My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Musketeer Goblin Cage Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Heal Spirit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Musketeer Lumberjack
Zap
Skeletons Royal Giant
Barbarian Barrel
Skeletons Heal Spirit Musketeer Goblin Cage Lumberjack
The Log
Skeletons Royal Giant Heal Spirit Musketeer Goblin Cage Lumberjack
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons Heal Spirit
Royal Delivery
Skeletons Heal Spirit Musketeer Goblin Cage Lumberjack
Fireball
Musketeer Goblin Cage Lumberjack
Poison
Musketeer Goblin Cage
Lightning
Musketeer Goblin Cage Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Heal Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Royal Delivery Earthquake Musketeer Goblin Cage Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Heal Spirit Royal Delivery Earthquake

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Delivery
Royal Giant
Heal Spirit Earthquake Musketeer Lumberjack
Heal Spirit
Royal Giant Musketeer Goblin Cage Lumberjack
Earthquake
Royal Giant
Musketeer
Royal Giant Heal Spirit Goblin Cage Lumberjack
Goblin Cage
Heal Spirit Musketeer Lumberjack
Lumberjack
Royal Giant Heal Spirit Musketeer Goblin Cage

Defense Synergies 4 9

Skeletons
Musketeer Goblin Cage Royal Delivery Earthquake Lumberjack
Royal Delivery
Musketeer Skeletons Earthquake Goblin Cage Lumberjack
Royal Giant
Heal Spirit
Earthquake
Skeletons Royal Delivery Goblin Cage
Musketeer
Skeletons Royal Delivery Lumberjack Goblin Cage
Goblin Cage
Skeletons Royal Delivery Earthquake Musketeer Lumberjack
Lumberjack
Musketeer Skeletons Royal Delivery Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer Goblin Cage
Lumberjack Skeletons Royal Delivery Musketeer Goblin Cage
Goblin Cage Lumberjack Skeletons Royal Delivery Musketeer
Goblin Cage Lumberjack Skeletons Musketeer
Royal Delivery Earthquake Goblin Cage Lumberjack
Royal Delivery Skeletons Earthquake Musketeer Lumberjack
Musketeer Royal Delivery Goblin Cage
Earthquake Musketeer Goblin Cage
Skeletons Musketeer Goblin Cage Lumberjack
Skeletons Royal Delivery Musketeer Lumberjack
Skeletons Royal Delivery Earthquake Musketeer Lumberjack
Musketeer Royal Delivery
Goblin Cage Lumberjack Skeletons Royal Delivery Earthquake Musketeer
Royal Delivery Earthquake Goblin Cage Lumberjack
Goblin Cage Lumberjack
Royal Delivery Goblin Cage Lumberjack
Skeletons Royal Delivery Musketeer Goblin Cage Lumberjack
Royal Delivery Goblin Cage Musketeer Lumberjack
Royal Delivery Earthquake Goblin Cage Musketeer Lumberjack
Musketeer Goblin Cage Lumberjack
Royal Delivery Earthquake Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Royal Delivery Goblin Cage
Royal Delivery Musketeer Lumberjack
Royal Delivery Lumberjack Skeletons Musketeer Goblin Cage
Lumberjack Royal Delivery Musketeer Goblin Cage
Skeletons Royal Delivery Musketeer Goblin Cage Lumberjack
Royal Delivery Skeletons Musketeer
Royal Delivery Skeletons Musketeer Goblin Cage Lumberjack
Royal Delivery Goblin Cage Lumberjack
Royal Delivery Goblin Cage Skeletons
Skeletons Royal Delivery Musketeer Goblin Cage
Musketeer Goblin Cage Lumberjack
Royal Delivery Goblin Cage
Royal Delivery Skeletons Goblin Cage Lumberjack
Musketeer Goblin Cage
Skeletons Royal Delivery Musketeer Goblin Cage Lumberjack
Royal Delivery Earthquake Musketeer Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer
Musketeer
Earthquake
Earthquake Musketeer
Earthquake
Musketeer
Earthquake Musketeer
Earthquake
Musketeer Lumberjack
Earthquake Musketeer
Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake
Earthquake Musketeer
Earthquake
Earthquake Musketeer
Musketeer
Earthquake Musketeer
Earthquake
Earthquake Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Earthquake Musketeer
Earthquake
Earthquake Musketeer
Musketeer
Musketeer Lumberjack
Earthquake Musketeer
Musketeer
Musketeer
Musketeer
Musketeer

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