My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Inferno Dragon
Giant Snowball
Skeletons Musketeer Hog Rider Inferno Dragon
Zap
Skeletons Inferno Dragon
Barbarian Barrel
Skeletons Musketeer
The Log
Skeletons Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Musketeer Hog Rider Inferno Dragon
Fireball
Musketeer Hog Rider Inferno Dragon
Poison
Musketeer
Lightning
Mini P.E.K.K.A Musketeer Inferno Dragon
Rocket
Musketeer Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Fireball Mini P.E.K.K.A Musketeer Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap The Log Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Hog Rider Mini P.E.K.K.A Musketeer The Log
Fireball
Zap Hog Rider The Log
Mini P.E.K.K.A
Zap Musketeer Hog Rider The Log
Musketeer
Hog Rider Zap Mini P.E.K.K.A The Log
Hog Rider
Zap Fireball Musketeer The Log Mini P.E.K.K.A
The Log
Hog Rider Zap Fireball Mini P.E.K.K.A Musketeer
Inferno Dragon

Defense Synergies 6 11

Skeletons
Musketeer Zap Mini P.E.K.K.A The Log Inferno Dragon
Zap
Fireball Mini P.E.K.K.A Skeletons Musketeer The Log Inferno Dragon
Fireball
Zap The Log Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap The Log Skeletons Fireball Musketeer
Musketeer
Skeletons The Log Zap Fireball Mini P.E.K.K.A
Hog Rider
The Log
Fireball Mini P.E.K.K.A Musketeer Skeletons Zap Inferno Dragon
Inferno Dragon
Skeletons Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer The Log
Mini P.E.K.K.A Inferno Dragon Skeletons Zap Musketeer The Log
Mini P.E.K.K.A Skeletons Musketeer Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Skeletons Musketeer
Fireball Mini P.E.K.K.A The Log
Fireball The Log Skeletons Zap Musketeer
Musketeer Inferno Dragon Zap Fireball
Zap Fireball Musketeer The Log
Mini P.E.K.K.A Inferno Dragon Skeletons Musketeer
Skeletons Mini P.E.K.K.A Musketeer
Skeletons Zap Fireball Musketeer The Log
Musketeer Inferno Dragon Zap Fireball
Mini P.E.K.K.A Skeletons Zap Fireball Musketeer The Log
Fireball Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Dragon
Zap Fireball Mini P.E.K.K.A The Log Inferno Dragon
Skeletons Fireball Mini P.E.K.K.A Musketeer
Fireball Zap Musketeer The Log
Zap The Log Fireball Musketeer Inferno Dragon
Mini P.E.K.K.A Musketeer Inferno Dragon
Fireball Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Fireball
Fireball Zap Mini P.E.K.K.A Musketeer The Log Inferno Dragon
Skeletons Zap Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Zap Fireball Musketeer The Log
Skeletons Mini P.E.K.K.A Musketeer Inferno Dragon
Fireball Skeletons Zap Musketeer
Mini P.E.K.K.A Skeletons Fireball Musketeer
Mini P.E.K.K.A Inferno Dragon
Zap Skeletons Fireball Mini P.E.K.K.A The Log Inferno Dragon
Skeletons Musketeer Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Musketeer
Zap Fireball The Log
Mini P.E.K.K.A Skeletons Fireball
Fireball Musketeer
Skeletons Zap Fireball Mini P.E.K.K.A Musketeer The Log Inferno Dragon
Zap Fireball Mini P.E.K.K.A Musketeer The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball Zap The Log
Fireball Zap Musketeer
Musketeer The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer The Log
Fireball Zap Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer The Log
Zap Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fireball
Inferno Dragon
Fireball The Log Zap Musketeer
Fireball Zap Musketeer The Log
Fireball Zap Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer The Log
Zap Fireball
Fireball The Log
Zap Fireball Musketeer
Fireball Zap Musketeer
The Log Fireball
Fireball Mini P.E.K.K.A Musketeer
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer The Log

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