My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Dark Prince Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Dark Prince Sparky
Giant Snowball
Skeletons Bats Goblin Gang
Zap
Skeletons Bats Goblin Gang Dark Prince Goblin Giant Sparky
Barbarian Barrel
Skeletons Goblin Gang Dark Prince Sparky
The Log
Skeletons Goblin Gang Dark Prince Sparky
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Bats Goblin Gang
Royal Delivery
Skeletons Bats Goblin Gang Dark Prince Sparky
Fireball
Goblin Gang Sparky
Poison
Bats Goblin Gang Sparky
Lightning
Dark Prince Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Dark Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Goblin Gang Tornado Dark Prince Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Goblin Gang

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap Dark Prince Goblin Giant Sparky
Zap
Tornado Goblin Giant Sparky Bats Dark Prince
Goblin Gang
Dark Prince Goblin Giant Sparky
Tornado
Zap Sparky Dark Prince Goblin Giant
Dark Prince
Bats Zap Goblin Gang Tornado Goblin Giant Sparky
Goblin Giant
Zap Sparky Bats Goblin Gang Tornado Dark Prince
Sparky
Zap Tornado Goblin Giant Bats Goblin Gang Dark Prince

Defense Synergies 2 19

Skeletons
Bats Zap Tornado Dark Prince Sparky
Bats
Skeletons Zap Dark Prince Goblin Giant Sparky
Zap
Goblin Giant Skeletons Bats Goblin Gang Tornado Dark Prince Sparky
Goblin Gang
Zap Dark Prince Sparky
Tornado
Sparky Skeletons Zap Dark Prince Goblin Giant Sparky
Dark Prince
Skeletons Bats Zap Goblin Gang Tornado
Goblin Giant
Zap Bats Tornado Sparky
Sparky
Tornado Skeletons Bats Zap Goblin Gang Tornado Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Giant Sparky
Sparky Skeletons Bats Zap Goblin Gang Dark Prince
Goblin Gang Tornado Sparky Skeletons Bats Dark Prince
Sparky Skeletons Bats Goblin Gang Dark Prince
Tornado Dark Prince Sparky
Goblin Gang Tornado Skeletons Bats Zap Dark Prince
Bats Tornado Zap Goblin Gang
Zap Goblin Giant Sparky
Sparky Skeletons Goblin Gang Tornado
Goblin Gang Tornado Skeletons Dark Prince Sparky
Bats Goblin Gang Skeletons Zap Tornado Dark Prince Goblin Giant
Bats Zap Goblin Gang Tornado
Sparky Skeletons Bats Zap Goblin Gang Dark Prince
Sparky Bats Zap Goblin Gang Tornado Dark Prince
Sparky Goblin Gang
Tornado Zap Goblin Gang Sparky
Sparky Skeletons Bats Goblin Gang Tornado Dark Prince
Bats Zap Goblin Gang Tornado Dark Prince
Zap Tornado Bats Dark Prince
Sparky Tornado
Goblin Gang Dark Prince Bats Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Zap Dark Prince Sparky
Zap Goblin Gang
Goblin Gang Skeletons Bats Zap Dark Prince Goblin Giant Sparky
Goblin Gang Dark Prince Bats Zap Tornado Goblin Giant Sparky
Skeletons Goblin Gang Dark Prince Goblin Giant Sparky
Skeletons Bats Zap Goblin Gang Tornado Goblin Giant
Goblin Gang Dark Prince Sparky Skeletons Bats Goblin Giant
Dark Prince Goblin Giant Sparky
Zap Skeletons Bats Tornado Dark Prince Sparky
Skeletons Goblin Gang Goblin Giant Sparky
Bats Dark Prince Sparky
Zap Tornado Dark Prince Goblin Giant
Dark Prince Skeletons Goblin Gang Goblin Giant Sparky
Sparky
Goblin Gang Sparky Skeletons Bats Zap Tornado Dark Prince Goblin Giant
Bats Zap Dark Prince Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Tornado
Goblin Giant Sparky
Dark Prince Sparky
Zap Dark Prince Sparky
Bats Zap Tornado Goblin Giant
Tornado Sparky
Zap Tornado
Zap Tornado
Bats Goblin Gang Tornado Sparky
Zap Tornado Dark Prince Sparky
Zap Tornado
Sparky
Zap Sparky
Zap Sparky
Sparky
Tornado Sparky
Bats Sparky
Zap Dark Prince Sparky
Zap Tornado
Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Dark Prince Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Bats Zap Tornado Sparky
Zap Bats
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Bats Goblin Gang Dark Prince
Zap Tornado
Goblin Gang Dark Prince Sparky
Zap
Zap Tornado Sparky
Dark Prince Sparky
Zap Bats Goblin Gang Tornado Sparky
Bats Zap Tornado
Zap Tornado Dark Prince Goblin Giant Sparky

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