My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Great!
Versatility
Bad
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Minions Hog Rider
Giant Snowball
Skeletons Bomber Minions Hog Rider Baby Dragon
Zap
Skeletons Bomber Minions
Barbarian Barrel
Skeletons Bomber Knight
The Log
Skeletons Bomber Hog Rider
Earthquake
Skeletons Bomber Hog Rider
Arrows
Skeletons Bomber Minions
Royal Delivery
Skeletons Bomber Knight Minions Hog Rider Baby Dragon
Fireball
Bomber Minions Hog Rider Baby Dragon
Poison
Bomber Minions
Lightning
Knight Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Zap Arrows Knight Minions Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Zap Arrows

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Zap Knight Minions Hog Rider Baby Dragon
Zap
Arrows Hog Rider Bomber Knight Minions Baby Dragon
Arrows
Zap Hog Rider Knight
Knight
Minions Hog Rider Baby Dragon Bomber Zap Arrows
Minions
Knight Hog Rider Bomber Zap Baby Dragon
Hog Rider
Zap Arrows Knight Minions Bomber Baby Dragon
Baby Dragon
Knight Bomber Zap Minions Hog Rider

Defense Synergies 2 13

Skeletons
Bomber Zap Knight Minions Baby Dragon
Bomber
Knight Skeletons Zap
Zap
Skeletons Bomber Arrows Knight Minions Baby Dragon
Arrows
Zap Knight
Knight
Bomber Minions Skeletons Zap Arrows Baby Dragon
Minions
Knight Skeletons Zap Baby Dragon
Hog Rider
Baby Dragon
Skeletons Zap Knight Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Minions Baby Dragon
Skeletons Bomber Zap Knight Minions
Skeletons Bomber Knight Minions
Skeletons Bomber Knight Minions
Bomber Arrows
Arrows Skeletons Bomber Zap Minions Baby Dragon
Minions Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Skeletons Minions
Knight Skeletons Bomber
Minions Skeletons Bomber Zap Arrows Knight Baby Dragon
Arrows Minions Zap Baby Dragon
Skeletons Bomber Zap Knight Minions
Bomber Zap Arrows Minions Baby Dragon
Knight
Zap
Skeletons Bomber Arrows Knight Minions
Arrows Bomber Zap Knight Minions Baby Dragon
Zap Arrows Baby Dragon Bomber Knight Minions
Bomber Arrows Knight Minions Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap
Bomber Zap Arrows Knight Baby Dragon
Skeletons Zap Knight Minions
Zap Knight
Skeletons Knight
Arrows Skeletons Zap Minions Baby Dragon
Skeletons Knight Minions
Knight
Zap Skeletons Knight Minions Baby Dragon
Skeletons
Knight Minions
Zap Arrows
Skeletons Knight
Bomber Baby Dragon
Skeletons Bomber Zap Knight Minions Baby Dragon
Arrows Minions Bomber Zap Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Knight
Bomber Zap Arrows Baby Dragon
Arrows Zap Minions Baby Dragon
Bomber Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Zap
Minions
Zap Arrows Knight
Zap Arrows Baby Dragon
Knight Baby Dragon
Arrows Minions Baby Dragon
Zap Arrows Baby Dragon
Bomber Zap Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bomber Minions
Bomber Zap Arrows Baby Dragon
Bomber Zap Arrows Baby Dragon
Minions Baby Dragon
Arrows
Zap Arrows Baby Dragon
Zap Arrows Bomber Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Minions
Bomber Zap Arrows
Zap Arrows
Arrows
Zap Minions
Zap Arrows Baby Dragon
Arrows
Knight Baby Dragon
Arrows Bomber Zap Baby Dragon
Zap Arrows
Zap Minions Baby Dragon
Zap
Zap Baby Dragon

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