Deck 4.4


Deck rating Rating

Defense Defensive potential Mediocre
Attack Offensive potential Good
Versatility Deck versatility Mediocre
Synergy Deck synergy Good

1 problems 2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Flying Machine Elixir Collector Executioner P.E.K.K.A Lava Hound

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

P.E.K.K.A Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A Lava Hound

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeletons Archers Lava Hound
Giant Snowball Skeletons Archers Flying Machine Lava Hound
Zap Skeletons Archers Flying Machine Lava Hound
Barbarian Barrel Skeletons Archers Executioner
The Log Skeletons Archers
Earthquake Skeletons Archers Elixir Collector
Arrows Skeletons Archers Flying Machine Lava Hound
Royal Delivery Skeletons Archers Flying Machine Executioner P.E.K.K.A Lava Hound
Fireball Archers Flying Machine Elixir Collector Executioner Lava Hound
Poison Archers Flying Machine Elixir Collector Executioner Lava Hound
Lightning Elixir Collector Executioner
Rocket Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Archers Flying Machine Executioner Elixir Collector P.E.K.K.A Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Archers Flying Machine

Synergies   3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons + Elixir Collector Flying Machine Executioner Archers
Zap + P.E.K.K.A Lava Hound Executioner Flying Machine
Archers + Skeletons P.E.K.K.A
Flying Machine + Skeletons Zap P.E.K.K.A Lava Hound
+ Skeletons P.E.K.K.A
+ P.E.K.K.A Skeletons Zap
+ Zap Executioner Archers Elixir Collector Flying Machine
+ Zap Flying Machine

Counters   47 75

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Executioner
Executioner Archers Flying Machine Zap
Zap Executioner Archers
Flying Machine
P.E.K.K.A Flying Machine Archers Executioner
Executioner Flying Machine
Executioner Archers P.E.K.K.A
Executioner Archers Zap
P.E.K.K.A Executioner
P.E.K.K.A Skeletons Archers
P.E.K.K.A Executioner Skeletons
Executioner
Archers Executioner Skeletons Zap Flying Machine
Zap Archers Skeletons Executioner
P.E.K.K.A Executioner
P.E.K.K.A Archers Skeletons
P.E.K.K.A Executioner Skeletons
P.E.K.K.A Executioner Skeletons
Executioner P.E.K.K.A
P.E.K.K.A Executioner Zap Skeletons
Flying Machine Executioner Skeletons Archers
Flying Machine Archers Executioner
Flying Machine P.E.K.K.A
Zap Executioner P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Skeletons Archers
Executioner
Zap
Executioner
Executioner P.E.K.K.A
Elixir Collector
P.E.K.K.A Executioner
P.E.K.K.A
Archers Zap P.E.K.K.A Executioner
Zap Archers Skeletons Executioner
Executioner Archers Zap Skeletons
Executioner Archers Skeletons Flying Machine
Zap Executioner Archers
Archers Executioner Flying Machine
Skeletons Executioner Flying Machine
Zap P.E.K.K.A
Zap P.E.K.K.A Skeletons
Executioner
Archers Zap Executioner
P.E.K.K.A Flying Machine
P.E.K.K.A Executioner
Executioner Archers Flying Machine
P.E.K.K.A Executioner
P.E.K.K.A Executioner Archers Skeletons
P.E.K.K.A Executioner
P.E.K.K.A Executioner
P.E.K.K.A Skeletons
P.E.K.K.A
Skeletons Archers Executioner P.E.K.K.A
Skeletons Flying Machine Executioner Archers
P.E.K.K.A Skeletons Executioner Zap
Skeletons Executioner Zap P.E.K.K.A
Executioner P.E.K.K.A Archers Skeletons Flying Machine
Zap Executioner
Executioner Flying Machine P.E.K.K.A Archers Zap
Zap Flying Machine Archers Skeletons
P.E.K.K.A Executioner Archers
Archers P.E.K.K.A Executioner
P.E.K.K.A Zap
Executioner Archers Zap Flying Machine
P.E.K.K.A Zap Skeletons
Executioner Lava Hound Archers Zap
P.E.K.K.A

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Executioner Zap Archers Flying Machine
Skeletons Executioner Archers
Executioner Zap Skeletons Archers
Zap Executioner Archers Flying Machine
Zap Executioner Flying Machine Archers
Zap Skeletons Archers Executioner
Executioner Archers Flying Machine
Archers Flying Machine Executioner Skeletons
Executioner Archers Flying Machine
Executioner
Skeletons Archers
Executioner Archers Zap
Archers Executioner