My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Guards Night Witch
Giant Snowball
Skeletons Bats Dart Goblin Guards Night Witch
Zap
Skeletons Bats Dart Goblin Guards Night Witch
Barbarian Barrel
Skeletons Dart Goblin Guards Night Witch
The Log
Skeletons Dart Goblin Guards
Earthquake
Skeletons Guards
Arrows
Skeletons Bats Dart Goblin Guards Night Witch
Royal Delivery
Skeletons Bats Dart Goblin Guards Night Witch
Fireball
Dart Goblin Night Witch
Poison
Bats Dart Goblin Guards Night Witch
Lightning
Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap The Log Dart Goblin Guards Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap The Log

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap Golem
Zap
Bats Dart Goblin Guards Golem The Log Night Witch
Dart Goblin
Zap Golem The Log
Guards
Zap The Log
Golem
Night Witch Bats Zap Dart Goblin The Log
The Log
Zap Dart Goblin Guards Golem
Night Witch
Golem Zap

Defense Synergies 1 16

Skeletons
Dart Goblin Bats Zap The Log Night Witch
Bats
Skeletons Zap Dart Goblin The Log
Zap
Skeletons Bats Dart Goblin Guards The Log Night Witch
Dart Goblin
Skeletons Bats Zap Guards The Log Night Witch
Guards
Zap Dart Goblin The Log
Golem
The Log
Skeletons Bats Zap Dart Goblin Guards Night Witch
Night Witch
Skeletons Zap Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin The Log
Skeletons Bats Zap Dart Goblin The Log Night Witch
Skeletons Bats Dart Goblin Night Witch
Night Witch Skeletons Bats Dart Goblin Guards
The Log
The Log Skeletons Bats Zap Dart Goblin Guards Night Witch
Bats Dart Goblin Zap Night Witch
Zap Dart Goblin The Log
Skeletons Night Witch
Guards Skeletons Dart Goblin Night Witch
Bats Dart Goblin Guards Skeletons Zap The Log Night Witch
Bats Zap Dart Goblin Night Witch
Night Witch Skeletons Bats Zap Guards The Log
Bats Zap Dart Goblin Guards The Log Night Witch
Zap The Log
Skeletons Bats Night Witch
Bats Zap Dart Goblin Guards The Log Night Witch
Zap The Log Bats Dart Goblin Guards
Dart Goblin
Bats Dart Goblin Guards The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Zap
Zap The Log
Guards Skeletons Bats Zap The Log
Guards Bats Zap The Log Night Witch
Skeletons Guards Night Witch
Skeletons Bats Zap Dart Goblin
Guards Skeletons Bats Dart Goblin Night Witch
Zap Skeletons Bats The Log
Skeletons Dart Goblin Guards
Bats Dart Goblin Guards
Zap Guards The Log
Skeletons Guards Night Witch
Dart Goblin
Guards Skeletons Bats Zap Dart Goblin The Log Night Witch
Bats Zap Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Guards The Log
Zap The Log
Bats Zap Dart Goblin
Dart Goblin The Log
The Log Zap Dart Goblin
The Log Zap Dart Goblin
Bats Guards Night Witch
Zap Dart Goblin The Log
Zap Dart Goblin
Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Bats Night Witch
Zap Dart Goblin The Log
Zap Dart Goblin The Log
The Log Night Witch
The Log
Zap The Log
Zap The Log
The Log Zap Dart Goblin
Zap The Log
Zap Dart Goblin The Log
Bats Zap Dart Goblin Night Witch
Zap Bats Dart Goblin Guards
Night Witch
Zap Dart Goblin The Log Night Witch
Zap
The Log
Zap Bats Dart Goblin Guards Night Witch
Zap Dart Goblin
The Log
Dart Goblin
The Log Zap Dart Goblin
Zap
Dart Goblin
Zap Bats Dart Goblin Guards The Log
Bats Zap Dart Goblin
Zap Dart Goblin The Log

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