My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Goblin Gang
Giant Snowball
Skeletons Bats Archers Goblin Gang Lumberjack
Zap
Skeletons Bats Archers Goblin Gang
Barbarian Barrel
Skeletons Archers Goblin Gang Lumberjack
The Log
Skeletons Archers Goblin Gang Lumberjack
Earthquake
Skeletons Archers Goblin Gang
Arrows
Skeletons Bats Archers Goblin Gang
Royal Delivery
Skeletons Bats Archers Goblin Gang Lumberjack
Fireball
Archers Goblin Gang Lumberjack
Poison
Bats Archers Goblin Gang
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Archers Goblin Gang Fireball Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Archers

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap Golem Lumberjack
Zap
Fireball Bats Archers Golem Lumberjack
Archers
Zap Golem Lumberjack
Goblin Gang
Golem
Fireball
Zap Golem
Golem
Fireball Bats Zap Archers Goblin Gang Lumberjack
Lumberjack
Bats Zap Archers Golem

Defense Synergies 1 13

Skeletons
Bats Zap Archers Lumberjack
Bats
Skeletons Zap Lumberjack
Zap
Fireball Skeletons Bats Archers Goblin Gang Lumberjack
Archers
Skeletons Zap Goblin Gang Lumberjack
Goblin Gang
Zap Archers Lumberjack
Fireball
Zap Lumberjack
Golem
Lumberjack
Skeletons Bats Zap Archers Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Lumberjack Skeletons Bats Zap Goblin Gang
Goblin Gang Lumberjack Skeletons Bats Archers
Lumberjack Skeletons Bats Goblin Gang
Fireball Lumberjack
Goblin Gang Fireball Skeletons Bats Zap Archers Lumberjack
Bats Zap Archers Goblin Gang Fireball
Zap Fireball
Skeletons Goblin Gang Lumberjack
Goblin Gang Skeletons Archers Lumberjack
Bats Archers Goblin Gang Skeletons Zap Fireball Lumberjack
Bats Zap Archers Goblin Gang Fireball
Lumberjack Skeletons Bats Zap Goblin Gang Fireball
Fireball Bats Zap Goblin Gang Lumberjack
Goblin Gang Lumberjack
Zap Goblin Gang Fireball Lumberjack
Skeletons Bats Goblin Gang Fireball Lumberjack
Fireball Bats Zap Archers Goblin Gang Lumberjack
Zap Bats Archers Fireball Lumberjack
Lumberjack
Goblin Gang Bats Archers Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Skeletons Zap Archers Fireball
Fireball Zap Archers Goblin Gang Lumberjack
Goblin Gang Lumberjack Skeletons Bats Zap
Goblin Gang Lumberjack Bats Zap Fireball
Skeletons Goblin Gang Lumberjack
Fireball Skeletons Bats Zap Archers Goblin Gang
Goblin Gang Skeletons Bats Archers Fireball Lumberjack
Lumberjack
Zap Skeletons Bats Fireball
Skeletons Goblin Gang
Bats Lumberjack
Zap Fireball
Skeletons Goblin Gang Fireball Lumberjack
Archers Fireball
Goblin Gang Skeletons Bats Zap Archers Fireball Lumberjack
Bats Zap Archers Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Bats Zap
Archers
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball Lumberjack
Zap Fireball
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats
Zap Archers Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Archers Fireball
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Bats Archers Goblin Gang Fireball
Fireball Zap Archers
Fireball
Fireball Goblin Gang Lumberjack
Zap Fireball
Zap Fireball
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball

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