My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Elite Barbarians
Giant Snowball
Skeletons Minions Baby Dragon
Zap
Skeletons Minions
Barbarian Barrel
Skeletons Elite Barbarians
The Log
Skeletons Elite Barbarians Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons Minions
Royal Delivery
Skeletons Minions Elite Barbarians Mini P.E.K.K.A Baby Dragon
Fireball
Minions Elite Barbarians Baby Dragon
Poison
Minions
Lightning
Elite Barbarians Mini P.E.K.K.A Baby Dragon
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Minions Fireball Mini P.E.K.K.A Baby Dragon Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Minions Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Elite Barbarians Fireball Minions Mini P.E.K.K.A Baby Dragon Golem
Minions
Zap Elite Barbarians Mini P.E.K.K.A Baby Dragon Golem
Elite Barbarians
Zap Minions Fireball
Fireball
Zap Golem Elite Barbarians Baby Dragon
Mini P.E.K.K.A
Zap Minions Baby Dragon Golem
Baby Dragon
Golem Zap Minions Fireball Mini P.E.K.K.A
Golem
Fireball Baby Dragon Zap Minions Mini P.E.K.K.A

Defense Synergies 2 12

Skeletons
Zap Minions Elite Barbarians Mini P.E.K.K.A Baby Dragon
Zap
Fireball Mini P.E.K.K.A Skeletons Minions Elite Barbarians Baby Dragon
Minions
Skeletons Zap Baby Dragon
Elite Barbarians
Skeletons Zap Mini P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Skeletons Elite Barbarians Fireball Baby Dragon
Baby Dragon
Skeletons Zap Minions Mini P.E.K.K.A
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Baby Dragon
Elite Barbarians Mini P.E.K.K.A Skeletons Zap Minions
Mini P.E.K.K.A Skeletons Minions Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeletons Minions
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Skeletons Zap Minions Baby Dragon
Minions Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Mini P.E.K.K.A Skeletons Minions Elite Barbarians
Elite Barbarians Skeletons Mini P.E.K.K.A
Minions Skeletons Zap Fireball Baby Dragon
Minions Zap Fireball Baby Dragon
Mini P.E.K.K.A Skeletons Zap Minions Elite Barbarians Fireball
Fireball Zap Minions Mini P.E.K.K.A Baby Dragon
Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Fireball Mini P.E.K.K.A
Skeletons Minions Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Zap Minions Elite Barbarians Baby Dragon
Zap Baby Dragon Minions Fireball
Mini P.E.K.K.A Elite Barbarians
Minions Elite Barbarians Fireball Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Mini P.E.K.K.A Baby Dragon
Skeletons Zap Minions Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Zap Elite Barbarians Fireball
Skeletons Elite Barbarians Mini P.E.K.K.A
Fireball Skeletons Zap Minions Baby Dragon
Mini P.E.K.K.A Skeletons Minions Elite Barbarians Fireball
Mini P.E.K.K.A Elite Barbarians
Zap Skeletons Minions Elite Barbarians Fireball Mini P.E.K.K.A Baby Dragon
Skeletons
Minions Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A Skeletons Fireball
Fireball Baby Dragon
Elite Barbarians Skeletons Zap Minions Fireball Mini P.E.K.K.A Baby Dragon
Minions Zap Elite Barbarians Fireball Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Zap Baby Dragon
Fireball Zap Minions Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Minions Elite Barbarians Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap Baby Dragon
Elite Barbarians Fireball Baby Dragon
Minions Fireball Baby Dragon
Zap Elite Barbarians Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Elite Barbarians Zap Fireball Baby Dragon
Zap Minions Fireball
Elite Barbarians Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Minions Fireball
Fireball Zap Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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