My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions
Giant Snowball
Skeletons Minions
Zap
Skeletons Minions
Barbarian Barrel
Skeletons Wizard Electro Wizard
The Log
Skeletons Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons Minions
Royal Delivery
Skeletons Minions Mini P.E.K.K.A Wizard Electro Wizard
Fireball
Minions Wizard Electro Wizard
Poison
Minions Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Minions Fireball Mini P.E.K.K.A Electro Wizard Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Minions Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Electro Wizard Minions Mini P.E.K.K.A Golem
Minions
Zap Mini P.E.K.K.A Golem
Fireball
Zap Golem Electro Wizard
Mini P.E.K.K.A
Zap Minions Wizard Golem Electro Wizard
Wizard
Mini P.E.K.K.A Golem
Golem
Fireball Zap Minions Mini P.E.K.K.A Wizard Electro Wizard
Electro Wizard
Zap Fireball Mini P.E.K.K.A Golem

Defense Synergies 4 11

Skeletons
Zap Minions Mini P.E.K.K.A Wizard Electro Wizard
Zap
Fireball Mini P.E.K.K.A Electro Wizard Skeletons Minions
Minions
Skeletons Zap Electro Wizard
Fireball
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Skeletons Fireball Wizard
Wizard
Skeletons Mini P.E.K.K.A Electro Wizard
Golem
Electro Wizard
Zap Mini P.E.K.K.A Skeletons Minions Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard Electro Wizard
Mini P.E.K.K.A Skeletons Zap Minions Electro Wizard
Mini P.E.K.K.A Skeletons Minions Electro Wizard
Mini P.E.K.K.A Skeletons Minions Electro Wizard
Fireball Mini P.E.K.K.A
Fireball Skeletons Zap Minions Electro Wizard
Minions Electro Wizard Zap Fireball Wizard
Zap Fireball Electro Wizard
Mini P.E.K.K.A Skeletons Minions
Skeletons Mini P.E.K.K.A Electro Wizard
Minions Electro Wizard Skeletons Zap Fireball Wizard
Minions Zap Fireball Wizard Electro Wizard
Mini P.E.K.K.A Skeletons Zap Minions Fireball Wizard Electro Wizard
Fireball Wizard Zap Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Fireball Mini P.E.K.K.A Electro Wizard
Wizard Skeletons Minions Fireball Mini P.E.K.K.A Electro Wizard
Fireball Zap Minions Wizard Electro Wizard
Zap Wizard Minions Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Minions Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A Wizard
Skeletons Zap Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Zap Fireball Electro Wizard
Skeletons Mini P.E.K.K.A
Fireball Wizard Skeletons Zap Minions Electro Wizard
Mini P.E.K.K.A Skeletons Minions Fireball Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Skeletons Minions Fireball Mini P.E.K.K.A
Skeletons
Minions Mini P.E.K.K.A
Zap Fireball Electro Wizard
Mini P.E.K.K.A Skeletons Fireball Wizard
Wizard Fireball
Electro Wizard Skeletons Zap Minions Fireball Mini P.E.K.K.A
Minions Zap Fireball Mini P.E.K.K.A Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Minions
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minions Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard
Fireball
Minions Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Electro Wizard
Zap Fireball Wizard
Minions Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Minions Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Minions Fireball
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
Zap Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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