My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Mini P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Clone
Giant Snowball
Goblin Gang Skeleton Barrel Clone
Zap
Goblin Gang Skeleton Barrel Clone
Barbarian Barrel
Goblin Gang Skeleton Barrel Wizard Clone Magic Archer
The Log
Goblin Gang Skeleton Barrel Mini P.E.K.K.A Clone
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Skeleton Barrel Clone
Royal Delivery
Goblin Gang Skeleton Barrel Mini P.E.K.K.A Wizard Clone Magic Archer
Fireball
Goblin Gang Skeleton Barrel Wizard Clone Magic Archer
Poison
Goblin Gang Skeleton Barrel Wizard Clone Magic Archer
Lightning
Mini P.E.K.K.A Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Clone Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Barrel Clone Mini P.E.K.K.A Freeze Magic Archer Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Skeleton Barrel Clone Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Skeleton Barrel Mini P.E.K.K.A Clone
Skeleton Barrel
Clone Goblin Gang Mini P.E.K.K.A Freeze Lightning Magic Archer
Mini P.E.K.K.A
Goblin Gang Skeleton Barrel Wizard Lightning Magic Archer
Wizard
Mini P.E.K.K.A
Clone
Skeleton Barrel Goblin Gang Magic Archer
Freeze
Skeleton Barrel
Lightning
Skeleton Barrel Mini P.E.K.K.A
Magic Archer
Skeleton Barrel Mini P.E.K.K.A Clone

Defense Synergies 0 6

Goblin Gang
Mini P.E.K.K.A Magic Archer
Skeleton Barrel
Mini P.E.K.K.A
Goblin Gang Wizard Freeze Magic Archer
Wizard
Mini P.E.K.K.A Freeze
Clone
Freeze
Mini P.E.K.K.A Wizard
Lightning
Magic Archer
Goblin Gang Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Skeleton Barrel Wizard Magic Archer
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Freeze Lightning
Mini P.E.K.K.A Goblin Gang
Lightning Mini P.E.K.K.A
Goblin Gang Freeze Magic Archer
Lightning Goblin Gang Wizard Freeze Magic Archer
Lightning Skeleton Barrel Magic Archer
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Goblin Gang Wizard Freeze Magic Archer
Goblin Gang Wizard Magic Archer
Mini P.E.K.K.A Goblin Gang Wizard Freeze Lightning
Wizard Goblin Gang Mini P.E.K.K.A Freeze Magic Archer
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Freeze Lightning
Wizard Goblin Gang Mini P.E.K.K.A
Goblin Gang Wizard Magic Archer
Wizard Freeze Magic Archer
Mini P.E.K.K.A
Goblin Gang Wizard Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Goblin Gang Skeleton Barrel Mini P.E.K.K.A Wizard Lightning Magic Archer
Goblin Gang Mini P.E.K.K.A Lightning
Goblin Gang Mini P.E.K.K.A Lightning
Goblin Gang Mini P.E.K.K.A
Wizard Goblin Gang Skeleton Barrel Freeze Magic Archer
Goblin Gang Mini P.E.K.K.A Lightning
Mini P.E.K.K.A
Freeze Lightning Mini P.E.K.K.A Magic Archer
Goblin Gang
Mini P.E.K.K.A
Lightning
Mini P.E.K.K.A Lightning Goblin Gang Wizard
Wizard Magic Archer
Goblin Gang Mini P.E.K.K.A Freeze Lightning Magic Archer
Mini P.E.K.K.A Wizard Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Magic Archer Freeze
Skeleton Barrel Magic Archer
Lightning Skeleton Barrel Magic Archer
Lightning Skeleton Barrel Freeze
Wizard Magic Archer
Wizard Skeleton Barrel Freeze Magic Archer
Wizard Magic Archer
Skeleton Barrel Wizard Freeze Lightning Magic Archer
Skeleton Barrel Wizard Lightning
Lightning Goblin Gang Mini P.E.K.K.A
Lightning Skeleton Barrel Wizard Magic Archer
Lightning Wizard Magic Archer
Lightning Skeleton Barrel Magic Archer
Lightning Skeleton Barrel Freeze Magic Archer
Lightning Skeleton Barrel Magic Archer
Lightning Skeleton Barrel Wizard Magic Archer
Lightning Magic Archer Skeleton Barrel Wizard
Lightning Freeze
Mini P.E.K.K.A Lightning
Lightning Skeleton Barrel Mini P.E.K.K.A Wizard Magic Archer
Lightning Skeleton Barrel Wizard Magic Archer
Lightning Magic Archer
Lightning Wizard
Lightning
Lightning Skeleton Barrel
Freeze Wizard Magic Archer
Skeleton Barrel Wizard Lightning Magic Archer
Lightning Skeleton Barrel Wizard Magic Archer
Lightning Skeleton Barrel Magic Archer
Lightning Wizard Magic Archer
Lightning Skeleton Barrel Wizard Freeze
Lightning Mini P.E.K.K.A
Lightning Wizard Magic Archer
Lightning Freeze Magic Archer
Wizard Lightning Magic Archer
Skeleton Barrel Lightning Goblin Gang Freeze Magic Archer
Lightning Wizard Magic Archer
Freeze
Lightning Goblin Gang Mini P.E.K.K.A Wizard Magic Archer
Skeleton Barrel Wizard Lightning Magic Archer
Lightning
Goblin Gang Freeze Lightning Magic Archer
Lightning Magic Archer
Lightning Skeleton Barrel Freeze Magic Archer

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