My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Valkyrie Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Hog Rider
Giant Snowball
Skeletons Fire Spirit Minions Hog Rider
Zap
Skeletons Fire Spirit Minions
Barbarian Barrel
Skeletons Fire Spirit Tesla Valkyrie Magic Archer
The Log
Skeletons Fire Spirit Hog Rider
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons Fire Spirit Minions
Royal Delivery
Skeletons Fire Spirit Minions Valkyrie Hog Rider Magic Archer
Fireball
Minions Tesla Hog Rider Magic Archer
Poison
Minions Magic Archer
Lightning
Tesla Valkyrie Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap Minions Tesla Valkyrie Hog Rider Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Zap Minions

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Valkyrie Hog Rider Zap
Zap
Hog Rider Fire Spirit Minions Valkyrie Magic Archer
Minions
Hog Rider Zap Valkyrie
Tesla
Valkyrie
Fire Spirit Hog Rider Zap Minions Magic Archer
Hog Rider
Fire Spirit Zap Minions Valkyrie Magic Archer
Magic Archer
Zap Valkyrie Hog Rider

Defense Synergies 2 14

Skeletons
Tesla Fire Spirit Zap Minions Magic Archer
Fire Spirit
Skeletons Zap Valkyrie
Zap
Skeletons Fire Spirit Minions Tesla Valkyrie Magic Archer
Minions
Valkyrie Skeletons Zap Tesla
Tesla
Skeletons Zap Minions Valkyrie Magic Archer
Valkyrie
Minions Fire Spirit Zap Tesla Magic Archer
Hog Rider
Magic Archer
Skeletons Zap Tesla Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Valkyrie Magic Archer
Skeletons Zap Minions Tesla Valkyrie
Tesla Skeletons Fire Spirit Minions Valkyrie
Tesla Skeletons Minions Valkyrie
Valkyrie
Skeletons Fire Spirit Zap Minions Tesla Valkyrie Magic Archer
Minions Tesla Fire Spirit Zap Magic Archer
Zap Tesla Valkyrie Magic Archer
Tesla Skeletons Minions
Skeletons Fire Spirit Tesla Valkyrie
Minions Valkyrie Skeletons Zap Tesla Magic Archer
Minions Tesla Zap Magic Archer
Tesla Skeletons Fire Spirit Zap Minions Valkyrie
Fire Spirit Valkyrie Zap Minions Tesla Magic Archer
Tesla
Zap Tesla
Tesla Skeletons Minions Valkyrie
Fire Spirit Tesla Zap Minions Valkyrie Magic Archer
Zap Valkyrie Fire Spirit Minions Tesla Magic Archer
Tesla
Valkyrie Fire Spirit Minions Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap Tesla
Zap Tesla Valkyrie Magic Archer
Skeletons Zap Minions Valkyrie
Valkyrie Zap Tesla
Skeletons Tesla Valkyrie
Fire Spirit Skeletons Zap Minions Tesla Magic Archer
Skeletons Minions Tesla Valkyrie
Tesla Valkyrie
Zap Skeletons Minions Valkyrie Magic Archer
Skeletons Tesla
Minions Tesla Valkyrie
Zap Valkyrie
Skeletons Tesla Valkyrie
Tesla Valkyrie Magic Archer
Tesla Skeletons Zap Minions Valkyrie Magic Archer
Minions Valkyrie Zap Tesla Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Zap Magic Archer
Magic Archer
Valkyrie
Fire Spirit Zap Valkyrie Magic Archer
Fire Spirit Zap Minions Magic Archer
Fire Spirit Magic Archer
Fire Spirit Zap Magic Archer
Zap
Fire Spirit Minions
Zap Valkyrie Magic Archer
Fire Spirit Zap Magic Archer
Fire Spirit Magic Archer
Minions Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Minions
Fire Spirit Zap Magic Archer
Fire Spirit Zap Valkyrie Magic Archer
Minions Magic Archer
Zap
Zap Fire Spirit Valkyrie Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Fire Spirit Zap Magic Archer
Zap Minions
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Fire Spirit Minions Magic Archer
Fire Spirit Zap Magic Archer
Valkyrie Magic Archer
Zap Magic Archer
Zap
Zap Minions Magic Archer
Zap Magic Archer
Zap Magic Archer

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