My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Furnace Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Dark Prince
Giant Snowball
Skeletons Hog Rider Furnace
Zap
Skeletons Furnace Dark Prince
Barbarian Barrel
Skeletons Valkyrie Furnace Dark Prince Electro Wizard
The Log
Skeletons Hog Rider Furnace Dark Prince
Earthquake
Skeletons Hog Rider Furnace
Arrows
Skeletons Furnace
Royal Delivery
Skeletons Valkyrie Hog Rider Dark Prince Electro Wizard
Fireball
Hog Rider Furnace Electro Wizard
Poison
Furnace Electro Wizard
Lightning
Valkyrie Furnace Dark Prince Electro Wizard
Rocket
Valkyrie Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Furnace Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Valkyrie Hog Rider Furnace Dark Prince Poison Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Zap Valkyrie Hog Rider

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Hog Rider Electro Wizard Valkyrie Furnace Dark Prince Poison
Valkyrie
Hog Rider Zap Furnace Dark Prince Electro Wizard
Hog Rider
Zap Valkyrie Furnace Dark Prince Poison Electro Wizard
Furnace
Zap Valkyrie Hog Rider Dark Prince
Dark Prince
Zap Valkyrie Hog Rider Furnace Poison Electro Wizard
Poison
Zap Hog Rider Dark Prince
Electro Wizard
Zap Valkyrie Hog Rider Dark Prince

Defense Synergies 1 16

Skeletons
Zap Furnace Dark Prince Poison Electro Wizard
Zap
Electro Wizard Skeletons Valkyrie Furnace Dark Prince Poison
Valkyrie
Zap Furnace Electro Wizard
Hog Rider
Furnace
Skeletons Zap Valkyrie Dark Prince Electro Wizard
Dark Prince
Skeletons Zap Furnace Poison Electro Wizard
Poison
Skeletons Zap Dark Prince Electro Wizard
Electro Wizard
Zap Skeletons Valkyrie Furnace Dark Prince Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Skeletons Zap Valkyrie Furnace Dark Prince Electro Wizard
Furnace Skeletons Valkyrie Dark Prince Electro Wizard
Skeletons Valkyrie Furnace Dark Prince Electro Wizard
Valkyrie Dark Prince Poison
Skeletons Zap Valkyrie Furnace Dark Prince Electro Wizard
Furnace Electro Wizard Zap Poison
Zap Valkyrie Poison Electro Wizard
Skeletons Furnace
Skeletons Valkyrie Dark Prince Electro Wizard
Valkyrie Poison Electro Wizard Skeletons Zap Furnace Dark Prince
Zap Furnace Poison Electro Wizard
Furnace Skeletons Zap Valkyrie Dark Prince Electro Wizard
Valkyrie Zap Furnace Dark Prince Poison Electro Wizard
Furnace Electro Wizard
Zap Furnace Electro Wizard
Skeletons Valkyrie Furnace Dark Prince Poison Electro Wizard
Zap Valkyrie Furnace Dark Prince Electro Wizard
Zap Valkyrie Furnace Poison Dark Prince Electro Wizard
Electro Wizard
Valkyrie Dark Prince Furnace Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap Furnace Dark Prince Electro Wizard
Poison Electro Wizard Zap Valkyrie
Skeletons Zap Valkyrie Furnace Dark Prince Electro Wizard
Valkyrie Dark Prince Zap Electro Wizard
Skeletons Valkyrie Dark Prince
Furnace Poison Skeletons Zap Electro Wizard
Dark Prince Skeletons Valkyrie Furnace Electro Wizard
Valkyrie Dark Prince
Zap Electro Wizard Skeletons Valkyrie Dark Prince Poison
Skeletons
Valkyrie Dark Prince
Zap Valkyrie Dark Prince Poison Electro Wizard
Dark Prince Skeletons Valkyrie
Valkyrie Furnace
Electro Wizard Skeletons Zap Valkyrie Furnace Dark Prince Poison
Valkyrie Poison Zap Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison Zap Electro Wizard
Poison
Valkyrie Dark Prince Poison
Poison Zap Valkyrie Furnace Dark Prince
Poison Zap Furnace
Furnace Poison
Poison Zap
Poison Zap
Poison Electro Wizard
Poison Zap Valkyrie Dark Prince Electro Wizard
Poison Zap
Poison
Poison
Zap Furnace Poison
Zap Furnace Poison
Furnace Poison
Poison
Zap Dark Prince Poison Electro Wizard
Zap Valkyrie Poison
Poison
Poison
Zap Poison
Zap Poison Valkyrie Furnace Dark Prince
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Poison Zap Furnace Electro Wizard
Zap Electro Wizard Poison
Poison Zap
Zap Poison Electro Wizard
Poison
Zap Electro Wizard Dark Prince
Poison Zap Electro Wizard
Poison Valkyrie Dark Prince Electro Wizard
Zap Poison
Zap Poison
Dark Prince
Zap Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Dark Prince Electro Wizard

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