My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Furnace Baby Dragon Witch Cannon Cart Giant Skeleton Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Baby Dragon Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Cannon Cart Giant Skeleton Fisherman
Giant Snowball
Skeleton Barrel Furnace Clone Baby Dragon Witch Fisherman
Zap
Skeleton Barrel Furnace Clone Witch Cannon Cart Fisherman
Barbarian Barrel
Skeleton Barrel Furnace Clone Witch Cannon Cart Giant Skeleton
The Log
Skeleton Barrel Furnace Clone Witch Cannon Cart Giant Skeleton Fisherman
Earthquake
Furnace Clone Witch
Arrows
Skeleton Barrel Furnace Clone Witch
Royal Delivery
Skeleton Barrel Clone Baby Dragon Witch Cannon Cart Giant Skeleton Fisherman
Fireball
Skeleton Barrel Furnace Clone Baby Dragon Witch Cannon Cart Fisherman
Poison
Skeleton Barrel Furnace Clone Witch Fisherman
Lightning
Furnace Baby Dragon Witch Cannon Cart Fisherman
Rocket
Furnace Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Clone Fisherman Furnace Baby Dragon Witch Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Clone Fisherman Furnace

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Clone Furnace Witch Cannon Cart Giant Skeleton Fisherman
Furnace
Skeleton Barrel Baby Dragon Cannon Cart Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Baby Dragon Witch Cannon Cart
Baby Dragon
Furnace Clone Witch Cannon Cart Giant Skeleton Fisherman
Witch
Skeleton Barrel Clone Baby Dragon Cannon Cart Giant Skeleton
Cannon Cart
Skeleton Barrel Furnace Clone Baby Dragon Witch Fisherman
Giant Skeleton
Clone Skeleton Barrel Furnace Baby Dragon Witch Fisherman
Fisherman
Skeleton Barrel Baby Dragon Cannon Cart Giant Skeleton

Defense Synergies 0 10

Skeleton Barrel
Furnace
Baby Dragon Cannon Cart Fisherman
Clone
Baby Dragon
Furnace Witch Cannon Cart Giant Skeleton
Witch
Baby Dragon Cannon Cart Giant Skeleton Fisherman
Cannon Cart
Furnace Baby Dragon Witch Giant Skeleton
Giant Skeleton
Baby Dragon Witch Cannon Cart
Fisherman
Furnace Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Skeleton Barrel Baby Dragon
Furnace Witch Cannon Cart Fisherman
Furnace Witch Fisherman Cannon Cart Giant Skeleton
Witch Furnace Cannon Cart Fisherman
Giant Skeleton
Furnace Baby Dragon Cannon Cart
Furnace Baby Dragon Witch
Skeleton Barrel Baby Dragon Cannon Cart Giant Skeleton
Witch Furnace Fisherman
Cannon Cart Giant Skeleton Fisherman
Witch Furnace Baby Dragon Cannon Cart Giant Skeleton Fisherman
Furnace Baby Dragon Witch
Furnace Witch Cannon Cart Giant Skeleton
Furnace Baby Dragon Witch Cannon Cart
Furnace Cannon Cart
Furnace Fisherman
Furnace Witch Cannon Cart Fisherman
Furnace Baby Dragon Witch Cannon Cart Fisherman
Furnace Baby Dragon Witch Cannon Cart Giant Skeleton Fisherman
Cannon Cart Fisherman
Furnace Baby Dragon Witch Cannon Cart Giant Skeleton Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Witch Cannon Cart Giant Skeleton Fisherman
Skeleton Barrel Baby Dragon Cannon Cart Fisherman
Giant Skeleton Furnace Witch Cannon Cart Fisherman
Giant Skeleton Cannon Cart Fisherman
Giant Skeleton Witch Cannon Cart Fisherman
Furnace Skeleton Barrel Baby Dragon Witch
Furnace Witch Cannon Cart Giant Skeleton
Giant Skeleton Cannon Cart Fisherman
Giant Skeleton Baby Dragon Witch Cannon Cart
Witch
Witch Cannon Cart Giant Skeleton
Giant Skeleton
Cannon Cart Giant Skeleton Witch
Furnace Baby Dragon Witch Cannon Cart
Witch Furnace Baby Dragon Cannon Cart Giant Skeleton Fisherman
Baby Dragon Witch Cannon Cart Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Baby Dragon Giant Skeleton
Skeleton Barrel Baby Dragon Fisherman
Skeleton Barrel Baby Dragon Cannon Cart Giant Skeleton
Cannon Cart Skeleton Barrel Giant Skeleton
Furnace Baby Dragon
Skeleton Barrel Furnace Baby Dragon Witch
Furnace Baby Dragon Witch
Skeleton Barrel Baby Dragon
Skeleton Barrel Fisherman
Fisherman
Skeleton Barrel Cannon Cart Fisherman
Baby Dragon
Skeleton Barrel Baby Dragon Cannon Cart Fisherman
Skeleton Barrel Baby Dragon Cannon Cart Fisherman
Skeleton Barrel Furnace Baby Dragon Cannon Cart Fisherman
Skeleton Barrel Furnace Baby Dragon Witch Cannon Cart
Skeleton Barrel Furnace Baby Dragon Cannon Cart
Fisherman
Skeleton Barrel Baby Dragon Fisherman
Skeleton Barrel Baby Dragon Witch
Baby Dragon Giant Skeleton
Fisherman
Skeleton Barrel Baby Dragon Cannon Cart
Furnace Baby Dragon Witch
Witch Fisherman
Skeleton Barrel Baby Dragon Witch Fisherman
Skeleton Barrel Baby Dragon Witch Fisherman
Skeleton Barrel Baby Dragon Fisherman
Furnace Baby Dragon Witch
Skeleton Barrel Witch
Giant Skeleton
Skeleton Barrel Witch Cannon Cart
Baby Dragon Witch
Baby Dragon Cannon Cart
Skeleton Barrel Baby Dragon
Giant Skeleton
Cannon Cart
Baby Dragon Witch Giant Skeleton
Witch
Skeleton Barrel Baby Dragon Witch Cannon Cart Giant Skeleton

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