My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats X-Bow Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Inferno Dragon
Giant Snowball
Skeletons Bats Inferno Dragon
Zap
Skeletons Bats X-Bow Inferno Dragon
Barbarian Barrel
Skeletons X-Bow
The Log
Skeletons X-Bow
Earthquake
Skeletons X-Bow
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Inferno Dragon
Fireball
X-Bow Inferno Dragon
Poison
Bats X-Bow
Lightning
X-Bow Inferno Dragon
Rocket
X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Tornado Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bats Zap Tornado Inferno Dragon Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Bats Zap

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap X-Bow Inferno Dragon
Zap
Mirror Tornado X-Bow Bats
Rocket
Tornado Mirror X-Bow
Mirror
Zap Rocket Tornado X-Bow
Tornado
Zap Rocket Mirror
X-Bow
Zap Bats Rocket Mirror
Inferno Dragon
Bats

Defense Synergies 4 13

Skeletons
X-Bow Bats Zap Tornado Inferno Dragon
Bats
Skeletons Zap X-Bow Inferno Dragon
Zap
Mirror Skeletons Bats Tornado X-Bow Inferno Dragon
Rocket
Tornado
Mirror
Zap Tornado Inferno Dragon
Tornado
Rocket Mirror Skeletons Zap X-Bow Inferno Dragon
X-Bow
Skeletons Bats Zap Tornado
Inferno Dragon
Skeletons Bats Zap Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap X-Bow
Inferno Dragon Skeletons Bats Zap X-Bow
Rocket Tornado Skeletons Bats Inferno Dragon
Inferno Dragon Skeletons Bats
Rocket Tornado X-Bow
Tornado Skeletons Bats Zap X-Bow
Bats Rocket Tornado Inferno Dragon Zap X-Bow
Rocket Zap X-Bow
Inferno Dragon Skeletons Tornado X-Bow
Tornado Skeletons
Bats Skeletons Zap Tornado X-Bow
Inferno Dragon Bats Zap Tornado
Skeletons Bats Zap Rocket X-Bow
Rocket Bats Zap Tornado X-Bow
Inferno Dragon X-Bow
Rocket Tornado Zap X-Bow Inferno Dragon
Skeletons Bats Tornado X-Bow
Bats Zap Tornado X-Bow
Zap Tornado Bats Inferno Dragon
Tornado Inferno Dragon
Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap X-Bow
Zap Rocket X-Bow Inferno Dragon
Skeletons Bats Zap Rocket
Rocket Bats Zap Tornado X-Bow
Skeletons Inferno Dragon
Rocket Skeletons Bats Zap Tornado
Rocket Skeletons Bats
Inferno Dragon
Zap Rocket Skeletons Bats Tornado X-Bow Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Bats
Rocket Zap Tornado
Rocket Skeletons
Skeletons Bats Zap Rocket Tornado X-Bow Inferno Dragon
Bats Zap Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket X-Bow
Zap Tornado X-Bow
Rocket X-Bow
Rocket
Rocket Zap
Bats Zap Rocket Tornado
Tornado
X-Bow Zap Tornado
Zap Tornado X-Bow
Rocket Bats Tornado X-Bow
Rocket Zap Tornado X-Bow
Zap Rocket Tornado
Rocket
Rocket X-Bow
Zap X-Bow
Rocket X-Bow Zap
Rocket X-Bow
Rocket Tornado
Bats Rocket
Rocket Zap X-Bow
Rocket Zap Tornado X-Bow
Rocket X-Bow
Rocket Tornado
Rocket Tornado X-Bow
Rocket Zap X-Bow
Zap Tornado
Inferno Dragon
X-Bow Zap Tornado
Zap Tornado X-Bow
Rocket Zap Tornado X-Bow
Bats Zap Tornado X-Bow
Zap Rocket Bats
Zap Rocket X-Bow
Zap Rocket
Rocket
Zap Bats Rocket X-Bow
Rocket Zap Tornado
Rocket
Zap
Rocket Zap Tornado
Zap Bats Rocket Tornado
Bats Zap Rocket Tornado
Zap Rocket Tornado X-Bow

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