My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Executioner Electro Wizard
The Log
Skeletons Ice Spirit Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Hog Rider Executioner Electro Wizard
Fireball
Hog Rider Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Tornado Hog Rider Electro Wizard Executioner Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Tornado

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Executioner
Hog Rider
Ice Spirit The Log Rocket Tornado Executioner Electro Wizard
Rocket
Tornado Hog Rider
Tornado
Rocket Executioner Hog Rider The Log
Executioner
Tornado Ice Spirit Hog Rider The Log
The Log
Hog Rider Tornado Executioner
Electro Wizard
Hog Rider

Defense Synergies 2 15

Skeletons
Ice Spirit Tornado Executioner The Log Electro Wizard
Ice Spirit
Skeletons Rocket Tornado Executioner The Log Electro Wizard
Hog Rider
Rocket
Tornado Ice Spirit The Log
Tornado
Rocket Executioner Skeletons Ice Spirit The Log Electro Wizard
Executioner
Tornado Skeletons Ice Spirit The Log
The Log
Skeletons Ice Spirit Rocket Tornado Executioner Electro Wizard
Electro Wizard
Skeletons Ice Spirit Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner The Log Electro Wizard
Skeletons Ice Spirit Executioner The Log Electro Wizard
Rocket Tornado Skeletons Executioner Electro Wizard
Skeletons Electro Wizard
Rocket Tornado The Log
Tornado The Log Skeletons Executioner Electro Wizard
Rocket Tornado Electro Wizard Ice Spirit Executioner
Rocket The Log Electro Wizard
Skeletons Tornado
Tornado Skeletons Ice Spirit Electro Wizard
Executioner Electro Wizard Skeletons Tornado The Log
Executioner Tornado Electro Wizard
Skeletons Ice Spirit Rocket The Log Electro Wizard
Rocket Executioner Ice Spirit Tornado The Log Electro Wizard
Electro Wizard
Rocket Tornado Ice Spirit The Log Electro Wizard
Skeletons Tornado Executioner Electro Wizard
Ice Spirit Tornado Executioner The Log Electro Wizard
Tornado Executioner The Log Ice Spirit Electro Wizard
Tornado Electro Wizard
Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Electro Wizard
Electro Wizard Rocket Executioner The Log
Skeletons Ice Spirit Rocket The Log Electro Wizard
Rocket Tornado The Log Electro Wizard
Skeletons Executioner
Rocket Executioner Skeletons Ice Spirit Tornado Electro Wizard
Rocket Skeletons Electro Wizard
Rocket Electro Wizard Skeletons Ice Spirit Tornado The Log
Skeletons
Rocket Tornado The Log Electro Wizard
Rocket Skeletons Executioner
Executioner
Electro Wizard Skeletons Ice Spirit Rocket Tornado Executioner The Log
Executioner The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Tornado Executioner The Log Electro Wizard
Rocket The Log
Rocket The Log
Rocket Executioner The Log
Executioner Ice Spirit Rocket Tornado
Tornado Executioner The Log
The Log Ice Spirit Tornado Executioner
The Log Tornado
Rocket Tornado Electro Wizard
Rocket Tornado The Log Electro Wizard
Rocket Tornado Executioner
Rocket Executioner The Log
Rocket
The Log
Rocket Executioner The Log
Rocket Executioner The Log
Rocket Tornado
Rocket
Rocket Executioner The Log Electro Wizard
Rocket Tornado The Log
Rocket The Log
Rocket Tornado
Rocket Tornado The Log
Rocket The Log
Tornado The Log Ice Spirit Executioner
The Log Tornado Executioner Electro Wizard
Tornado The Log
Rocket Tornado The Log
Tornado Executioner Electro Wizard
Rocket Electro Wizard Ice Spirit
Rocket The Log
Rocket Ice Spirit Electro Wizard
Rocket The Log
Electro Wizard Ice Spirit Rocket
Rocket Tornado Executioner Electro Wizard
The Log
Rocket Executioner Electro Wizard
The Log Executioner
Rocket Tornado
Executioner
Ice Spirit Rocket Tornado The Log Electro Wizard
Rocket Tornado Executioner Electro Wizard
Rocket Tornado Executioner The Log Electro Wizard

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