My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Mega Minion Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Barbarian Barrel Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Mega Minion Balloon
Zap
Skeletons Balloon
Barbarian Barrel
Skeletons Rascals Electro Wizard
The Log
Skeletons Rascals
Earthquake
Skeletons
Arrows
Skeletons Rascals
Royal Delivery
Skeletons Rascals Mega Minion Balloon Electro Wizard
Fireball
Rascals Mega Minion Balloon Electro Wizard
Poison
Rascals Mega Minion Balloon Electro Wizard
Lightning
Mega Minion Balloon Electro Wizard
Rocket
Rascals Balloon

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Mega Minion Tornado Freeze Electro Wizard Rascals Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Mega Minion Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Rascals
Mega Minion Balloon Electro Wizard
Mega Minion
Rascals Balloon
Barbarian Barrel
Balloon Tornado
Tornado
Barbarian Barrel Freeze Balloon
Freeze
Balloon Tornado
Balloon
Barbarian Barrel Freeze Rascals Mega Minion Tornado Electro Wizard
Electro Wizard
Rascals Balloon

Defense Synergies 0 14

Skeletons
Mega Minion Barbarian Barrel Tornado Electro Wizard
Rascals
Barbarian Barrel Tornado
Mega Minion
Skeletons Barbarian Barrel Tornado Freeze Electro Wizard
Barbarian Barrel
Skeletons Rascals Mega Minion Tornado Electro Wizard
Tornado
Skeletons Rascals Mega Minion Barbarian Barrel Electro Wizard
Freeze
Mega Minion Electro Wizard
Balloon
Electro Wizard
Skeletons Mega Minion Barbarian Barrel Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Barbarian Barrel Electro Wizard
Skeletons Rascals Mega Minion Electro Wizard
Tornado Skeletons Rascals Mega Minion Freeze Electro Wizard
Skeletons Rascals Mega Minion Electro Wizard
Barbarian Barrel Tornado
Barbarian Barrel Tornado Freeze Skeletons Rascals Mega Minion Electro Wizard
Mega Minion Tornado Electro Wizard Rascals Freeze
Rascals Barbarian Barrel Electro Wizard
Skeletons Rascals Tornado
Tornado Skeletons Rascals Barbarian Barrel Electro Wizard
Electro Wizard Skeletons Rascals Mega Minion Barbarian Barrel Tornado Freeze
Mega Minion Rascals Tornado Electro Wizard
Skeletons Rascals Freeze Electro Wizard
Rascals Mega Minion Barbarian Barrel Tornado Freeze Electro Wizard
Rascals Electro Wizard
Tornado Rascals Freeze Electro Wizard
Skeletons Rascals Tornado Electro Wizard
Rascals Mega Minion Barbarian Barrel Tornado Electro Wizard
Barbarian Barrel Tornado Freeze Rascals Mega Minion Electro Wizard
Tornado Electro Wizard
Rascals Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Barbarian Barrel Electro Wizard
Electro Wizard Mega Minion Barbarian Barrel
Skeletons Rascals Electro Wizard
Rascals Barbarian Barrel Tornado Electro Wizard
Skeletons Rascals
Skeletons Rascals Tornado Freeze Electro Wizard
Rascals Skeletons Mega Minion Electro Wizard
Rascals
Freeze Electro Wizard Skeletons Mega Minion Barbarian Barrel Tornado
Skeletons Mega Minion
Rascals Mega Minion
Tornado Electro Wizard
Rascals Skeletons
Rascals
Rascals Electro Wizard Skeletons Mega Minion Barbarian Barrel Tornado Freeze
Rascals Mega Minion Barbarian Barrel Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Barbarian Barrel Freeze
Barbarian Barrel Tornado Electro Wizard
Barbarian Barrel
Rascals Barbarian Barrel Freeze
Barbarian Barrel
Mega Minion Tornado Freeze
Tornado
Barbarian Barrel Tornado Freeze
Tornado
Tornado Electro Wizard
Barbarian Barrel Tornado Electro Wizard
Tornado
Barbarian Barrel
Barbarian Barrel Freeze
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Tornado Freeze
Mega Minion Barbarian Barrel Electro Wizard
Barbarian Barrel Tornado
Tornado
Tornado
Barbarian Barrel
Tornado Freeze Barbarian Barrel
Mega Minion
Barbarian Barrel Tornado Electro Wizard
Tornado
Barbarian Barrel Tornado
Tornado Electro Wizard
Electro Wizard Mega Minion Freeze
Mega Minion
Freeze Electro Wizard
Electro Wizard Barbarian Barrel Freeze
Mega Minion Tornado Electro Wizard
Freeze
Barbarian Barrel
Rascals Mega Minion Electro Wizard
Tornado
Mega Minion
Rascals Tornado Freeze Electro Wizard
Tornado Electro Wizard
Barbarian Barrel Tornado Freeze Electro Wizard

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