My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Royal Hogs
Giant Snowball
Skeletons Minions Royal Hogs Lumberjack
Zap
Skeletons Minions Royal Hogs
Barbarian Barrel
Skeletons Knight Royal Hogs Electro Wizard Lumberjack
The Log
Skeletons Royal Hogs Lumberjack
Earthquake
Skeletons Royal Hogs
Arrows
Skeletons Minions Royal Hogs
Royal Delivery
Skeletons Knight Minions Royal Hogs P.E.K.K.A Electro Wizard Lumberjack
Fireball
Minions Royal Hogs Electro Wizard Lumberjack
Poison
Minions Royal Hogs Electro Wizard
Lightning
Knight Electro Wizard Lumberjack
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Knight Minions Electro Wizard Lumberjack Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Knight Minions

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
P.E.K.K.A Electro Wizard Knight Minions Royal Hogs Lumberjack
Knight
Minions Zap Royal Hogs Electro Wizard Lumberjack
Minions
Knight Zap Royal Hogs P.E.K.K.A Lumberjack
Royal Hogs
Zap Knight Minions Electro Wizard Lumberjack
P.E.K.K.A
Zap Electro Wizard Minions Lumberjack
Electro Wizard
Zap P.E.K.K.A Knight Royal Hogs Lumberjack
Lumberjack
Zap Knight Minions Royal Hogs P.E.K.K.A Electro Wizard

Defense Synergies 3 16

Skeletons
Zap Knight Minions P.E.K.K.A Electro Wizard Lumberjack
Zap
Electro Wizard Skeletons Knight Minions P.E.K.K.A Lumberjack
Knight
Minions Electro Wizard Skeletons Zap Lumberjack
Minions
Knight Skeletons Zap P.E.K.K.A Electro Wizard Lumberjack
Royal Hogs
P.E.K.K.A
Skeletons Zap Minions Electro Wizard
Electro Wizard
Zap Knight Skeletons Minions P.E.K.K.A Lumberjack
Lumberjack
Skeletons Zap Knight Minions Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Electro Wizard
P.E.K.K.A Lumberjack Skeletons Zap Knight Minions Electro Wizard
P.E.K.K.A Lumberjack Skeletons Knight Minions Electro Wizard
P.E.K.K.A Lumberjack Skeletons Knight Minions Electro Wizard
P.E.K.K.A Lumberjack
Skeletons Zap Minions Electro Wizard Lumberjack
Minions Electro Wizard Zap
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Minions Lumberjack
Knight Skeletons Electro Wizard Lumberjack
Minions Electro Wizard Skeletons Zap Knight Lumberjack
Minions Zap Electro Wizard
P.E.K.K.A Lumberjack Skeletons Zap Knight Minions Electro Wizard
Zap Minions P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Knight Electro Wizard Lumberjack
Zap P.E.K.K.A Electro Wizard Lumberjack
Skeletons Knight Minions P.E.K.K.A Electro Wizard Lumberjack
Zap Knight Minions Electro Wizard Lumberjack
Zap Knight Minions Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Knight Minions P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Skeletons Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Lumberjack
P.E.K.K.A Lumberjack Skeletons Zap Knight Minions Electro Wizard
P.E.K.K.A Lumberjack Zap Knight Electro Wizard
P.E.K.K.A Skeletons Knight Lumberjack
Skeletons Zap Minions Electro Wizard
P.E.K.K.A Skeletons Knight Minions Electro Wizard Lumberjack
P.E.K.K.A Knight Lumberjack
Zap P.E.K.K.A Electro Wizard Skeletons Knight Minions
P.E.K.K.A Skeletons
P.E.K.K.A Knight Minions Lumberjack
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Skeletons Knight Lumberjack
Electro Wizard Skeletons Zap Knight Minions P.E.K.K.A Lumberjack
Minions Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Electro Wizard
Knight
Zap
Zap Minions
Zap
Zap
Minions Electro Wizard Lumberjack
Zap Knight Electro Wizard
Zap
Knight
Minions
Zap
Zap
Minions
Zap Electro Wizard
Zap
Minions
Zap
Zap
Zap Electro Wizard
Zap
Zap
Zap Electro Wizard
Zap Electro Wizard Minions
Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Minions
Zap Electro Wizard
Knight Electro Wizard Lumberjack
Zap
Zap
P.E.K.K.A
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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