My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Firecracker
The Log
Skeletons Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Firecracker Hog Rider
Poison
Bats Firecracker
Lightning
Ice Golem Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Golem Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Ice Golem Firecracker Earthquake Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap Ice Golem

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Ice Golem Hog Rider Zap Firecracker Mini P.E.K.K.A
Zap
Firecracker Earthquake Hog Rider Bats Ice Golem Mini P.E.K.K.A
Firecracker
Zap Hog Rider Bats Ice Golem Earthquake Mini P.E.K.K.A
Ice Golem
Bats Hog Rider Zap Firecracker Mini P.E.K.K.A
Earthquake
Zap Hog Rider Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Firecracker Ice Golem Earthquake Hog Rider
Hog Rider
Bats Zap Firecracker Ice Golem Earthquake Mini P.E.K.K.A

Defense Synergies 2 19

Skeletons
Bats Zap Firecracker Ice Golem Earthquake Mini P.E.K.K.A
Bats
Skeletons Zap Firecracker Ice Golem Earthquake Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Skeletons Bats Firecracker Ice Golem Earthquake
Firecracker
Ice Golem Skeletons Bats Zap Earthquake Mini P.E.K.K.A
Ice Golem
Firecracker Skeletons Bats Zap Earthquake Mini P.E.K.K.A
Earthquake
Skeletons Bats Zap Firecracker Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Skeletons Bats Firecracker Ice Golem Earthquake
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Ice Golem
Mini P.E.K.K.A Skeletons Bats Zap Firecracker
Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A Skeletons Bats Firecracker
Firecracker Earthquake Mini P.E.K.K.A
Skeletons Bats Zap Firecracker Earthquake
Bats Zap Firecracker
Earthquake Zap Ice Golem
Mini P.E.K.K.A Skeletons
Skeletons Firecracker Ice Golem Mini P.E.K.K.A
Bats Skeletons Zap Firecracker Ice Golem Earthquake
Bats Zap Firecracker
Mini P.E.K.K.A Skeletons Bats Zap Earthquake
Bats Zap Firecracker Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Skeletons Bats Firecracker Mini P.E.K.K.A
Bats Zap Firecracker
Zap Earthquake Bats Firecracker Ice Golem
Mini P.E.K.K.A
Bats Firecracker Earthquake Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Ice Golem
Zap Firecracker Ice Golem Mini P.E.K.K.A
Skeletons Bats Zap Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap Ice Golem
Skeletons Mini P.E.K.K.A
Firecracker Skeletons Bats Zap Ice Golem
Mini P.E.K.K.A Skeletons Bats Ice Golem
Mini P.E.K.K.A
Zap Skeletons Bats Firecracker Ice Golem Mini P.E.K.K.A
Skeletons
Bats Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Skeletons Ice Golem
Firecracker
Skeletons Bats Zap Firecracker Ice Golem Mini P.E.K.K.A
Bats Zap Firecracker Ice Golem Earthquake Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Ice Golem
Firecracker Zap
Earthquake
Earthquake Firecracker Ice Golem
Zap Firecracker Earthquake
Firecracker Bats Zap Ice Golem
Firecracker Earthquake
Earthquake Zap Firecracker Ice Golem
Zap Firecracker
Bats Mini P.E.K.K.A
Firecracker Zap Earthquake
Zap Firecracker
Earthquake Firecracker Ice Golem
Earthquake Firecracker
Earthquake Zap Firecracker Ice Golem
Earthquake Zap Firecracker
Earthquake Firecracker
Earthquake
Bats Mini P.E.K.K.A
Zap Firecracker Earthquake Mini P.E.K.K.A
Zap Firecracker Earthquake
Earthquake
Earthquake Zap
Zap Firecracker Ice Golem Earthquake
Firecracker Zap Earthquake
Zap
Zap Firecracker
Bats Zap Firecracker Ice Golem
Zap Bats Firecracker
Mini P.E.K.K.A
Zap Earthquake
Zap Firecracker
Firecracker Earthquake
Zap Earthquake Bats
Zap Firecracker
Firecracker Mini P.E.K.K.A
Zap Firecracker Ice Golem Earthquake
Zap
Firecracker
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker

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