My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Rascals Barbarian Hut Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Hogs Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Hogs Three Musketeers
Giant Snowball
Skeletons Bats Royal Hogs Three Musketeers
Zap
Skeletons Bats Royal Hogs Three Musketeers
Barbarian Barrel
Skeletons Rascals Royal Hogs Barbarian Hut Three Musketeers
The Log
Skeletons Rascals Royal Hogs Barbarian Hut Three Musketeers
Earthquake
Skeletons Royal Hogs Barbarian Hut
Arrows
Skeletons Bats Rascals Royal Hogs
Royal Delivery
Skeletons Bats Rascals Royal Hogs Three Musketeers
Fireball
Rascals Royal Hogs Barbarian Hut Three Musketeers
Poison
Bats Rascals Royal Hogs Barbarian Hut Three Musketeers
Lightning
Barbarian Hut Three Musketeers
Rocket
Rascals Royal Hogs Barbarian Hut Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Barbarian Barrel Rascals Royal Hogs Barbarian Hut Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap Barbarian Barrel

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Barbarian Hut Zap Rascals Royal Hogs Barbarian Barrel
Zap
Bats Royal Hogs Barbarian Hut Three Musketeers Barbarian Barrel
Rascals
Bats Barbarian Hut
Royal Hogs
Bats Zap Barbarian Hut Three Musketeers Barbarian Barrel
Barbarian Hut
Bats Zap Rascals Royal Hogs Three Musketeers Barbarian Barrel
Three Musketeers
Zap Royal Hogs Barbarian Hut Barbarian Barrel
Barbarian Barrel
Bats Zap Royal Hogs Barbarian Hut Three Musketeers

Defense Synergies 1 14

Skeletons
Bats Zap Barbarian Hut Barbarian Barrel
Bats
Barbarian Hut Skeletons Zap Rascals Barbarian Barrel
Zap
Skeletons Bats Rascals Barbarian Hut Three Musketeers Barbarian Barrel
Rascals
Bats Zap Barbarian Barrel
Royal Hogs
Barbarian Hut
Bats Skeletons Zap Barbarian Barrel
Three Musketeers
Zap Barbarian Barrel
Barbarian Barrel
Skeletons Bats Zap Rascals Barbarian Hut Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Barbarian Barrel
Barbarian Hut Skeletons Bats Zap Rascals Three Musketeers
Barbarian Hut Three Musketeers Skeletons Bats Rascals
Barbarian Hut Three Musketeers Skeletons Bats Rascals
Barbarian Barrel
Barbarian Barrel Skeletons Bats Zap Rascals
Bats Three Musketeers Zap Rascals Barbarian Hut
Barbarian Hut Zap Rascals Barbarian Barrel
Barbarian Hut Three Musketeers Skeletons Rascals
Skeletons Rascals Barbarian Barrel
Bats Skeletons Zap Rascals Barbarian Barrel
Three Musketeers Bats Zap Rascals Barbarian Hut
Barbarian Hut Skeletons Bats Zap Rascals Three Musketeers
Barbarian Hut Three Musketeers Bats Zap Rascals Barbarian Barrel
Barbarian Hut Rascals Three Musketeers
Barbarian Hut Zap Rascals Three Musketeers
Barbarian Hut Three Musketeers Skeletons Bats Rascals
Bats Zap Rascals Barbarian Hut Three Musketeers Barbarian Barrel
Zap Barbarian Barrel Bats Rascals Barbarian Hut
Barbarian Hut Three Musketeers
Rascals Bats Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Barbarian Hut Skeletons Zap Barbarian Barrel
Zap Barbarian Barrel
Skeletons Bats Zap Rascals Barbarian Hut
Bats Zap Rascals Barbarian Hut Barbarian Barrel
Barbarian Hut Skeletons Rascals Three Musketeers
Skeletons Bats Zap Rascals Three Musketeers
Rascals Skeletons Bats Barbarian Hut
Rascals Barbarian Hut
Zap Skeletons Bats Barbarian Hut Barbarian Barrel
Skeletons Barbarian Hut Three Musketeers
Bats Rascals
Zap
Rascals Skeletons Barbarian Hut Three Musketeers
Rascals Barbarian Hut Three Musketeers
Rascals Skeletons Bats Zap Barbarian Hut Three Musketeers Barbarian Barrel
Bats Zap Rascals Barbarian Hut Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Barbarian Hut Barbarian Barrel
Zap Barbarian Barrel
Barbarian Hut Barbarian Barrel
Rascals Barbarian Hut Barbarian Barrel
Zap Barbarian Barrel
Bats Zap
Zap Barbarian Hut Barbarian Barrel
Zap
Bats Three Musketeers
Zap Barbarian Barrel
Zap
Barbarian Hut Three Musketeers Barbarian Barrel
Barbarian Barrel
Zap Barbarian Hut Barbarian Barrel
Zap Barbarian Hut Three Musketeers Barbarian Barrel
Barbarian Hut Three Musketeers Barbarian Barrel
Three Musketeers Barbarian Barrel
Bats
Zap Three Musketeers Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Hut Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel
Zap
Zap Barbarian Barrel
Bats Zap
Zap Bats
Zap
Zap
Zap Bats Barbarian Hut Barbarian Barrel
Zap Three Musketeers
Barbarian Barrel
Rascals Three Musketeers
Zap
Zap
Three Musketeers
Zap Bats Rascals
Bats Zap
Zap Barbarian Barrel

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: