Deck 3.1


Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Good
Versatility Deck versatility Mediocre
Synergy Deck synergy Mediocre

3 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferrably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Golem Night Witch

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Golem

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Golem Night Witch

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeletons Bats
Giant Snowball Skeletons Bats Guards Night Witch
Zap Skeletons Bats Night Witch
Barbarian Barrel Skeletons Dart Goblin
The Log Skeletons Dart Goblin Guards
Earthquake Guards
Arrows Bats Dart Goblin Guards Night Witch
Royal Delivery Skeletons Bats Dart Goblin Night Witch
Fireball Dart Goblin Night Witch
Poison Bats Dart Goblin Guards Night Witch
Lightning Night Witch
Rocket Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeletons Bats Guards Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Bats The Log Dart Goblin Guards Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Zap Bats The Log

Synergies   4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons + Dart Goblin Bats
Zap + Golem The Log Dart Goblin
Bats + Skeletons Golem
Dart Goblin + Skeletons Zap Golem
+
+ Night Witch Zap Dart Goblin Bats
+ Zap
+ Golem

Counters   32 81

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Bats Night Witch Guards Zap The Log Dart Goblin
Zap The Log Guards
The Log Dart Goblin
Golem Dart Goblin Guards Bats
The Log
Zap
Night Witch The Log Guards
The Log Bats Skeletons
Guards Golem The Log Skeletons
The Log
Zap Night Witch Dart Goblin Skeletons Bats
The Log Dart Goblin Zap Skeletons
Night Witch
Guards Dart Goblin Bats Night Witch Skeletons
Guards The Log Dart Goblin Night Witch Skeletons Bats
Night Witch The Log Guards Bats Skeletons
Guards Bats Night Witch
Guards Dart Goblin Night Witch Zap Skeletons The Log
Dart Goblin The Log Skeletons
Dart Goblin Bats
The Log Guards Zap
Bats Night Witch
Night Witch Bats Skeletons Guards
The Log
The Log
The Log Night Witch Guards
The Log Dart Goblin
Guards
Zap The Log Guards
Zap The Log Guards Bats Skeletons Dart Goblin
The Log Dart Goblin Bats Guards Skeletons Zap Night Witch
Guards Skeletons The Log Dart Goblin Night Witch Bats
Zap The Log
Night Witch Dart Goblin
Skeletons
Guards Zap The Log
Guards Zap Skeletons The Log
Night Witch The Log Dart Goblin
Night Witch Bats Dart Goblin Zap
Night Witch Bats
The Log Guards Night Witch
Dart Goblin
Dart Goblin
Skeletons Guards
Golem
Night Witch
Guards Skeletons Night Witch The Log Bats
Bats Night Witch
Guards Skeletons The Log Dart Goblin Bats Night Witch
The Log Dart Goblin Night Witch Guards Bats Skeletons
Guards Night Witch Zap Bats Skeletons
Skeletons Bats Zap Guards
Skeletons Night Witch Guards
The Log Night Witch Dart Goblin Zap
Zap Guards Dart Goblin Night Witch
Zap Bats Dart Goblin Skeletons Night Witch
Guards Night Witch
Dart Goblin The Log Guards Night Witch
Night Witch Dart Goblin The Log Zap
Guards Dart Goblin Night Witch Bats Zap The Log
Guards Zap Skeletons
Night Witch Dart Goblin Zap Bats
Bats Night Witch Guards Golem

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

The Log Zap Bats Night Witch Dart Goblin
The Log Dart Goblin Skeletons Night Witch Bats
Zap The Log Dart Goblin Night Witch Bats Guards Skeletons
Zap The Log Night Witch Guards Dart Goblin
Zap Night Witch Dart Goblin Bats
Zap The Log Dart Goblin Night Witch Skeletons
Dart Goblin The Log Guards
Dart Goblin Guards Skeletons Bats Night Witch
Dart Goblin
Dart Goblin Night Witch The Log Bats
Dart Goblin
Guards Dart Goblin
The Log Dart Goblin
Dart Goblin Skeletons
The Log Zap
Dart Goblin
Zap Dart Goblin Bats Guards
Skeletons Night Witch Guards Bats
The Log Zap
Night Witch Dart Goblin