My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Zappies Three Musketeers Hunter Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Barbarian Barrel Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Three Musketeers
Giant Snowball
Skeletons Hog Rider Zappies Three Musketeers Lumberjack
Zap
Skeletons Zappies Three Musketeers
Barbarian Barrel
Skeletons Knight Zappies Three Musketeers Hunter Lumberjack
The Log
Skeletons Hog Rider Zappies Three Musketeers Hunter Lumberjack
Earthquake
Skeletons Hog Rider Zappies
Arrows
Skeletons Zappies
Royal Delivery
Skeletons Knight Hog Rider Zappies Three Musketeers Hunter Lumberjack
Fireball
Hog Rider Zappies Three Musketeers Hunter Lumberjack
Poison
Zappies Three Musketeers Hunter
Lightning
Knight Three Musketeers Hunter Lumberjack
Rocket
Hog Rider Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Knight Hog Rider Zappies Hunter Lumberjack Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Barbarian Barrel Knight Hog Rider

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Hog Rider Three Musketeers Zappies Barbarian Barrel Hunter Lumberjack
Hog Rider
Knight Zappies Three Musketeers Barbarian Barrel Hunter Lumberjack
Zappies
Knight Hog Rider Three Musketeers Barbarian Barrel Lumberjack
Three Musketeers
Knight Hog Rider Zappies Barbarian Barrel
Barbarian Barrel
Knight Hog Rider Zappies Three Musketeers Hunter Lumberjack
Hunter
Knight Hog Rider Barbarian Barrel Lumberjack
Lumberjack
Knight Hog Rider Zappies Barbarian Barrel Hunter

Defense Synergies 1 15

Skeletons
Knight Zappies Barbarian Barrel Hunter Lumberjack
Knight
Hunter Skeletons Zappies Three Musketeers Barbarian Barrel Lumberjack
Hog Rider
Zappies
Skeletons Knight Barbarian Barrel Lumberjack
Three Musketeers
Knight Barbarian Barrel
Barbarian Barrel
Skeletons Knight Zappies Three Musketeers Hunter Lumberjack
Hunter
Knight Skeletons Barbarian Barrel Lumberjack
Lumberjack
Skeletons Knight Zappies Barbarian Barrel Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Zappies Barbarian Barrel
Hunter Lumberjack Skeletons Knight Zappies Three Musketeers
Three Musketeers Hunter Lumberjack Skeletons Knight Zappies
Three Musketeers Hunter Lumberjack Skeletons Knight Zappies
Barbarian Barrel Lumberjack
Barbarian Barrel Skeletons Zappies Hunter Lumberjack
Three Musketeers Hunter Zappies
Barbarian Barrel
Zappies Three Musketeers Hunter Skeletons Lumberjack
Knight Skeletons Zappies Barbarian Barrel Hunter Lumberjack
Skeletons Knight Zappies Barbarian Barrel Hunter Lumberjack
Three Musketeers Hunter Zappies
Hunter Lumberjack Skeletons Knight Zappies Three Musketeers
Three Musketeers Zappies Barbarian Barrel Hunter Lumberjack
Knight Zappies Three Musketeers Hunter Lumberjack
Zappies Three Musketeers Hunter Lumberjack
Three Musketeers Skeletons Knight Zappies Hunter Lumberjack
Knight Zappies Three Musketeers Barbarian Barrel Hunter Lumberjack
Barbarian Barrel Hunter Knight Zappies Lumberjack
Zappies Three Musketeers Hunter Lumberjack
Knight Zappies Barbarian Barrel Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Skeletons Zappies Barbarian Barrel
Knight Barbarian Barrel Hunter Lumberjack
Zappies Lumberjack Skeletons Knight Hunter
Hunter Lumberjack Knight Zappies Barbarian Barrel
Skeletons Knight Zappies Three Musketeers Hunter Lumberjack
Skeletons Zappies Three Musketeers Hunter
Skeletons Knight Zappies Hunter Lumberjack
Knight Zappies Hunter Lumberjack
Skeletons Knight Zappies Barbarian Barrel
Skeletons Zappies Three Musketeers
Knight Zappies Hunter Lumberjack
Skeletons Knight Zappies Three Musketeers Hunter Lumberjack
Zappies Three Musketeers
Zappies Skeletons Knight Three Musketeers Barbarian Barrel Hunter Lumberjack
Zappies Barbarian Barrel Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Knight Barbarian Barrel
Barbarian Barrel
Hunter
Barbarian Barrel Hunter
Three Musketeers Lumberjack
Knight Barbarian Barrel
Knight Three Musketeers Barbarian Barrel Hunter
Barbarian Barrel
Barbarian Barrel
Three Musketeers Barbarian Barrel Hunter
Three Musketeers Barbarian Barrel
Three Musketeers Barbarian Barrel
Three Musketeers Barbarian Barrel Hunter
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Hunter
Barbarian Barrel Hunter
Barbarian Barrel
Hunter
Zappies
Hunter
Zappies
Zappies Barbarian Barrel
Zappies Three Musketeers Hunter
Barbarian Barrel
Knight Three Musketeers Hunter Lumberjack
Three Musketeers
Zappies
Zappies
Barbarian Barrel

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