornado Valkyrie Dark Prince
Goblin Gang Valkyrie Dark Prince
Valkyrie Tornado Dark Prince
Goblin Gang Tornado Valkyrie Dark Prince
Tornado Goblin Gang Wizard
Skeleton Barrel Valkyrie
Goblin Gang Tornado
Goblin Gang Tornado Valkyrie Dark Prince
Goblin Gang Valkyrie Wizard Tornado Dark Prince
Goblin Gang Wizard Tornado
Goblin Gang Valkyrie Wizard Dark Prince
Valkyrie Wizard Goblin Gang Tornado Dark Prince
Goblin Gang
Tornado Goblin Gang
Wizard Goblin Gang Valkyrie Tornado Dark Prince
Goblin Gang Valkyrie Wizard Tornado Dark Prince
Valkyrie Wizard Tornado Dark Prince
Tornado
Goblin Gang Valkyrie Wizard Dark Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Dark Prince
Goblin Gang Skeleton Barrel Valkyrie Wizard
Goblin Gang Valkyrie Dark Prince
Goblin Gang Valkyrie Dark Prince Tornado
Goblin Gang Valkyrie Dark Prince
Wizard Goblin Gang Skeleton Barrel Tornado
Goblin Gang Dark Prince Valkyrie
Valkyrie Dark Prince
Valkyrie Tornado Dark Prince
Goblin Gang
Valkyrie Dark Prince
Valkyrie Tornado Dark Prince
Dark Prince Goblin Gang Valkyrie Wizard
Wizard Valkyrie
Goblin Gang Valkyrie Tornado Dark Prince
Valkyrie Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Valkyrie
Skeleton Barrel Tornado
Skeleton Barrel
Skeleton Barrel Valkyrie Dark Prince
Wizard Valkyrie Dark Prince
Wizard Skeleton Barrel Tornado
Wizard Tornado
Skeleton Barrel Wizard Tornado
Skeleton Barrel Wizard Tornado
Goblin Gang Tornado
Skeleton Barrel Valkyrie Wizard Tornado Dark Prince
Wizard Tornado
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Wizard
Skeleton Barrel Wizard
Tornado
Skeleton Barrel Wizard Dark Prince
Skeleton Barrel Valkyrie Wizard Tornado
Wizard Tornado
Tornado
Skeleton Barrel
Tornado Valkyrie Wizard Dark Prince
Skeleton Barrel Wizard Tornado
Skeleton Barrel Wizard Tornado
Skeleton Barrel Tornado
Wizard Tornado
Skeleton Barrel Wizard
Wizard
Wizard
Skeleton Barrel Goblin Gang Dark Prince
Wizard Tornado
Goblin Gang Valkyrie Wizard Dark Prince
Skeleton Barrel Wizard
Tornado
Dark Prince
Goblin Gang Tornado
Tornado
Skeleton Barrel Tornado Dark Prince

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