My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Royal Giant Three Musketeers Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Goblin Gang Three Musketeers Goblin Barrel Skeleton Army
Zap
Skeletons Goblin Gang Royal Giant Three Musketeers Goblin Barrel Skeleton Army
Barbarian Barrel
Skeletons Goblin Gang Three Musketeers Goblin Barrel Skeleton Army
The Log
Skeletons Goblin Gang Royal Giant Three Musketeers Goblin Barrel Skeleton Army
Earthquake
Skeletons Goblin Gang Goblin Barrel Skeleton Army
Arrows
Skeletons Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Goblin Gang Three Musketeers Goblin Barrel Skeleton Army
Fireball
Goblin Gang Three Musketeers Goblin Barrel Skeleton Army
Poison
Goblin Gang Three Musketeers Skeleton Army
Lightning
Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Gang Goblin Barrel Skeleton Army Royal Giant Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Goblin Gang Goblin Barrel

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Giant Goblin Barrel
Goblin Gang
Goblin Barrel Royal Giant Three Musketeers
Royal Giant
Arrows Goblin Barrel Goblin Gang Rocket
Rocket
Royal Giant
Three Musketeers
Goblin Gang
Goblin Barrel
Goblin Gang Royal Giant Arrows Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 0 1

Skeletons
Arrows
Goblin Gang
Skeleton Army
Royal Giant
Rocket
Three Musketeers
Goblin Barrel
Skeleton Army
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Skeleton Army Skeletons Goblin Gang Three Musketeers
Goblin Gang Rocket Three Musketeers Skeleton Army Skeletons
Three Musketeers Skeleton Army Skeletons Goblin Gang
Arrows Rocket Skeleton Army
Arrows Goblin Gang Skeleton Army Skeletons
Rocket Three Musketeers Arrows Goblin Gang
Rocket Arrows
Three Musketeers Skeletons Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Skeletons
Goblin Gang Skeleton Army Skeletons Arrows
Arrows Three Musketeers Goblin Gang
Skeleton Army Skeletons Goblin Gang Rocket Three Musketeers
Rocket Three Musketeers Skeleton Army Arrows Goblin Gang
Skeleton Army Goblin Gang Three Musketeers
Rocket Skeleton Army Goblin Gang Three Musketeers
Three Musketeers Skeletons Arrows Goblin Gang Skeleton Army
Arrows Goblin Gang Three Musketeers Skeleton Army
Arrows
Three Musketeers
Goblin Gang Skeleton Army Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Skeletons
Arrows Goblin Gang Rocket
Goblin Gang Skeleton Army Skeletons Rocket
Goblin Gang Rocket Skeleton Army
Skeletons Goblin Gang Three Musketeers Skeleton Army
Arrows Rocket Skeletons Goblin Gang Three Musketeers
Goblin Gang Rocket Skeleton Army Skeletons
Skeleton Army
Rocket Skeletons Skeleton Army
Skeletons Goblin Gang Three Musketeers Skeleton Army
Rocket Skeleton Army Arrows
Rocket Skeleton Army Skeletons Goblin Gang Three Musketeers
Three Musketeers Skeleton Army
Goblin Gang Skeleton Army Skeletons Rocket Three Musketeers
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Rocket Arrows
Arrows Rocket
Arrows
Arrows
Arrows
Rocket Goblin Gang Three Musketeers
Rocket Arrows
Arrows Rocket
Rocket Three Musketeers
Arrows Rocket
Arrows
Rocket Arrows Three Musketeers
Arrows Rocket Three Musketeers
Arrows Rocket Three Musketeers
Rocket
Rocket Arrows Three Musketeers
Rocket Arrows
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows
Arrows
Arrows
Rocket Arrows
Arrows
Rocket
Arrows Rocket
Rocket Arrows
Rocket Arrows
Goblin Gang Rocket Skeleton Army
Rocket Arrows Three Musketeers
Arrows
Goblin Gang Rocket Three Musketeers
Arrows
Rocket Arrows
Three Musketeers
Goblin Gang Rocket
Rocket
Rocket

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