Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Good
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Electro Dragon P.E.K.K.A Lumberjack

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram P.E.K.K.A Lumberjack

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Electro Dragon Lumberjack

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeletons Battle Ram
Giant Snowball Skeletons Dart Goblin Battle Ram Electro Dragon Lumberjack
Zap Skeletons Dart Goblin Battle Ram
Barbarian Barrel Skeletons Dart Goblin Battle Ram Lumberjack
The Log Skeletons Dart Goblin Battle Ram Lumberjack
Earthquake Skeletons
Arrows Skeletons Dart Goblin
Royal Delivery Skeletons Dart Goblin Battle Ram Electro Dragon P.E.K.K.A Lumberjack
Fireball Dart Goblin Battle Ram Electro Dragon Lumberjack
Poison Dart Goblin Electro Dragon
Lightning Battle Ram Electro Dragon Lumberjack
Rocket Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon The Log

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Dart Goblin Battle Ram Lumberjack Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Dart Goblin

Synergies   4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons + Dart Goblin Electro Dragon
Zap + P.E.K.K.A The Log Dart Goblin Battle Ram Electro Dragon
Dart Goblin + Skeletons Zap P.E.K.K.A
Battle Ram + The Log Zap
+ Skeletons P.E.K.K.A Zap
+ Zap The Log Dart Goblin Electro Dragon
+ P.E.K.K.A Zap Battle Ram
+

Counters   42 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Electro Dragon Dart Goblin The Log
Zap The Log Dart Goblin Electro Dragon
Zap The Log Electro Dragon Lumberjack
Electro Dragon Dart Goblin The Log
P.E.K.K.A Battle Ram Lumberjack Dart Goblin
Dart Goblin Electro Dragon
P.E.K.K.A The Log
Zap Electro Dragon
Electro Dragon P.E.K.K.A Lumberjack The Log
P.E.K.K.A Skeletons The Log Lumberjack
P.E.K.K.A Skeletons Battle Ram The Log
The Log Electro Dragon
Dart Goblin Skeletons Zap
The Log Dart Goblin Skeletons Zap
Electro Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Dart Goblin Lumberjack Skeletons
P.E.K.K.A Lumberjack Skeletons Dart Goblin The Log
P.E.K.K.A Lumberjack Skeletons The Log
P.E.K.K.A
P.E.K.K.A Lumberjack Electro Dragon Zap The Log Skeletons Dart Goblin
Dart Goblin The Log Battle Ram Skeletons Electro Dragon
Electro Dragon Dart Goblin
P.E.K.K.A Dart Goblin Battle Ram
The Log P.E.K.K.A Zap Electro Dragon
P.E.K.K.A Lumberjack
P.E.K.K.A Skeletons Lumberjack
The Log Battle Ram
Battle Ram Zap Dart Goblin Electro Dragon
The Log Lumberjack
Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Battle Ram Dart Goblin The Log
P.E.K.K.A
Electro Dragon The Log Zap P.E.K.K.A Lumberjack
Zap The Log Dart Goblin Electro Dragon Skeletons
The Log Electro Dragon Dart Goblin Lumberjack Skeletons Zap
Lumberjack Dart Goblin The Log Skeletons Electro Dragon
Zap The Log Electro Dragon
Electro Dragon Dart Goblin
Skeletons
P.E.K.K.A The Log Zap Lumberjack Electro Dragon
Zap P.E.K.K.A The Log Electro Dragon Skeletons
The Log Lumberjack Electro Dragon Dart Goblin
Electro Dragon Dart Goblin Zap
P.E.K.K.A
P.E.K.K.A The Log
Dart Goblin Electro Dragon
Dart Goblin Lumberjack P.E.K.K.A
P.E.K.K.A Skeletons
P.E.K.K.A Battle Ram Electro Dragon
P.E.K.K.A Lumberjack
P.E.K.K.A Battle Ram Skeletons The Log
Lumberjack P.E.K.K.A
Lumberjack Dart Goblin The Log Skeletons P.E.K.K.A
Dart Goblin The Log Electro Dragon Skeletons Lumberjack
P.E.K.K.A Battle Ram Electro Dragon Zap Lumberjack Skeletons
P.E.K.K.A Skeletons Zap Electro Dragon Lumberjack
Skeletons P.E.K.K.A Lumberjack
Zap The Log Dart Goblin Lumberjack
P.E.K.K.A Electro Dragon Dart Goblin Zap Lumberjack
Zap Electro Dragon Skeletons Dart Goblin
P.E.K.K.A Lumberjack
Dart Goblin The Log Lumberjack P.E.K.K.A
Electro Dragon The Log Lumberjack Zap Dart Goblin P.E.K.K.A
Dart Goblin Lumberjack Zap The Log
Electro Dragon Zap P.E.K.K.A Lumberjack Skeletons
Electro Dragon Zap Dart Goblin
P.E.K.K.A Lumberjack

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Zap The Log Electro Dragon Dart Goblin
The Log Dart Goblin Skeletons
The Log Zap Lumberjack Dart Goblin Skeletons Electro Dragon
Zap The Log Electro Dragon Lumberjack Dart Goblin
Zap Electro Dragon Dart Goblin
The Log Zap Dart Goblin Skeletons Electro Dragon
Dart Goblin Lumberjack Electro Dragon The Log
Lumberjack Dart Goblin Skeletons
Dart Goblin Electro Dragon
Dart Goblin Battle Ram
Dart Goblin Battle Ram
The Log Dart Goblin
Dart Goblin Skeletons Lumberjack
The Log Battle Ram Zap
Dart Goblin