My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Godly!
Versatility
Bad
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Arrows Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats
Barbarian Barrel
Skeletons
The Log
Skeletons Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Hog Rider
Fireball
Hog Rider
Poison
Bats
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Arrows Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Giant Snowball The Log Arrows Earthquake Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap Giant Snowball

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Zap
Zap
Arrows Earthquake Hog Rider Bats Giant Snowball The Log
Giant Snowball
Earthquake Hog Rider Zap The Log
Arrows
Zap Hog Rider Earthquake
Earthquake
Zap Giant Snowball Hog Rider Arrows The Log
Hog Rider
Bats Zap Giant Snowball Arrows Earthquake The Log
The Log
Hog Rider Zap Giant Snowball Earthquake

Defense Synergies 0 16

Skeletons
Bats Zap Giant Snowball Earthquake The Log
Bats
Skeletons Zap Giant Snowball Earthquake The Log
Zap
Skeletons Bats Giant Snowball Arrows Earthquake The Log
Giant Snowball
Skeletons Bats Zap Earthquake The Log
Arrows
Zap
Earthquake
Skeletons Bats Zap Giant Snowball The Log
Hog Rider
The Log
Skeletons Bats Zap Giant Snowball Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap The Log
Skeletons Bats Zap The Log
Skeletons Bats Giant Snowball
Skeletons Bats
Arrows Earthquake The Log
Arrows The Log Skeletons Bats Zap Giant Snowball Earthquake
Bats Giant Snowball Zap Arrows
Earthquake Zap Arrows The Log
Skeletons
Skeletons Giant Snowball
Bats Skeletons Zap Giant Snowball Arrows Earthquake The Log
Arrows Bats Zap Giant Snowball
Skeletons Bats Zap Giant Snowball Earthquake The Log
Bats Zap Giant Snowball Arrows Earthquake The Log
Zap Giant Snowball The Log
Skeletons Bats Arrows
Arrows Bats Zap Giant Snowball The Log
Zap Giant Snowball Arrows Earthquake The Log Bats
Bats Giant Snowball Arrows Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Giant Snowball
Zap Giant Snowball Arrows The Log
Skeletons Bats Zap The Log
Bats Zap The Log
Skeletons
Arrows Skeletons Bats Zap Giant Snowball
Skeletons Bats
Zap Skeletons Bats Giant Snowball The Log
Skeletons
Bats
Zap Giant Snowball Arrows The Log
Skeletons
Skeletons Bats Zap The Log
Bats Arrows Zap Giant Snowball Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows The Log
Arrows Zap Giant Snowball The Log
Earthquake Arrows The Log
Earthquake Arrows The Log
Zap Giant Snowball Arrows Earthquake The Log
Arrows Bats Zap Giant Snowball
Arrows Earthquake The Log
Arrows Earthquake The Log Zap Giant Snowball
Arrows The Log Zap Giant Snowball
Bats Giant Snowball
Zap Arrows Earthquake The Log
Zap Giant Snowball Arrows
Earthquake Giant Snowball The Log
Earthquake Arrows
Earthquake Zap Giant Snowball Arrows The Log
Earthquake Zap Giant Snowball Arrows The Log
Earthquake Arrows The Log
Giant Snowball Arrows Earthquake
Bats
Zap Giant Snowball Arrows Earthquake The Log
Zap Giant Snowball Arrows Earthquake The Log
Earthquake The Log
Giant Snowball Arrows
The Log
Earthquake Zap Giant Snowball Arrows The Log
Zap Giant Snowball Arrows Earthquake The Log
Arrows The Log Zap Giant Snowball Earthquake
Zap Giant Snowball Arrows The Log
Zap Arrows The Log
Bats Zap Giant Snowball Arrows
Zap Bats Giant Snowball
Giant Snowball
Zap Giant Snowball Arrows Earthquake The Log
Zap Giant Snowball Arrows
Giant Snowball Arrows Earthquake The Log
Zap Earthquake Bats
Zap Giant Snowball Arrows
Arrows The Log
Arrows The Log Zap Giant Snowball Earthquake
Zap Giant Snowball Arrows
Zap Bats Giant Snowball The Log
Bats Zap Giant Snowball
Zap Giant Snowball The Log

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