My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tombstone Witch Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Balloon Giant Skeleton
Giant Snowball
Skeletons Tombstone Skeleton Army Witch Balloon
Zap
Skeletons Tombstone Skeleton Army Witch Balloon
Barbarian Barrel
Skeletons Tombstone Skeleton Army Witch Giant Skeleton
The Log
Skeletons Tombstone Skeleton Army Witch Giant Skeleton
Earthquake
Skeletons Tombstone Skeleton Army Witch
Arrows
Skeletons Tombstone Skeleton Army Witch
Royal Delivery
Skeletons Skeleton Army Witch Balloon Giant Skeleton
Fireball
Tombstone Skeleton Army Witch Balloon
Poison
Tombstone Skeleton Army Witch Balloon
Lightning
Tombstone Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rage Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Rage Tombstone Skeleton Army Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Rage Tombstone

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Balloon Witch Giant Skeleton
Tombstone
Rage
Witch Balloon Giant Skeleton
Skeleton Army
Witch
Rage Zap Giant Skeleton
Balloon
Zap Rage Giant Skeleton
Giant Skeleton
Zap Rage Witch Balloon

Defense Synergies 0 10

Skeletons
Zap Tombstone Witch Giant Skeleton
Zap
Skeletons Tombstone Skeleton Army Witch Giant Skeleton
Tombstone
Skeletons Zap
Rage
Skeleton Army
Zap Giant Skeleton
Witch
Skeletons Zap Giant Skeleton
Balloon
Giant Skeleton
Skeletons Zap Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone
Skeleton Army Skeletons Zap Tombstone Witch
Skeleton Army Witch Skeletons Tombstone Giant Skeleton
Skeleton Army Witch Skeletons Tombstone
Tombstone Skeleton Army Giant Skeleton
Skeleton Army Skeletons Zap
Zap Tombstone Witch
Zap Giant Skeleton
Witch Skeletons Tombstone Skeleton Army
Skeleton Army Skeletons Giant Skeleton
Skeleton Army Witch Skeletons Zap Tombstone Giant Skeleton
Zap Witch
Tombstone Skeleton Army Skeletons Zap Witch Giant Skeleton
Skeleton Army Zap Tombstone Witch
Skeleton Army Tombstone
Skeleton Army Zap
Skeletons Tombstone Skeleton Army Witch
Tombstone Zap Skeleton Army Witch
Zap Witch Tombstone Giant Skeleton
Skeleton Army Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Zap Tombstone Witch Giant Skeleton
Zap
Tombstone Skeleton Army Giant Skeleton Skeletons Zap Witch
Skeleton Army Giant Skeleton Zap
Giant Skeleton Skeletons Tombstone Skeleton Army Witch
Skeletons Zap Witch
Skeleton Army Skeletons Tombstone Witch Giant Skeleton
Giant Skeleton Skeleton Army
Zap Giant Skeleton Skeletons Tombstone Skeleton Army Witch
Witch Skeletons Tombstone Skeleton Army
Tombstone Witch Giant Skeleton
Skeleton Army Zap Giant Skeleton
Skeleton Army Giant Skeleton Skeletons Tombstone Witch
Skeleton Army Witch
Tombstone Skeleton Army Witch Skeletons Zap Giant Skeleton
Zap Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap
Giant Skeleton
Giant Skeleton
Zap
Zap Witch
Witch
Zap
Zap
Zap
Zap
Zap
Zap Witch
Zap
Zap Witch
Giant Skeleton
Zap
Zap Witch
Witch
Zap Witch
Zap Witch
Zap
Zap Witch
Zap Witch
Zap
Zap
Giant Skeleton
Zap Tombstone Skeleton Army Witch
Zap Witch
Zap
Zap Giant Skeleton
Zap Witch Giant Skeleton
Zap Witch
Zap Witch Giant Skeleton

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