My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant
Giant Snowball
Skeletons Witch Lumberjack
Zap
Skeletons Witch
Barbarian Barrel
Skeletons Witch Electro Wizard Lumberjack
The Log
Skeletons Witch Lumberjack
Earthquake
Skeletons Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Witch Electro Wizard Lumberjack
Fireball
Witch Electro Wizard Lumberjack
Poison
Witch Electro Wizard
Lightning
Witch Electro Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Electro Wizard Lumberjack Giant Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap The Log Electro Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Giant Electro Wizard Witch The Log Lumberjack
Giant
Zap Rocket Witch The Log Electro Wizard Lumberjack
Rocket
Giant
Witch
Zap Giant Lumberjack
The Log
Zap Giant Lumberjack
Electro Wizard
Zap Giant Lumberjack
Lumberjack
Zap Giant Witch The Log Electro Wizard

Defense Synergies 1 15

Skeletons
Zap Witch The Log Electro Wizard Lumberjack
Zap
Electro Wizard Skeletons Witch The Log Lumberjack
Giant
Rocket
The Log
Witch
Skeletons Zap The Log Electro Wizard Lumberjack
The Log
Skeletons Zap Rocket Witch Electro Wizard Lumberjack
Electro Wizard
Zap Skeletons Witch The Log Lumberjack
Lumberjack
Skeletons Zap Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap The Log Electro Wizard
Lumberjack Skeletons Zap Witch The Log Electro Wizard
Rocket Witch Lumberjack Skeletons Electro Wizard
Witch Lumberjack Skeletons Electro Wizard
Rocket The Log Lumberjack
The Log Skeletons Zap Electro Wizard Lumberjack
Rocket Electro Wizard Zap Witch
Rocket Zap The Log Electro Wizard
Witch Skeletons Lumberjack
Skeletons Electro Wizard Lumberjack
Witch Electro Wizard Skeletons Zap The Log Lumberjack
Zap Witch Electro Wizard
Lumberjack Skeletons Zap Rocket Witch The Log Electro Wizard
Rocket Zap Witch The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Rocket Zap The Log Electro Wizard Lumberjack
Skeletons Witch Electro Wizard Lumberjack
Zap Witch The Log Electro Wizard Lumberjack
Zap Witch The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Witch The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap Witch Electro Wizard
Electro Wizard Zap Rocket The Log Lumberjack
Lumberjack Skeletons Zap Rocket Witch The Log Electro Wizard
Rocket Lumberjack Zap The Log Electro Wizard
Skeletons Witch Lumberjack
Rocket Skeletons Zap Witch Electro Wizard
Rocket Skeletons Witch Electro Wizard Lumberjack
Lumberjack
Zap Rocket Electro Wizard Skeletons Witch The Log
Witch Skeletons
Witch Lumberjack
Rocket Zap The Log Electro Wizard
Rocket Skeletons Witch Lumberjack
Witch
Witch Electro Wizard Skeletons Zap Rocket The Log Lumberjack
Zap Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Zap The Log Electro Wizard
Rocket The Log
Rocket The Log
Rocket Zap The Log
Zap Rocket Witch
Witch The Log
The Log Zap
The Log Zap
Rocket Electro Wizard Lumberjack
Rocket Zap The Log Electro Wizard
Zap Rocket
Rocket The Log
Rocket
Zap The Log
Rocket Zap Witch The Log
Rocket The Log
Rocket
Rocket
Rocket Zap The Log Electro Wizard
Rocket Zap Witch The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Zap The Log
Zap The Log Witch
Witch
The Log Zap Witch Electro Wizard
Zap Witch The Log
Rocket Zap The Log
Zap Witch Electro Wizard
Zap Rocket Electro Wizard Witch
Zap Rocket The Log
Zap Rocket Electro Wizard
Rocket The Log
Zap Electro Wizard Rocket Witch
Rocket Zap Witch Electro Wizard
The Log
Rocket Electro Wizard Lumberjack
The Log Zap
Rocket Zap
Zap Rocket Witch The Log Electro Wizard
Zap Rocket Witch Electro Wizard
Zap Rocket Witch The Log Electro Wizard

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