My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Mega Minion Baby Dragon Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Baby Dragon Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Bandit
Giant Snowball
Skeleton Barrel Mega Minion Baby Dragon
Zap
Skeleton Barrel Bandit
Barbarian Barrel
Skeleton Barrel Bandit Magic Archer
The Log
Skeleton Barrel Bandit
Earthquake
Arrows
Skeleton Barrel
Royal Delivery
Skeleton Barrel Mega Minion Baby Dragon Bandit Magic Archer
Fireball
Skeleton Barrel Mega Minion Baby Dragon Bandit Magic Archer
Poison
Skeleton Barrel Mega Minion Magic Archer
Lightning
Mega Minion Baby Dragon Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Freeze The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mega Minion Tornado Baby Dragon Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Barrel Mega Minion Tornado Bandit Baby Dragon Freeze Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Skeleton Barrel Mega Minion Tornado

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Tornado Freeze Bandit Magic Archer
Mega Minion
Baby Dragon
Tornado
Baby Dragon Magic Archer Skeleton Barrel Freeze The Log
Baby Dragon
Tornado Mega Minion Bandit
Freeze
Skeleton Barrel Tornado
The Log
Tornado Bandit Magic Archer
Bandit
Skeleton Barrel Baby Dragon The Log Magic Archer
Magic Archer
Tornado Skeleton Barrel The Log Bandit

Defense Synergies 1 13

Skeleton Barrel
Mega Minion
Mega Minion
Skeleton Barrel Tornado Baby Dragon Freeze The Log Bandit
Tornado
Magic Archer Mega Minion Baby Dragon The Log
Baby Dragon
Mega Minion Tornado The Log Bandit
Freeze
Mega Minion
The Log
Mega Minion Tornado Baby Dragon Bandit Magic Archer
Bandit
Mega Minion Baby Dragon The Log Magic Archer
Magic Archer
Tornado The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Mega Minion Baby Dragon The Log Magic Archer
Mega Minion The Log Bandit
Tornado Mega Minion Freeze Bandit
Mega Minion Bandit
Tornado The Log
Tornado Freeze The Log Mega Minion Baby Dragon Bandit Magic Archer
Mega Minion Tornado Baby Dragon Freeze Magic Archer
Skeleton Barrel Baby Dragon The Log Bandit Magic Archer
Tornado
Tornado Bandit
Mega Minion Tornado Baby Dragon Freeze The Log Bandit Magic Archer
Mega Minion Tornado Baby Dragon Magic Archer
Freeze The Log Bandit
Mega Minion Tornado Baby Dragon Freeze The Log Magic Archer
Bandit
Tornado Freeze The Log Bandit
Tornado
Mega Minion Tornado Baby Dragon The Log Bandit Magic Archer
Tornado Baby Dragon Freeze The Log Mega Minion Bandit Magic Archer
Tornado
Baby Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Bandit Skeleton Barrel Mega Minion Baby Dragon The Log Magic Archer
Bandit The Log
Tornado The Log Bandit
Bandit
Skeleton Barrel Tornado Baby Dragon Freeze Magic Archer
Mega Minion Bandit
Freeze Mega Minion Tornado Baby Dragon The Log Bandit Magic Archer
Mega Minion
Mega Minion
Tornado The Log
Bandit
Baby Dragon Magic Archer
Mega Minion Tornado Baby Dragon Freeze The Log Magic Archer
Mega Minion Baby Dragon Freeze The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Baby Dragon Freeze The Log Bandit
Skeleton Barrel Tornado Baby Dragon The Log Bandit Magic Archer
Skeleton Barrel Baby Dragon The Log Bandit Magic Archer
Skeleton Barrel Freeze The Log
Baby Dragon The Log Magic Archer
Skeleton Barrel Mega Minion Tornado Baby Dragon Freeze Magic Archer
Tornado Baby Dragon The Log Magic Archer
The Log Skeleton Barrel Tornado Baby Dragon Freeze Magic Archer
The Log Skeleton Barrel Tornado Bandit
Tornado
Skeleton Barrel Tornado The Log Bandit Magic Archer
Tornado Baby Dragon Magic Archer
Skeleton Barrel Baby Dragon The Log Bandit Magic Archer
Skeleton Barrel Baby Dragon Freeze Bandit Magic Archer
Skeleton Barrel Baby Dragon The Log Magic Archer
Skeleton Barrel Baby Dragon The Log Bandit Magic Archer
Magic Archer Skeleton Barrel Baby Dragon The Log Bandit
Tornado Freeze
Skeleton Barrel Mega Minion Baby Dragon The Log Bandit Magic Archer
Skeleton Barrel Tornado Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Tornado
Tornado The Log
Skeleton Barrel Baby Dragon The Log
Tornado Freeze The Log Baby Dragon Magic Archer
Mega Minion
The Log Skeleton Barrel Tornado Baby Dragon Bandit Magic Archer
Skeleton Barrel Tornado Baby Dragon The Log Bandit Magic Archer
Skeleton Barrel Tornado Baby Dragon The Log Bandit Magic Archer
Tornado Baby Dragon Magic Archer
Skeleton Barrel Mega Minion Freeze
Mega Minion
The Log Bandit Magic Archer
Freeze Magic Archer
The Log Magic Archer
Skeleton Barrel Freeze Bandit Magic Archer
Mega Minion Tornado Baby Dragon Magic Archer
Freeze
The Log
Mega Minion Baby Dragon Magic Archer
The Log Skeleton Barrel Baby Dragon Magic Archer
Tornado
Mega Minion
Tornado Baby Dragon Freeze The Log Magic Archer
Tornado Magic Archer
Skeleton Barrel Tornado Baby Dragon Freeze The Log Bandit Magic Archer

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