My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Valkyrie Flying Machine Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Flying Machine
Zap
Skeletons Flying Machine
Barbarian Barrel
Skeletons Ice Spirit Valkyrie Wizard
The Log
Skeletons Ice Spirit
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit Flying Machine
Royal Delivery
Skeletons Ice Spirit Valkyrie Flying Machine Wizard
Fireball
Flying Machine Wizard
Poison
Flying Machine Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Tornado Valkyrie Flying Machine Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Tornado

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Valkyrie Golem
Zap
Ice Spirit Tornado Valkyrie Flying Machine Golem
Valkyrie
Ice Spirit Zap Flying Machine Wizard Tornado
Flying Machine
Zap Valkyrie Golem
Wizard
Tornado Valkyrie Golem
Tornado
Zap Wizard Valkyrie Golem
Golem
Ice Spirit Zap Flying Machine Wizard Tornado

Defense Synergies 2 15

Skeletons
Ice Spirit Zap Flying Machine Wizard Tornado
Ice Spirit
Zap Skeletons Valkyrie Flying Machine Wizard Tornado
Zap
Ice Spirit Skeletons Valkyrie Flying Machine Tornado
Valkyrie
Ice Spirit Zap Flying Machine Wizard Tornado
Flying Machine
Skeletons Ice Spirit Zap Valkyrie
Wizard
Tornado Skeletons Ice Spirit Valkyrie
Tornado
Wizard Skeletons Ice Spirit Zap Valkyrie
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Flying Machine Wizard
Skeletons Ice Spirit Zap Valkyrie Flying Machine
Tornado Skeletons Valkyrie
Skeletons Valkyrie
Valkyrie Tornado
Tornado Skeletons Zap Valkyrie Flying Machine
Tornado Ice Spirit Zap Flying Machine Wizard
Zap Valkyrie Flying Machine
Skeletons Tornado
Tornado Skeletons Ice Spirit Valkyrie
Valkyrie Skeletons Zap Flying Machine Wizard Tornado
Zap Flying Machine Wizard Tornado
Skeletons Ice Spirit Zap Valkyrie Flying Machine Wizard
Valkyrie Wizard Ice Spirit Zap Tornado
Tornado Ice Spirit Zap
Wizard Skeletons Valkyrie Tornado
Ice Spirit Zap Valkyrie Flying Machine Wizard Tornado
Zap Valkyrie Wizard Tornado Ice Spirit Flying Machine
Tornado
Valkyrie Wizard Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap
Zap Valkyrie Flying Machine Wizard
Skeletons Ice Spirit Zap Valkyrie
Valkyrie Zap Tornado
Skeletons Valkyrie
Wizard Skeletons Ice Spirit Zap Flying Machine Tornado
Skeletons Valkyrie Flying Machine
Valkyrie
Zap Skeletons Ice Spirit Valkyrie Flying Machine Tornado
Skeletons
Valkyrie Flying Machine
Zap Valkyrie Tornado
Skeletons Valkyrie Wizard
Wizard Valkyrie Flying Machine
Skeletons Ice Spirit Zap Valkyrie Flying Machine Tornado
Valkyrie Zap Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine
Zap Flying Machine Tornado
Flying Machine
Valkyrie Flying Machine
Wizard Zap Valkyrie
Wizard Ice Spirit Zap Flying Machine Tornado
Flying Machine Wizard Tornado
Ice Spirit Zap Flying Machine Wizard Tornado
Zap Flying Machine Wizard Tornado
Tornado
Zap Valkyrie Flying Machine Wizard Tornado
Zap Flying Machine Wizard Tornado
Flying Machine
Flying Machine
Zap Flying Machine
Zap Flying Machine Wizard
Flying Machine Wizard
Tornado
Zap Flying Machine Wizard
Zap Valkyrie Flying Machine Wizard Tornado
Wizard Tornado
Tornado
Zap Flying Machine
Zap Tornado Ice Spirit Valkyrie Wizard
Zap Flying Machine Wizard Tornado
Zap Flying Machine Wizard Tornado
Zap Tornado
Zap Flying Machine Wizard Tornado
Zap Ice Spirit Flying Machine Wizard
Zap Wizard
Zap Ice Spirit
Wizard
Zap Ice Spirit Flying Machine
Zap Flying Machine Wizard Tornado
Valkyrie Flying Machine Wizard
Zap Flying Machine Wizard
Zap Tornado
Flying Machine
Zap Ice Spirit Flying Machine Tornado
Zap Flying Machine Tornado
Zap Flying Machine Tornado

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