My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Tower Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Royal Giant Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Royal Giant
Giant Snowball
Skeletons Spear Goblins Barbarians Princess
Zap
Skeletons Spear Goblins Royal Giant Inferno Tower Princess
Barbarian Barrel
Skeletons Spear Goblins Barbarians Inferno Tower Princess Ice Wizard
The Log
Skeletons Spear Goblins Barbarians Royal Giant Princess
Earthquake
Skeletons Spear Goblins Barbarians Inferno Tower
Arrows
Skeletons Spear Goblins Princess
Royal Delivery
Skeletons Spear Goblins Barbarians Princess Ice Wizard
Fireball
Barbarians Inferno Tower Princess Ice Wizard
Poison
Spear Goblins Barbarians Inferno Tower Princess Ice Wizard
Lightning
Inferno Tower Ice Wizard
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Tower Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Princess Ice Wizard Fireball Barbarians Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Princess Ice Wizard

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Royal Giant Princess
Barbarians
Royal Giant
Fireball Ice Wizard Spear Goblins Princess
Fireball
Royal Giant Princess
Inferno Tower
Princess
Spear Goblins Royal Giant Fireball
Ice Wizard
Royal Giant

Defense Synergies 0 13

Skeletons
Spear Goblins Inferno Tower Princess Ice Wizard
Spear Goblins
Skeletons Barbarians Inferno Tower Ice Wizard
Barbarians
Spear Goblins
Royal Giant
Fireball
Inferno Tower Princess Ice Wizard
Inferno Tower
Skeletons Spear Goblins Fireball Princess Ice Wizard
Princess
Skeletons Fireball Inferno Tower Ice Wizard
Ice Wizard
Skeletons Spear Goblins Fireball Inferno Tower Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Inferno Tower
Barbarians Inferno Tower Skeletons Ice Wizard
Barbarians Inferno Tower Skeletons Ice Wizard
Barbarians Inferno Tower Skeletons Ice Wizard
Barbarians Fireball Princess
Fireball Skeletons Spear Goblins Ice Wizard
Inferno Tower Spear Goblins Fireball Princess Ice Wizard
Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Skeletons Princess Ice Wizard
Skeletons Spear Goblins Barbarians Inferno Tower Ice Wizard
Barbarians Ice Wizard Skeletons Spear Goblins Fireball Princess
Inferno Tower Spear Goblins Fireball Princess Ice Wizard
Barbarians Inferno Tower Skeletons Fireball Ice Wizard
Fireball Barbarians Princess
Barbarians Inferno Tower
Barbarians Inferno Tower Fireball
Barbarians Skeletons Fireball Inferno Tower
Fireball Spear Goblins Barbarians Ice Wizard
Spear Goblins Barbarians Fireball Princess Ice Wizard
Barbarians Inferno Tower
Spear Goblins Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Spear Goblins Fireball Inferno Tower
Fireball
Barbarians Skeletons Spear Goblins Inferno Tower
Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Skeletons
Fireball Skeletons Princess Ice Wizard
Skeletons Spear Goblins Barbarians Fireball Inferno Tower Ice Wizard
Inferno Tower Barbarians
Skeletons Spear Goblins Barbarians Fireball Inferno Tower
Inferno Tower Skeletons Barbarians
Barbarians Inferno Tower
Barbarians Fireball
Barbarians Skeletons Fireball Inferno Tower
Barbarians Fireball Princess
Barbarians Inferno Tower Skeletons Spear Goblins Fireball
Barbarians Fireball Inferno Tower Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess Ice Wizard
Fireball
Barbarians Fireball
Fireball
Fireball Spear Goblins Princess Ice Wizard
Princess
Fireball Princess Ice Wizard
Fireball
Fireball
Fireball Princess
Fireball Princess
Fireball Princess
Fireball Princess
Princess Fireball
Spear Goblins Fireball Princess
Fireball Princess
Fireball
Fireball Princess
Fireball Princess
Fireball
Fireball Princess
Barbarians Fireball
Fireball Princess Ice Wizard
Fireball Princess Ice Wizard
Fireball Princess
Fireball
Fireball Princess Ice Wizard
Fireball
Fireball
Fireball
Fireball Princess
Fireball Princess
Spear Goblins Barbarians Fireball Princess
Fireball Princess Ice Wizard
Fireball
Fireball Princess
Fireball Princess
Fireball
Fireball Princess
Fireball Princess
Fireball Princess

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