My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Clone Night Witch
Giant Snowball
Skeletons Fire Spirit Skeleton Barrel Clone Night Witch
Zap
Skeletons Fire Spirit Skeleton Barrel Clone Goblin Giant Night Witch
Barbarian Barrel
Skeletons Fire Spirit Skeleton Barrel Clone Night Witch
The Log
Skeletons Fire Spirit Skeleton Barrel Clone
Earthquake
Skeletons Clone
Arrows
Skeletons Fire Spirit Skeleton Barrel Clone Night Witch
Royal Delivery
Skeletons Fire Spirit Skeleton Barrel Clone Night Witch
Fireball
Skeleton Barrel Clone Night Witch
Poison
Skeleton Barrel Clone Night Witch
Lightning
Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Clone Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap Skeleton Barrel Clone Fireball Night Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Zap Skeleton Barrel

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Zap Skeleton Barrel Goblin Giant
Zap
Fireball Goblin Giant Fire Spirit Skeleton Barrel Night Witch
Skeleton Barrel
Fireball Clone Fire Spirit Zap Goblin Giant
Fireball
Zap Skeleton Barrel Goblin Giant
Clone
Skeleton Barrel Night Witch Goblin Giant
Goblin Giant
Zap Fireball Fire Spirit Skeleton Barrel Clone Night Witch
Night Witch
Clone Zap Goblin Giant

Defense Synergies 3 7

Skeletons
Fire Spirit Zap Night Witch
Fire Spirit
Skeletons Zap
Zap
Fireball Goblin Giant Skeletons Fire Spirit Skeleton Barrel Night Witch
Skeleton Barrel
Zap Fireball
Fireball
Zap Goblin Giant Skeleton Barrel
Clone
Goblin Giant
Zap Fireball
Night Witch
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Fireball Goblin Giant
Skeletons Zap Night Witch
Skeletons Fire Spirit Night Witch
Night Witch Skeletons
Fireball
Fireball Skeletons Fire Spirit Zap Night Witch
Fire Spirit Zap Fireball Night Witch
Zap Skeleton Barrel Fireball Goblin Giant
Skeletons Night Witch
Skeletons Fire Spirit Night Witch
Skeletons Zap Fireball Goblin Giant Night Witch
Zap Fireball Night Witch
Night Witch Skeletons Fire Spirit Zap Fireball
Fire Spirit Fireball Zap Night Witch
Zap Fireball
Skeletons Fireball Night Witch
Fire Spirit Fireball Zap Night Witch
Zap Fire Spirit Fireball
Fire Spirit Fireball Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Fireball
Fireball Zap Skeleton Barrel
Skeletons Zap Goblin Giant
Zap Fireball Goblin Giant Night Witch
Skeletons Goblin Giant Night Witch
Fire Spirit Fireball Skeletons Zap Skeleton Barrel Goblin Giant
Skeletons Fireball Goblin Giant Night Witch
Goblin Giant
Zap Skeletons Fireball
Skeletons Goblin Giant
Zap Fireball Goblin Giant
Skeletons Fireball Goblin Giant Night Witch
Fireball
Skeletons Zap Fireball Goblin Giant Night Witch
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball
Fireball Zap Skeleton Barrel
Skeleton Barrel Fireball Goblin Giant
Skeleton Barrel Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Skeleton Barrel Goblin Giant
Fire Spirit
Fireball Fire Spirit Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Fire Spirit Fireball Night Witch
Zap Skeleton Barrel Fireball
Fireball Fire Spirit Zap
Fire Spirit Skeleton Barrel Fireball
Skeleton Barrel Fireball
Zap Skeleton Barrel Fireball
Zap Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball
Night Witch
Fire Spirit Zap Skeleton Barrel Fireball
Fire Spirit Zap Skeleton Barrel Fireball
Fireball Night Witch
Fireball
Zap Skeleton Barrel Fireball
Zap Fire Spirit Fireball
Fireball Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Fire Spirit Zap Fireball Night Witch
Zap Skeleton Barrel Fireball
Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball
Fireball
Zap Skeleton Barrel Fire Spirit Fireball Night Witch
Fireball Fire Spirit Zap
Fireball
Fireball
Zap Skeleton Barrel Fireball
Zap Fireball
Zap Fireball
Zap Fireball
Zap Skeleton Barrel Fireball Goblin Giant

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