My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bats Royal Giant Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Royal Giant Goblin Barrel Giant Skeleton
Giant Snowball
Skeletons Spear Goblins Bats Goblin Barrel Witch
Zap
Skeletons Spear Goblins Bats Royal Giant Goblin Barrel Witch
Barbarian Barrel
Skeletons Spear Goblins Goblin Barrel Witch Giant Skeleton
The Log
Skeletons Spear Goblins Royal Giant Goblin Barrel Witch Giant Skeleton
Earthquake
Skeletons Spear Goblins Goblin Barrel Witch
Arrows
Skeletons Spear Goblins Bats Goblin Barrel Witch
Royal Delivery
Skeletons Spear Goblins Bats Goblin Barrel Witch Giant Skeleton
Fireball
Goblin Barrel Witch
Poison
Spear Goblins Bats Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bats Arrows Goblin Barrel Witch Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Bats Arrows

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Goblin Barrel Royal Giant Giant Skeleton
Bats
Royal Giant Giant Skeleton Goblin Barrel
Arrows
Royal Giant Goblin Barrel Giant Skeleton
Royal Giant
Bats Arrows Goblin Barrel Spear Goblins Witch Giant Skeleton
Goblin Barrel
Spear Goblins Royal Giant Bats Arrows Giant Skeleton
Witch
Royal Giant Giant Skeleton
Giant Skeleton
Bats Spear Goblins Arrows Royal Giant Goblin Barrel Witch

Defense Synergies 0 10

Skeletons
Spear Goblins Bats Witch Giant Skeleton
Spear Goblins
Skeletons Bats Arrows Giant Skeleton
Bats
Skeletons Spear Goblins Giant Skeleton
Arrows
Spear Goblins Giant Skeleton
Royal Giant
Goblin Barrel
Witch
Skeletons Giant Skeleton
Giant Skeleton
Skeletons Spear Goblins Bats Arrows Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Skeletons Bats Witch
Witch Skeletons Bats Giant Skeleton
Witch Skeletons Bats
Arrows Giant Skeleton
Arrows Skeletons Spear Goblins Bats
Bats Spear Goblins Arrows Witch
Arrows Giant Skeleton
Witch Skeletons
Skeletons Spear Goblins Giant Skeleton
Bats Witch Skeletons Spear Goblins Arrows Giant Skeleton
Arrows Spear Goblins Bats Witch
Skeletons Bats Witch Giant Skeleton
Bats Arrows Witch
Skeletons Bats Arrows Witch
Arrows Spear Goblins Bats Witch
Arrows Witch Spear Goblins Bats Giant Skeleton
Spear Goblins Bats Arrows Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Witch Giant Skeleton
Arrows
Giant Skeleton Skeletons Spear Goblins Bats Witch
Giant Skeleton Bats
Giant Skeleton Skeletons Witch
Arrows Skeletons Bats Witch
Skeletons Spear Goblins Bats Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Spear Goblins Bats Witch
Witch Skeletons
Bats Witch Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Skeletons Witch
Witch
Witch Skeletons Spear Goblins Bats Giant Skeleton
Bats Arrows Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Giant Skeleton
Arrows
Arrows Spear Goblins Bats Witch
Arrows Witch
Arrows
Arrows
Bats
Arrows
Arrows
Arrows
Arrows
Spear Goblins Arrows Witch
Arrows
Arrows
Bats
Arrows
Arrows Witch
Giant Skeleton
Arrows
Arrows
Arrows Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Bats Arrows Witch
Bats Witch
Arrows
Arrows
Giant Skeleton
Arrows
Spear Goblins Bats Witch
Arrows Witch
Arrows
Arrows
Arrows Giant Skeleton
Bats Witch Giant Skeleton
Bats Witch
Witch Giant Skeleton

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