My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Archers Baby Dragon Bandit Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Bandit Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Archers Bandit Ram Rider
Giant Snowball
Skeletons Bomber Archers Baby Dragon Lumberjack Ram Rider
Zap
Skeletons Bomber Archers Bandit Ram Rider
Barbarian Barrel
Skeletons Bomber Archers Bandit Lumberjack
The Log
Skeletons Bomber Archers Bandit Lumberjack Ram Rider
Earthquake
Skeletons Bomber Archers
Arrows
Skeletons Bomber Archers
Royal Delivery
Skeletons Bomber Archers Baby Dragon Bandit Lumberjack Ram Rider
Fireball
Bomber Archers Baby Dragon Bandit Lumberjack Ram Rider
Poison
Bomber Archers
Lightning
Baby Dragon Bandit Lumberjack Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Zap Archers Bandit Baby Dragon Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Zap Archers

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Zap Baby Dragon Bandit Lumberjack Ram Rider
Zap
Ram Rider Bomber Archers Baby Dragon Bandit Lumberjack
Archers
Zap Baby Dragon Bandit Lumberjack Ram Rider
Baby Dragon
Bomber Zap Archers Bandit Lumberjack Ram Rider
Bandit
Bomber Zap Archers Baby Dragon Lumberjack Ram Rider
Lumberjack
Bomber Zap Archers Baby Dragon Bandit Ram Rider
Ram Rider
Zap Bomber Archers Baby Dragon Bandit Lumberjack

Defense Synergies 0 22

Skeletons
Bomber Zap Archers Baby Dragon Bandit Lumberjack Ram Rider
Bomber
Skeletons Zap Bandit
Zap
Skeletons Bomber Archers Baby Dragon Bandit Lumberjack Ram Rider
Archers
Skeletons Zap Baby Dragon Bandit Lumberjack
Baby Dragon
Skeletons Zap Archers Bandit Lumberjack
Bandit
Skeletons Bomber Zap Archers Baby Dragon Lumberjack Ram Rider
Lumberjack
Skeletons Zap Archers Baby Dragon Bandit Ram Rider
Ram Rider
Skeletons Zap Bandit Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Baby Dragon Ram Rider
Lumberjack Skeletons Bomber Zap Bandit Ram Rider
Lumberjack Ram Rider Skeletons Bomber Archers Bandit
Lumberjack Skeletons Bomber Bandit Ram Rider
Bomber Lumberjack
Skeletons Bomber Zap Archers Baby Dragon Bandit Lumberjack
Ram Rider Zap Archers Baby Dragon
Zap Baby Dragon Bandit Ram Rider
Skeletons Lumberjack
Skeletons Bomber Archers Bandit Lumberjack
Archers Skeletons Bomber Zap Baby Dragon Bandit Lumberjack Ram Rider
Zap Archers Baby Dragon Ram Rider
Lumberjack Skeletons Bomber Zap Bandit Ram Rider
Bomber Zap Baby Dragon Lumberjack
Bandit Lumberjack Ram Rider
Zap Bandit Lumberjack Ram Rider
Skeletons Bomber Lumberjack
Bomber Zap Archers Baby Dragon Bandit Lumberjack Ram Rider
Zap Baby Dragon Bomber Archers Bandit Lumberjack Ram Rider
Lumberjack Ram Rider
Bomber Archers Baby Dragon Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap Archers Bandit
Bandit Bomber Zap Archers Baby Dragon Lumberjack
Bandit Lumberjack Skeletons Zap Ram Rider
Lumberjack Zap Bandit Ram Rider
Skeletons Bandit Lumberjack Ram Rider
Skeletons Zap Archers Baby Dragon Ram Rider
Skeletons Archers Bandit Lumberjack Ram Rider
Lumberjack
Zap Skeletons Baby Dragon Bandit
Skeletons
Lumberjack
Zap
Skeletons Bandit Lumberjack Ram Rider
Bomber Archers Baby Dragon
Skeletons Bomber Zap Archers Baby Dragon Lumberjack
Bomber Zap Archers Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Zap Baby Dragon Bandit Ram Rider
Baby Dragon Bandit
Bomber Zap Baby Dragon
Zap Baby Dragon Ram Rider
Bomber Archers Baby Dragon
Zap Baby Dragon Ram Rider
Zap Bandit Ram Rider
Lumberjack
Zap Bandit Ram Rider
Zap Archers Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Zap Baby Dragon
Bomber Zap Baby Dragon Bandit
Baby Dragon Bandit
Bomber
Bomber Zap Archers Baby Dragon Bandit
Bomber Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Bomber Baby Dragon
Zap Baby Dragon Bandit Ram Rider
Zap Baby Dragon Bandit Ram Rider
Zap Baby Dragon Bandit
Zap Archers Baby Dragon
Zap
Bomber Zap Bandit
Zap
Zap Archers Bandit
Zap Archers Baby Dragon Ram Rider
Baby Dragon Lumberjack
Bomber Zap Baby Dragon
Zap
Zap Baby Dragon
Zap
Zap Baby Dragon Bandit

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