My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Valkyrie Witch Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Witch
Zap
Skeletons Royal Giant Witch
Barbarian Barrel
Skeletons Valkyrie Witch Executioner
The Log
Skeletons Royal Giant Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Valkyrie Witch Executioner
Fireball
Witch Executioner
Poison
Witch Executioner
Lightning
Valkyrie Witch Executioner
Rocket
Valkyrie Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Fireball Valkyrie Witch Executioner Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Zap Fireball Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Royal Giant Valkyrie Witch Executioner Mega Knight
Royal Giant
Fireball Zap Witch Executioner
Fireball
Zap Royal Giant Mega Knight
Valkyrie
Zap Witch Executioner
Witch
Zap Royal Giant Valkyrie Mega Knight
Executioner
Zap Royal Giant Valkyrie Mega Knight
Mega Knight
Zap Fireball Witch Executioner

Defense Synergies 2 12

Skeletons
Zap Witch Executioner
Zap
Fireball Mega Knight Skeletons Valkyrie Witch Executioner
Royal Giant
Fireball
Zap Valkyrie Mega Knight
Valkyrie
Zap Fireball Witch Executioner
Witch
Skeletons Zap Valkyrie Mega Knight
Executioner
Skeletons Zap Valkyrie Mega Knight
Mega Knight
Zap Fireball Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Executioner
Skeletons Zap Valkyrie Witch Executioner Mega Knight
Witch Mega Knight Skeletons Valkyrie Executioner
Witch Skeletons Valkyrie Mega Knight
Fireball Valkyrie Mega Knight
Fireball Skeletons Zap Valkyrie Executioner Mega Knight
Zap Fireball Witch Executioner
Zap Fireball Valkyrie Mega Knight
Witch Skeletons
Skeletons Valkyrie Mega Knight
Valkyrie Witch Executioner Skeletons Zap Fireball Mega Knight
Executioner Zap Fireball Witch
Mega Knight Skeletons Zap Fireball Valkyrie Witch
Fireball Valkyrie Executioner Mega Knight Zap Witch
Mega Knight
Zap Fireball Mega Knight
Mega Knight Skeletons Fireball Valkyrie Witch Executioner
Fireball Mega Knight Zap Valkyrie Witch Executioner
Zap Valkyrie Witch Executioner Fireball Mega Knight
Valkyrie Mega Knight Fireball Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Zap Fireball Witch
Fireball Zap Valkyrie Executioner Mega Knight
Mega Knight Skeletons Zap Valkyrie Witch
Valkyrie Mega Knight Zap Fireball
Skeletons Valkyrie Witch Executioner Mega Knight
Fireball Executioner Skeletons Zap Witch
Skeletons Fireball Valkyrie Witch
Mega Knight Valkyrie
Zap Mega Knight Skeletons Fireball Valkyrie Witch
Witch Skeletons
Mega Knight Valkyrie Witch
Mega Knight Zap Fireball Valkyrie
Mega Knight Skeletons Fireball Valkyrie Witch Executioner
Fireball Valkyrie Witch Executioner Mega Knight
Witch Skeletons Zap Fireball Valkyrie Executioner
Valkyrie Executioner Mega Knight Zap Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Executioner
Fireball
Fireball Valkyrie
Fireball Executioner Zap Valkyrie Mega Knight
Fireball Executioner Zap Witch
Witch Executioner
Fireball Zap Executioner
Fireball Zap
Fireball
Zap Fireball Valkyrie
Fireball Zap Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Witch Executioner
Fireball Executioner Mega Knight
Fireball
Zap Fireball Executioner Mega Knight
Zap Fireball Valkyrie Witch Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Valkyrie Witch Executioner Mega Knight
Witch
Fireball Zap Witch Executioner
Fireball Zap Witch Mega Knight
Fireball Zap
Zap Fireball Witch Executioner
Zap Fireball Witch
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Fireball Witch
Fireball Zap Witch Executioner
Fireball
Fireball Valkyrie Executioner Mega Knight
Zap Fireball Executioner
Zap Fireball
Executioner Mega Knight
Zap Fireball Witch
Zap Fireball Witch Executioner
Zap Fireball Witch Executioner Mega Knight

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