My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Cannon Cart Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Cannon Cart Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Cannon Cart Night Witch
Giant Snowball
Skeleton Barrel Clone Lumberjack Night Witch
Zap
Skeleton Barrel Firecracker Clone Cannon Cart Night Witch
Barbarian Barrel
Skeleton Barrel Firecracker Bomb Tower Clone Cannon Cart Lumberjack Night Witch
The Log
Skeleton Barrel Firecracker Clone Cannon Cart Lumberjack
Earthquake
Firecracker Bomb Tower Clone
Arrows
Skeleton Barrel Firecracker Clone Night Witch
Royal Delivery
Skeleton Barrel Firecracker Clone Cannon Cart Lumberjack Night Witch
Fireball
Skeleton Barrel Firecracker Bomb Tower Clone Cannon Cart Lumberjack Night Witch
Poison
Skeleton Barrel Firecracker Bomb Tower Clone Night Witch
Lightning
Bomb Tower Cannon Cart Lumberjack Night Witch
Rocket
Bomb Tower Cannon Cart Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Firecracker Clone Fireball Bomb Tower Lumberjack Night Witch Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Firecracker Clone Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Fireball Clone Cannon Cart Lumberjack
Firecracker
Skeleton Barrel Cannon Cart Lumberjack
Fireball
Skeleton Barrel
Bomb Tower
Clone
Skeleton Barrel Night Witch Cannon Cart Lumberjack
Cannon Cart
Skeleton Barrel Firecracker Clone Lumberjack
Lumberjack
Skeleton Barrel Firecracker Clone Cannon Cart Night Witch
Night Witch
Clone Lumberjack

Defense Synergies 0 8

Skeleton Barrel
Fireball
Firecracker
Bomb Tower Lumberjack Night Witch
Fireball
Skeleton Barrel Bomb Tower Lumberjack
Bomb Tower
Firecracker Fireball
Clone
Cannon Cart
Lumberjack Night Witch
Lumberjack
Firecracker Fireball Cannon Cart
Night Witch
Firecracker Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Skeleton Barrel Firecracker Fireball
Bomb Tower Lumberjack Firecracker Cannon Cart Night Witch
Bomb Tower Lumberjack Cannon Cart Night Witch
Bomb Tower Lumberjack Night Witch Firecracker Cannon Cart
Firecracker Fireball Bomb Tower Lumberjack
Fireball Firecracker Bomb Tower Cannon Cart Lumberjack Night Witch
Firecracker Fireball Bomb Tower Night Witch
Skeleton Barrel Fireball Bomb Tower Cannon Cart
Bomb Tower Lumberjack Night Witch
Firecracker Cannon Cart Lumberjack Night Witch
Firecracker Fireball Bomb Tower Cannon Cart Lumberjack Night Witch
Firecracker Fireball Night Witch
Bomb Tower Lumberjack Night Witch Fireball Cannon Cart
Fireball Bomb Tower Firecracker Cannon Cart Lumberjack Night Witch
Bomb Tower Cannon Cart Lumberjack
Bomb Tower Fireball Lumberjack
Bomb Tower Firecracker Fireball Cannon Cart Lumberjack Night Witch
Fireball Bomb Tower Firecracker Cannon Cart Lumberjack Night Witch
Bomb Tower Firecracker Fireball Cannon Cart Lumberjack
Bomb Tower Cannon Cart Lumberjack
Firecracker Fireball Bomb Tower Cannon Cart Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Cannon Cart
Fireball Skeleton Barrel Firecracker Bomb Tower Cannon Cart Lumberjack
Lumberjack Bomb Tower Cannon Cart
Lumberjack Fireball Cannon Cart Night Witch
Cannon Cart Lumberjack Night Witch
Firecracker Fireball Skeleton Barrel Bomb Tower
Fireball Bomb Tower Cannon Cart Lumberjack Night Witch
Bomb Tower Cannon Cart Lumberjack
Firecracker Fireball Bomb Tower Cannon Cart
Bomb Tower Cannon Cart Lumberjack
Fireball
Cannon Cart Fireball Bomb Tower Lumberjack Night Witch
Firecracker Fireball Bomb Tower Cannon Cart
Firecracker Fireball Bomb Tower Cannon Cart Lumberjack Night Witch
Firecracker Fireball Bomb Tower Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Firecracker
Firecracker Fireball Skeleton Barrel
Skeleton Barrel Fireball Cannon Cart
Cannon Cart Skeleton Barrel Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Skeleton Barrel
Firecracker
Fireball Skeleton Barrel Firecracker
Fireball Skeleton Barrel Firecracker
Fireball Lumberjack Night Witch
Firecracker Skeleton Barrel Fireball Cannon Cart
Fireball Firecracker
Skeleton Barrel Firecracker Fireball Cannon Cart
Skeleton Barrel Firecracker Fireball Cannon Cart
Skeleton Barrel Firecracker Fireball Cannon Cart
Skeleton Barrel Firecracker Fireball Cannon Cart
Skeleton Barrel Firecracker Fireball Cannon Cart
Fireball
Night Witch
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball
Fireball Night Witch
Fireball
Skeleton Barrel Fireball Cannon Cart
Firecracker Fireball
Firecracker Fireball Skeleton Barrel
Fireball Skeleton Barrel
Fireball Skeleton Barrel Firecracker
Firecracker Fireball Night Witch
Skeleton Barrel Firecracker Fireball
Fireball Night Witch
Fireball Night Witch
Firecracker Fireball
Firecracker Fireball
Skeleton Barrel Fireball Cannon Cart Night Witch
Fireball Firecracker
Fireball
Fireball Firecracker Cannon Cart Lumberjack
Skeleton Barrel Firecracker Fireball
Fireball
Firecracker Cannon Cart
Firecracker Fireball
Firecracker Fireball
Skeleton Barrel Firecracker Fireball Cannon Cart

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