My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Flying Machine P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Minions Hog Rider
Giant Snowball
Skeletons Archers Minions Flying Machine Hog Rider
Zap
Skeletons Archers Minions Flying Machine
Barbarian Barrel
Skeletons Archers
The Log
Skeletons Archers Hog Rider
Earthquake
Skeletons Archers Hog Rider
Arrows
Skeletons Archers Minions Flying Machine
Royal Delivery
Skeletons Archers Minions Flying Machine Hog Rider P.E.K.K.A
Fireball
Archers Minions Flying Machine Hog Rider
Poison
Archers Minions Flying Machine
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Archers Minions Flying Machine Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Archers

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Hog Rider P.E.K.K.A Archers Minions Flying Machine The Log
Archers
Zap Hog Rider P.E.K.K.A
Minions
Hog Rider Zap P.E.K.K.A
Flying Machine
Zap Hog Rider P.E.K.K.A
Hog Rider
Zap Minions The Log Archers Flying Machine
P.E.K.K.A
Zap Archers Minions Flying Machine The Log
The Log
Hog Rider Zap P.E.K.K.A

Defense Synergies 1 19

Skeletons
Zap Archers Minions Flying Machine P.E.K.K.A The Log
Zap
Skeletons Archers Minions Flying Machine P.E.K.K.A The Log
Archers
Skeletons Zap Minions P.E.K.K.A The Log
Minions
Skeletons Zap Archers Flying Machine P.E.K.K.A The Log
Flying Machine
Skeletons Zap Minions P.E.K.K.A The Log
Hog Rider
P.E.K.K.A
The Log Skeletons Zap Archers Minions Flying Machine
The Log
P.E.K.K.A Skeletons Zap Archers Minions Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Flying Machine The Log
P.E.K.K.A Skeletons Zap Minions Flying Machine The Log
P.E.K.K.A Skeletons Archers Minions
P.E.K.K.A Skeletons Minions
P.E.K.K.A The Log
The Log Skeletons Zap Archers Minions Flying Machine
Minions Zap Archers Flying Machine
Zap Flying Machine P.E.K.K.A The Log
P.E.K.K.A Skeletons Minions
Skeletons Archers
Archers Minions Skeletons Zap Flying Machine The Log
Minions Zap Archers Flying Machine
P.E.K.K.A Skeletons Zap Minions Flying Machine The Log
Zap Minions P.E.K.K.A The Log
P.E.K.K.A
Zap P.E.K.K.A The Log
Skeletons Minions P.E.K.K.A
Zap Archers Minions Flying Machine The Log
Zap The Log Archers Minions Flying Machine
P.E.K.K.A
Archers Minions Flying Machine P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Archers P.E.K.K.A
Zap Archers Flying Machine The Log
P.E.K.K.A Skeletons Zap Minions The Log
P.E.K.K.A Zap The Log
P.E.K.K.A Skeletons
Skeletons Zap Archers Minions Flying Machine
P.E.K.K.A Skeletons Archers Minions Flying Machine
P.E.K.K.A
Zap P.E.K.K.A Skeletons Minions Flying Machine The Log
P.E.K.K.A Skeletons
P.E.K.K.A Minions Flying Machine
P.E.K.K.A Zap The Log
P.E.K.K.A Skeletons
Archers Flying Machine
Skeletons Zap Archers Minions Flying Machine P.E.K.K.A The Log
Minions Zap Archers Flying Machine P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log
Zap Flying Machine The Log
Flying Machine The Log
Flying Machine The Log
Zap The Log
Zap Minions Flying Machine
Archers Flying Machine The Log
The Log Zap Flying Machine
The Log Zap Flying Machine
Minions
Zap Flying Machine The Log
Zap Archers Flying Machine
Flying Machine The Log
Minions Flying Machine
Zap Flying Machine The Log
Zap Flying Machine The Log
Flying Machine The Log
Minions
Zap Archers Flying Machine The Log
Zap Flying Machine The Log
Minions The Log
The Log
Zap Flying Machine The Log
Zap The Log
The Log Zap Flying Machine
Zap Flying Machine The Log
Zap The Log
Zap Archers Flying Machine
Zap Minions Flying Machine
Zap The Log
Zap
P.E.K.K.A
The Log
Zap Archers Minions Flying Machine
Zap Archers Flying Machine
The Log
Flying Machine
The Log Zap Flying Machine
Zap
Flying Machine P.E.K.K.A
Zap Minions Flying Machine The Log
Zap Flying Machine
Zap Flying Machine The Log

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