My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Wall Breakers Miner
Giant Snowball
Skeletons Bats Wall Breakers Miner
Zap
Skeletons Bats Firecracker Wall Breakers
Barbarian Barrel
Skeletons Firecracker Valkyrie Bomb Tower Wall Breakers
The Log
Skeletons Firecracker Wall Breakers
Earthquake
Skeletons Firecracker Bomb Tower
Arrows
Skeletons Bats Firecracker Wall Breakers
Royal Delivery
Skeletons Bats Firecracker Valkyrie Wall Breakers Miner
Fireball
Firecracker Bomb Tower Wall Breakers
Poison
Bats Firecracker Bomb Tower
Lightning
Valkyrie Bomb Tower
Rocket
Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Wall Breakers The Log Firecracker Miner Valkyrie Bomb Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Wall Breakers The Log

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Miner Firecracker Wall Breakers
Firecracker
Miner Bats Valkyrie Wall Breakers
Valkyrie
Bats Firecracker Wall Breakers
Bomb Tower
Wall Breakers
Miner Bats Firecracker Valkyrie The Log
The Log
Wall Breakers Miner
Miner
Bats Firecracker Wall Breakers The Log

Defense Synergies 3 12

Skeletons
Bats Firecracker Bomb Tower The Log
Bats
Skeletons Firecracker Valkyrie Bomb Tower The Log
Firecracker
Valkyrie The Log Skeletons Bats Bomb Tower
Valkyrie
Firecracker Bats Bomb Tower The Log
Bomb Tower
The Log Skeletons Bats Firecracker Valkyrie
Wall Breakers
The Log
Firecracker Bomb Tower Skeletons Bats Valkyrie Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
Bomb Tower Skeletons Bats Firecracker Valkyrie The Log
Bomb Tower Skeletons Bats Valkyrie
Bomb Tower Skeletons Bats Firecracker Valkyrie
Firecracker Valkyrie Bomb Tower The Log
The Log Skeletons Bats Firecracker Valkyrie Bomb Tower
Bats Firecracker Bomb Tower
Valkyrie Bomb Tower The Log
Skeletons Bomb Tower
Skeletons Firecracker Valkyrie Miner
Bats Valkyrie Skeletons Firecracker Bomb Tower The Log
Bats Firecracker
Bomb Tower Skeletons Bats Valkyrie The Log
Valkyrie Bomb Tower Bats Firecracker The Log
Bomb Tower
Bomb Tower The Log
Bomb Tower Skeletons Bats Firecracker Valkyrie
Bomb Tower Bats Firecracker Valkyrie The Log
Valkyrie Bomb Tower The Log Bats Firecracker
Bomb Tower
Valkyrie Bats Firecracker Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons
Firecracker Valkyrie Bomb Tower The Log Miner
Skeletons Bats Valkyrie Bomb Tower The Log
Valkyrie Bats The Log
Skeletons Valkyrie
Firecracker Skeletons Bats Bomb Tower
Skeletons Bats Valkyrie Bomb Tower
Valkyrie Bomb Tower
Skeletons Bats Firecracker Valkyrie Bomb Tower The Log
Skeletons
Bats Valkyrie Bomb Tower
Valkyrie The Log
Skeletons Valkyrie Bomb Tower
Firecracker Valkyrie Bomb Tower
Skeletons Bats Firecracker Valkyrie Bomb Tower The Log
Bats Valkyrie Firecracker Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log Miner
The Log Miner
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Miner Firecracker
Bats
Firecracker Miner Valkyrie The Log
Firecracker
Firecracker The Log Miner
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats
Firecracker The Log
Firecracker Valkyrie The Log Miner
The Log
The Log
The Log
Firecracker The Log Valkyrie
Firecracker The Log Miner
The Log Miner
Miner Firecracker The Log
Bats Firecracker
Bats Firecracker
The Log Miner
Firecracker
Firecracker The Log
Bats
Firecracker
The Log
Miner Firecracker Valkyrie
The Log Firecracker
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Miner

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