My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Furnace Zappies Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Furnace Zappies
Zap
Skeletons Furnace Zappies
Barbarian Barrel
Skeletons Valkyrie Furnace Zappies Electro Wizard
The Log
Skeletons Hog Rider Furnace Zappies
Earthquake
Skeletons Hog Rider Furnace Zappies
Arrows
Skeletons Furnace Zappies
Royal Delivery
Skeletons Valkyrie Hog Rider Zappies Electro Wizard
Fireball
Hog Rider Furnace Zappies Electro Wizard
Poison
Furnace Zappies Electro Wizard
Lightning
Valkyrie Furnace Electro Wizard
Rocket
Valkyrie Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Valkyrie Hog Rider Furnace Zappies Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Arrows Valkyrie

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Hog Rider Electro Wizard Valkyrie Furnace Zappies
Arrows
Zap Hog Rider
Valkyrie
Hog Rider Zap Furnace Zappies Electro Wizard
Hog Rider
Zap Arrows Valkyrie Furnace Zappies Electro Wizard
Furnace
Zap Valkyrie Hog Rider
Zappies
Zap Valkyrie Hog Rider
Electro Wizard
Zap Valkyrie Hog Rider

Defense Synergies 1 16

Skeletons
Zap Furnace Zappies Electro Wizard
Zap
Electro Wizard Skeletons Arrows Valkyrie Furnace Zappies
Arrows
Zap Valkyrie Furnace
Valkyrie
Zap Arrows Furnace Zappies Electro Wizard
Hog Rider
Furnace
Skeletons Zap Arrows Valkyrie Zappies Electro Wizard
Zappies
Skeletons Zap Valkyrie Furnace Electro Wizard
Electro Wizard
Zap Skeletons Valkyrie Furnace Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Zappies Electro Wizard
Skeletons Zap Valkyrie Furnace Zappies Electro Wizard
Furnace Skeletons Valkyrie Zappies Electro Wizard
Skeletons Valkyrie Furnace Zappies Electro Wizard
Arrows Valkyrie
Arrows Skeletons Zap Valkyrie Furnace Zappies Electro Wizard
Furnace Electro Wizard Zap Arrows Zappies
Zap Arrows Valkyrie Electro Wizard
Zappies Skeletons Furnace
Skeletons Valkyrie Zappies Electro Wizard
Valkyrie Electro Wizard Skeletons Zap Arrows Furnace Zappies
Arrows Zap Furnace Zappies Electro Wizard
Furnace Skeletons Zap Valkyrie Zappies Electro Wizard
Valkyrie Zap Arrows Furnace Zappies Electro Wizard
Furnace Zappies Electro Wizard
Zap Furnace Zappies Electro Wizard
Skeletons Arrows Valkyrie Furnace Zappies Electro Wizard
Arrows Zap Valkyrie Furnace Zappies Electro Wizard
Zap Arrows Valkyrie Furnace Zappies Electro Wizard
Zappies Electro Wizard
Valkyrie Arrows Furnace Zappies Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap Furnace Zappies Electro Wizard
Electro Wizard Zap Arrows Valkyrie
Zappies Skeletons Zap Valkyrie Furnace Electro Wizard
Valkyrie Zap Zappies Electro Wizard
Skeletons Valkyrie Zappies
Arrows Furnace Skeletons Zap Zappies Electro Wizard
Skeletons Valkyrie Furnace Zappies Electro Wizard
Valkyrie Zappies
Zap Electro Wizard Skeletons Valkyrie Zappies
Skeletons Zappies
Valkyrie Zappies
Zap Arrows Valkyrie Electro Wizard
Skeletons Valkyrie Zappies
Valkyrie Furnace Zappies
Zappies Electro Wizard Skeletons Zap Valkyrie Furnace
Arrows Valkyrie Zap Zappies Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Electro Wizard
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie Furnace
Arrows Zap Furnace
Arrows Furnace
Arrows Zap
Arrows Zap
Electro Wizard
Zap Arrows Valkyrie Electro Wizard
Zap Arrows
Arrows
Zap Arrows Furnace
Zap Arrows Furnace
Arrows Furnace
Arrows
Zap Arrows Electro Wizard
Zap Arrows Valkyrie
Arrows
Zap Arrows
Zap Arrows Valkyrie Furnace
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Furnace Electro Wizard
Zap Electro Wizard Zappies
Zap Arrows
Zap Arrows Zappies Electro Wizard
Arrows
Zap Electro Wizard Zappies
Zap Arrows Zappies Electro Wizard
Arrows
Valkyrie Electro Wizard
Arrows Zap
Zap Arrows
Zap Zappies Electro Wizard
Zap Zappies Electro Wizard
Zap Electro Wizard

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