My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bats Mega Minion Musketeer P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Guards Bandit
Giant Snowball
Skeletons Spear Goblins Bats Mega Minion Musketeer Guards
Zap
Skeletons Spear Goblins Bats Guards Bandit
Barbarian Barrel
Skeletons Spear Goblins Musketeer Guards Bandit
The Log
Skeletons Spear Goblins Musketeer Guards Bandit
Earthquake
Skeletons Spear Goblins Guards
Arrows
Skeletons Spear Goblins Bats Guards
Royal Delivery
Skeletons Spear Goblins Bats Mega Minion Musketeer Guards P.E.K.K.A Bandit
Fireball
Mega Minion Musketeer Bandit
Poison
Spear Goblins Bats Mega Minion Musketeer Guards
Lightning
Mega Minion Musketeer Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mega Minion Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bats Mega Minion Guards Bandit Musketeer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Bats Mega Minion

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Bandit
Bats
Mega Minion P.E.K.K.A Bandit
Mega Minion
Bats
Musketeer
P.E.K.K.A Bandit
Guards
Bandit
P.E.K.K.A
Bats Musketeer
Bandit
Spear Goblins Bats Musketeer Guards

Defense Synergies 2 19

Skeletons
Musketeer Spear Goblins Bats Mega Minion P.E.K.K.A Bandit
Spear Goblins
Skeletons Bats Mega Minion Musketeer Guards P.E.K.K.A Bandit
Bats
Skeletons Spear Goblins Musketeer P.E.K.K.A Bandit
Mega Minion
Skeletons Spear Goblins Musketeer Guards Bandit
Musketeer
Skeletons Guards Spear Goblins Bats Mega Minion P.E.K.K.A Bandit
Guards
Musketeer Spear Goblins Mega Minion
P.E.K.K.A
Skeletons Spear Goblins Bats Musketeer
Bandit
Skeletons Spear Goblins Bats Mega Minion Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion Musketeer
P.E.K.K.A Skeletons Bats Mega Minion Musketeer Bandit
P.E.K.K.A Skeletons Bats Mega Minion Musketeer Bandit
P.E.K.K.A Skeletons Bats Mega Minion Musketeer Guards Bandit
P.E.K.K.A
Skeletons Spear Goblins Bats Mega Minion Musketeer Guards Bandit
Bats Mega Minion Musketeer Spear Goblins
Musketeer P.E.K.K.A Bandit
P.E.K.K.A Skeletons Musketeer
Guards Skeletons Spear Goblins Musketeer Bandit
Bats Guards Skeletons Spear Goblins Mega Minion Musketeer Bandit
Mega Minion Musketeer Spear Goblins Bats
P.E.K.K.A Skeletons Bats Musketeer Guards Bandit
Bats Mega Minion Guards P.E.K.K.A
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Skeletons Bats Musketeer P.E.K.K.A
Spear Goblins Bats Mega Minion Musketeer Guards Bandit
Spear Goblins Bats Mega Minion Musketeer Guards Bandit
P.E.K.K.A Musketeer
Spear Goblins Bats Musketeer Guards P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Spear Goblins P.E.K.K.A Bandit
Bandit Mega Minion Musketeer
Guards P.E.K.K.A Bandit Skeletons Spear Goblins Bats Musketeer
Guards P.E.K.K.A Bats Musketeer Bandit
P.E.K.K.A Skeletons Musketeer Guards Bandit
Skeletons Bats Musketeer
Guards P.E.K.K.A Skeletons Spear Goblins Bats Mega Minion Musketeer Bandit
P.E.K.K.A
P.E.K.K.A Skeletons Spear Goblins Bats Mega Minion Bandit
P.E.K.K.A Skeletons Mega Minion Musketeer Guards
P.E.K.K.A Bats Mega Minion Musketeer Guards
P.E.K.K.A Guards
P.E.K.K.A Skeletons Guards Bandit
Musketeer
Guards Skeletons Spear Goblins Bats Mega Minion Musketeer P.E.K.K.A
Bats Mega Minion Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards Bandit
Musketeer Bandit
Bandit
Musketeer Guards
Spear Goblins Bats Mega Minion Musketeer
Musketeer
Bandit
Bats Musketeer Guards
Musketeer Bandit
Musketeer
Musketeer Bandit
Musketeer Bandit
Musketeer
Spear Goblins Musketeer Bandit
Musketeer Bandit
Bats
Mega Minion Musketeer Bandit
Musketeer
Musketeer
Musketeer
Mega Minion
Musketeer Bandit
Musketeer Bandit
Musketeer Bandit
Bats Musketeer
Bats Mega Minion Musketeer Guards
Mega Minion
Musketeer Bandit
P.E.K.K.A
Spear Goblins Bats Musketeer Guards Bandit
Mega Minion Musketeer
Mega Minion Musketeer
Musketeer
Mega Minion Musketeer P.E.K.K.A
Bats Musketeer Guards
Bats Musketeer
Musketeer Bandit

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