My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Valkyrie Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Minion Horde Valkyrie Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Minions Minion Horde Giant Skeleton
Giant Snowball
Skeletons Spear Goblins Minions Minion Horde Baby Dragon
Zap
Skeletons Spear Goblins Minions Minion Horde
Barbarian Barrel
Skeletons Spear Goblins Knight Valkyrie Giant Skeleton
The Log
Skeletons Spear Goblins Giant Skeleton
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins Minions Minion Horde
Royal Delivery
Skeletons Spear Goblins Knight Minions Minion Horde Valkyrie Baby Dragon Giant Skeleton
Fireball
Minions Minion Horde Baby Dragon
Poison
Spear Goblins Minions Minion Horde
Lightning
Knight Valkyrie Baby Dragon
Rocket
Minion Horde Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Valkyrie Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Knight Minions Valkyrie Baby Dragon Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Knight Minions

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Valkyrie Baby Dragon Giant Skeleton
Knight
Spear Goblins Minions Baby Dragon Minion Horde
Minions
Knight Valkyrie Baby Dragon Giant Skeleton
Minion Horde
Knight Giant Skeleton
Valkyrie
Spear Goblins Minions Baby Dragon Giant Skeleton
Baby Dragon
Knight Spear Goblins Minions Valkyrie Giant Skeleton
Giant Skeleton
Spear Goblins Minions Minion Horde Valkyrie Baby Dragon

Defense Synergies 3 16

Skeletons
Spear Goblins Knight Minions Minion Horde Baby Dragon Giant Skeleton
Spear Goblins
Knight Skeletons Minions Valkyrie Baby Dragon Giant Skeleton
Knight
Spear Goblins Minions Skeletons Minion Horde Baby Dragon
Minions
Knight Valkyrie Skeletons Spear Goblins Baby Dragon Giant Skeleton
Minion Horde
Skeletons Knight
Valkyrie
Minions Spear Goblins Baby Dragon
Baby Dragon
Skeletons Spear Goblins Knight Minions Valkyrie Giant Skeleton
Giant Skeleton
Skeletons Spear Goblins Minions Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minions Minion Horde Valkyrie Baby Dragon
Minion Horde Skeletons Knight Minions Valkyrie
Minion Horde Skeletons Knight Minions Valkyrie Giant Skeleton
Minion Horde Skeletons Knight Minions Valkyrie
Valkyrie Giant Skeleton
Skeletons Spear Goblins Minions Valkyrie Baby Dragon
Minions Minion Horde Spear Goblins Baby Dragon
Valkyrie Baby Dragon Giant Skeleton
Minion Horde Skeletons Minions
Knight Skeletons Spear Goblins Minion Horde Valkyrie Giant Skeleton
Minions Minion Horde Valkyrie Skeletons Spear Goblins Knight Baby Dragon Giant Skeleton
Minions Minion Horde Spear Goblins Baby Dragon
Minion Horde Skeletons Knight Minions Valkyrie Giant Skeleton
Valkyrie Minions Minion Horde Baby Dragon
Knight Minion Horde
Minion Horde
Minion Horde Skeletons Knight Minions Valkyrie
Spear Goblins Knight Minions Minion Horde Valkyrie Baby Dragon
Valkyrie Baby Dragon Spear Goblins Knight Minions Giant Skeleton
Valkyrie Spear Goblins Knight Minions Minion Horde Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons Spear Goblins Giant Skeleton
Knight Valkyrie Baby Dragon
Giant Skeleton Skeletons Spear Goblins Knight Minions Minion Horde Valkyrie
Valkyrie Giant Skeleton Knight Minion Horde
Giant Skeleton Skeletons Knight Minion Horde Valkyrie
Skeletons Minions Minion Horde Baby Dragon
Skeletons Spear Goblins Knight Minions Minion Horde Valkyrie Giant Skeleton
Giant Skeleton Knight Minion Horde Valkyrie
Minion Horde Giant Skeleton Skeletons Spear Goblins Knight Minions Valkyrie Baby Dragon
Skeletons Minion Horde
Knight Minions Minion Horde Valkyrie Giant Skeleton
Valkyrie Giant Skeleton
Giant Skeleton Skeletons Knight Minion Horde Valkyrie
Minion Horde Valkyrie Baby Dragon
Skeletons Spear Goblins Knight Minions Minion Horde Valkyrie Baby Dragon Giant Skeleton
Minions Valkyrie Minion Horde Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Valkyrie Baby Dragon Giant Skeleton
Baby Dragon
Minion Horde Baby Dragon Giant Skeleton
Knight Valkyrie Giant Skeleton
Minion Horde Valkyrie Baby Dragon
Spear Goblins Minions Minion Horde Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Minions Minion Horde
Knight Minion Horde Valkyrie
Baby Dragon
Knight Baby Dragon
Minions Minion Horde Baby Dragon
Baby Dragon
Spear Goblins Minion Horde Baby Dragon
Minion Horde Baby Dragon
Minions Minion Horde
Baby Dragon
Valkyrie Baby Dragon
Minions Minion Horde Baby Dragon Giant Skeleton
Minion Horde Baby Dragon
Valkyrie Baby Dragon
Minion Horde
Baby Dragon
Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Minions Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Giant Skeleton
Minion Horde Spear Goblins Minions
Baby Dragon
Knight Minion Horde Valkyrie Baby Dragon
Baby Dragon
Giant Skeleton
Minion Horde
Minions Minion Horde Baby Dragon Giant Skeleton
Baby Dragon Giant Skeleton

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