My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Flying Machine Elixir Collector Executioner P.E.K.K.A Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Lava Hound
Giant Snowball
Skeletons Archers Flying Machine Lava Hound
Zap
Skeletons Archers Flying Machine Lava Hound
Barbarian Barrel
Skeletons Archers Executioner
The Log
Skeletons Archers
Earthquake
Skeletons Archers Elixir Collector
Arrows
Skeletons Archers Flying Machine Lava Hound
Royal Delivery
Skeletons Archers Flying Machine Executioner P.E.K.K.A Lava Hound
Fireball
Archers Flying Machine Elixir Collector Executioner Lava Hound
Poison
Archers Flying Machine Elixir Collector Executioner Lava Hound
Lightning
Elixir Collector Executioner
Rocket
Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Archers Flying Machine Executioner Elixir Collector P.E.K.K.A Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Archers Flying Machine

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
P.E.K.K.A Archers Flying Machine Executioner Lava Hound
Archers
Zap P.E.K.K.A Lava Hound
Flying Machine
Lava Hound Zap P.E.K.K.A
Elixir Collector
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Archers Flying Machine Executioner
Lava Hound
Flying Machine Zap Archers

Defense Synergies 0 11

Skeletons
Zap Archers Flying Machine Executioner P.E.K.K.A
Zap
Skeletons Archers Flying Machine Executioner P.E.K.K.A
Archers
Skeletons Zap P.E.K.K.A
Flying Machine
Skeletons Zap P.E.K.K.A
Elixir Collector
Executioner
Skeletons Zap
P.E.K.K.A
Skeletons Zap Archers Flying Machine
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Executioner
P.E.K.K.A Skeletons Zap Flying Machine Executioner
P.E.K.K.A Skeletons Archers Executioner
P.E.K.K.A Skeletons
P.E.K.K.A
Skeletons Zap Archers Flying Machine Executioner
Zap Archers Flying Machine Executioner
Zap Flying Machine P.E.K.K.A
P.E.K.K.A Skeletons
Skeletons Archers
Archers Executioner Skeletons Zap Flying Machine
Executioner Zap Archers Flying Machine
P.E.K.K.A Skeletons Zap Flying Machine
Executioner Zap P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Skeletons Executioner P.E.K.K.A
Zap Archers Flying Machine Executioner
Zap Executioner Archers Flying Machine
P.E.K.K.A
Archers Flying Machine Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Archers P.E.K.K.A
Zap Archers Flying Machine Executioner
P.E.K.K.A Skeletons Zap
P.E.K.K.A Zap
P.E.K.K.A Skeletons Executioner
Executioner Skeletons Zap Archers Flying Machine
P.E.K.K.A Skeletons Archers Flying Machine
P.E.K.K.A
Zap P.E.K.K.A Skeletons Flying Machine
P.E.K.K.A Skeletons
P.E.K.K.A Flying Machine
P.E.K.K.A Zap
P.E.K.K.A Skeletons Executioner
Archers Flying Machine Executioner
Skeletons Zap Archers Flying Machine Executioner P.E.K.K.A
Executioner Zap Archers Flying Machine P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Zap Flying Machine Executioner
Flying Machine
Flying Machine
Executioner Zap
Executioner Zap Flying Machine
Archers Flying Machine Executioner
Zap Flying Machine Executioner
Zap Flying Machine
Zap Flying Machine
Zap Archers Flying Machine Executioner
Flying Machine Executioner
Flying Machine
Zap Flying Machine
Zap Flying Machine Executioner
Flying Machine Executioner
Zap Archers Flying Machine Executioner
Zap Flying Machine
Zap Flying Machine
Zap Executioner
Zap Flying Machine Executioner
Zap Flying Machine
Zap
Zap Archers Flying Machine Executioner
Zap Flying Machine
Zap
Zap
P.E.K.K.A
Zap Archers Flying Machine
Zap Archers Flying Machine Executioner
Flying Machine Executioner
Zap Flying Machine Executioner
Zap
Flying Machine Executioner P.E.K.K.A
Zap Flying Machine
Zap Flying Machine Executioner
Zap Flying Machine Executioner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: